Added new features to the options.

* Added 'enable smart walk' and 'show connection ping' options.
* Minor tidy ups.
master
BeniS 12 years ago
parent 4bac36d3bc
commit b58f4aa465

@ -6,15 +6,25 @@ Panel
OptionCheckBox
id: autoChaseOverride
!text: tr('Allow auto chase override')
OptionCheckBox
id: smartWalk
!text: tr('Enable smart walking')
!tooltip: tr('Will detect when to use diagonal step based on the\nkeys you are pressing')
OptionCheckBox
id: walkBooster
!text: tr('Enable walk booster')
!tooltip: tr('Also know as dash in tibia community, recommended\nfor playing characters with high speed')
!tooltip: tr('Also known as dash in tibia community, recommended\nfor playing characters with high speed')
OptionCheckBox
id: enableMusic
!text: tr('Enable music')
OptionCheckBox
id: showPing
!text: tr('Show connection ping')
!tooltip: tr('Display connection speed to the server (milliseconds)')
OptionCheckBox
id: showLeftPanel

@ -35,7 +35,7 @@ Panel
!tooltip: tr('Limits FPS to 60')
OptionCheckBox
id: showfps
id: showFps
!text: tr('Show frame rate')
OptionCheckBox

@ -2,7 +2,8 @@ Options = {}
local defaultOptions = {
vsync = false,
showfps = true,
showFps = true,
showPing = true,
fullscreen = false,
classicControl = false,
walkBooster = false,
@ -131,11 +132,16 @@ function Options.setOption(key, value)
if options[key] == value then return end
if key == 'vsync' then
g_window.setVerticalSync(value)
elseif key == 'showfps' then
elseif key == 'showFps' then
addEvent(function()
local frameCounter = rootWidget:recursiveGetChildById('frameCounter')
if frameCounter then frameCounter:setVisible(value) end
end)
elseif key == 'showPing' then
addEvent(function()
local ping = rootWidget:recursiveGetChildById('pingLabel')
if ping then ping:setVisible(value) end
end)
elseif key == 'fullscreen' then
g_window.setFullscreen(value)
elseif key == 'enableMusic' then

@ -36,7 +36,7 @@ PingLabel < Label
font: verdana-11px-rounded
@onSetup: |
self.updateEvent = cycleEvent(function()
if g_game.isOnline() then
if g_game.isOnline() and Options.getOption('showPing') then
local ping = -1
if g_game.getFeature(GameClientPing) then
ping = g_game.getPing()

@ -68,10 +68,10 @@ TopMenuPanel
visible: false
FrameCounterLabel
id: frameCounter
color: white
margin-top: 4
margin-left: 5
id: frameCounter
text-auto-resize: true
anchors.top: parent.top
anchors.left: leftGameButtonsPanel.right

@ -89,7 +89,6 @@ function UICreatureButton:updateSkull(skullId)
if skullId ~= SkullNone then
skullWidget:setWidth(skullWidget:getHeight())
print(skullId)
local imagePath = getSkullImagePath(skullId)
skullWidget:setImageSource(imagePath)
labelWidget:setMarginLeft(5)

@ -154,22 +154,27 @@ end
function smartWalk()
local dir
if g_keyboard.isKeyPressed('Up') and g_keyboard.isKeyPressed('Left') then
dir = NorthWest
elseif g_keyboard.isKeyPressed('Up') and g_keyboard.isKeyPressed('Right') then
dir = NorthEast
elseif g_keyboard.isKeyPressed('Down') and g_keyboard.isKeyPressed('Left') then
dir = SouthWest
elseif g_keyboard.isKeyPressed('Down') and g_keyboard.isKeyPressed('Right') then
dir = SouthEast
elseif g_keyboard.isKeyPressed('Up') then
dir = North
elseif g_keyboard.isKeyPressed('Down') then
dir = South
elseif g_keyboard.isKeyPressed('Left') then
dir = West
elseif g_keyboard.isKeyPressed('Right') then
dir = East
if Options.getOption('smartWalk') then
if g_keyboard.isKeyPressed('Up') and g_keyboard.isKeyPressed('Left') then
dir = NorthWest
elseif g_keyboard.isKeyPressed('Up') and g_keyboard.isKeyPressed('Right') then
dir = NorthEast
elseif g_keyboard.isKeyPressed('Down') and g_keyboard.isKeyPressed('Left') then
dir = SouthWest
elseif g_keyboard.isKeyPressed('Down') and g_keyboard.isKeyPressed('Right') then
dir = SouthEast
end
end
if not dir then
if g_keyboard.isKeyPressed('Up') then
dir = North
elseif g_keyboard.isKeyPressed('Down') then
dir = South
elseif g_keyboard.isKeyPressed('Left') then
dir = West
elseif g_keyboard.isKeyPressed('Right') then
dir = East
end
end
if Options.getOption('walkBooster') then

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