remove garbage
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@ -42,6 +42,7 @@ void Creature::draw(int x, int y)
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// TODO 1: FIX RENDER STEP 2
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// TODO 2: FIX SHAKY EFFECT
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// TODO 3: ADD ANIMATION
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// TODO 4: ADD DIAGONAL WALKING
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const ThingAttributes& attributes = getAttributes();
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@ -17,14 +17,9 @@ bool DatManager::load(const std::string& file)
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int numShots = fw::getu16(fin);
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m_itemsAttributes.resize(numItems);
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for(int id = 100; id < numItems; ++id) {
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for(int id = 100; id < numItems; ++id)
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parseThingAttributes(fin, m_itemsAttributes[id - 100]);
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if(id == 436 || id == 870 || id == 4522) {
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dump << id << (int)m_itemsAttributes[id-100].speed;
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}
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}
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m_creaturesAttributes.resize(numItems);
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for(int id = 0; id < numCreatures; ++id)
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parseThingAttributes(fin, m_creaturesAttributes[id]);
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