bind more needs for battle window
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@ -171,6 +171,8 @@ void LocalPlayer::setAttackingCreature(const CreaturePtr& creature)
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creature->showStaticSquare(Fw::red);
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m_attackingCreature = creature;
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}
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g_lua.callGlobalField("Game", "onSetAttackingCreature", creature);
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}
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void LocalPlayer::setFollowingCreature(const CreaturePtr& creature)
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@ -121,13 +121,18 @@ void OTClient::registerLuaFunctions()
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g_lua.bindClassMemberFunction<Creature>("getId", &Creature::getId);
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g_lua.bindClassMemberFunction<Creature>("getName", &Creature::getName);
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g_lua.bindClassMemberFunction<Creature>("getHealthPercent", &Creature::getHealthPercent);
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g_lua.bindClassMemberFunction<Creature>("getSkull", &Creature::getSkull);
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g_lua.bindClassMemberFunction<Creature>("getShield", &Creature::getShield);
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g_lua.bindClassMemberFunction<Creature>("getEmblem", &Creature::getEmblem);
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g_lua.bindClassMemberFunction<Creature>("setOutfit", &Creature::setOutfit);
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g_lua.bindClassMemberFunction<Creature>("getOutfit", &Creature::getOutfit);
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g_lua.bindClassMemberFunction<Creature>("setSkullTexture", &Creature::setSkullTexture);
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g_lua.bindClassMemberFunction<Creature>("setShieldTexture", &Creature::setShieldTexture);
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g_lua.bindClassMemberFunction<Creature>("setEmblemTexture", &Creature::setEmblemTexture);
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g_lua.bindClassMemberFunction<Creature>("showStaticSquare", &Creature::showStaticSquare);
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g_lua.bindClassMemberFunction<Creature>("hideStaticSquare", &Creature::hideStaticSquare);
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g_lua.bindClassMemberFunction<Creature>("asMonster", &Creature::asMonster);
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g_lua.bindClassMemberFunction<Creature>("asNpc", &Creature::asNpc);
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g_lua.registerClass<Item, Thing>();
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g_lua.bindClassStaticFunction<Item>("create", &Item::create);
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