Added new features to the options.
* Added 'enable smart walk' and 'show connection ping' options. * Minor tidy ups.
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@ -7,15 +7,25 @@ Panel
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id: autoChaseOverride
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!text: tr('Allow auto chase override')
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OptionCheckBox
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id: smartWalk
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!text: tr('Enable smart walking')
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!tooltip: tr('Will detect when to use diagonal step based on the\nkeys you are pressing')
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OptionCheckBox
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id: walkBooster
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!text: tr('Enable walk booster')
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!tooltip: tr('Also know as dash in tibia community, recommended\nfor playing characters with high speed')
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!tooltip: tr('Also known as dash in tibia community, recommended\nfor playing characters with high speed')
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OptionCheckBox
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id: enableMusic
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!text: tr('Enable music')
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OptionCheckBox
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id: showPing
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!text: tr('Show connection ping')
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!tooltip: tr('Display connection speed to the server (milliseconds)')
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OptionCheckBox
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id: showLeftPanel
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!text: tr('Show left panel')
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@ -35,7 +35,7 @@ Panel
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!tooltip: tr('Limits FPS to 60')
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OptionCheckBox
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id: showfps
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id: showFps
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!text: tr('Show frame rate')
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OptionCheckBox
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@ -2,7 +2,8 @@ Options = {}
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local defaultOptions = {
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vsync = false,
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showfps = true,
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showFps = true,
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showPing = true,
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fullscreen = false,
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classicControl = false,
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walkBooster = false,
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@ -131,11 +132,16 @@ function Options.setOption(key, value)
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if options[key] == value then return end
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if key == 'vsync' then
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g_window.setVerticalSync(value)
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elseif key == 'showfps' then
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elseif key == 'showFps' then
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addEvent(function()
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local frameCounter = rootWidget:recursiveGetChildById('frameCounter')
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if frameCounter then frameCounter:setVisible(value) end
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end)
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elseif key == 'showPing' then
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addEvent(function()
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local ping = rootWidget:recursiveGetChildById('pingLabel')
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if ping then ping:setVisible(value) end
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end)
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elseif key == 'fullscreen' then
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g_window.setFullscreen(value)
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elseif key == 'enableMusic' then
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@ -36,7 +36,7 @@ PingLabel < Label
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font: verdana-11px-rounded
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@onSetup: |
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self.updateEvent = cycleEvent(function()
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if g_game.isOnline() then
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if g_game.isOnline() and Options.getOption('showPing') then
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local ping = -1
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if g_game.getFeature(GameClientPing) then
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ping = g_game.getPing()
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@ -68,10 +68,10 @@ TopMenuPanel
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visible: false
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FrameCounterLabel
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id: frameCounter
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color: white
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margin-top: 4
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margin-left: 5
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id: frameCounter
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text-auto-resize: true
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anchors.top: parent.top
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anchors.left: leftGameButtonsPanel.right
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@ -89,7 +89,6 @@ function UICreatureButton:updateSkull(skullId)
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if skullId ~= SkullNone then
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skullWidget:setWidth(skullWidget:getHeight())
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print(skullId)
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local imagePath = getSkullImagePath(skullId)
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skullWidget:setImageSource(imagePath)
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labelWidget:setMarginLeft(5)
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@ -154,22 +154,27 @@ end
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function smartWalk()
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local dir
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if g_keyboard.isKeyPressed('Up') and g_keyboard.isKeyPressed('Left') then
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dir = NorthWest
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elseif g_keyboard.isKeyPressed('Up') and g_keyboard.isKeyPressed('Right') then
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dir = NorthEast
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elseif g_keyboard.isKeyPressed('Down') and g_keyboard.isKeyPressed('Left') then
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dir = SouthWest
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elseif g_keyboard.isKeyPressed('Down') and g_keyboard.isKeyPressed('Right') then
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dir = SouthEast
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elseif g_keyboard.isKeyPressed('Up') then
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dir = North
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elseif g_keyboard.isKeyPressed('Down') then
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dir = South
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elseif g_keyboard.isKeyPressed('Left') then
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dir = West
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elseif g_keyboard.isKeyPressed('Right') then
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dir = East
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if Options.getOption('smartWalk') then
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if g_keyboard.isKeyPressed('Up') and g_keyboard.isKeyPressed('Left') then
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dir = NorthWest
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elseif g_keyboard.isKeyPressed('Up') and g_keyboard.isKeyPressed('Right') then
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dir = NorthEast
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elseif g_keyboard.isKeyPressed('Down') and g_keyboard.isKeyPressed('Left') then
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dir = SouthWest
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elseif g_keyboard.isKeyPressed('Down') and g_keyboard.isKeyPressed('Right') then
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dir = SouthEast
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end
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end
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if not dir then
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if g_keyboard.isKeyPressed('Up') then
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dir = North
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elseif g_keyboard.isKeyPressed('Down') then
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dir = South
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elseif g_keyboard.isKeyPressed('Left') then
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dir = West
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elseif g_keyboard.isKeyPressed('Right') then
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dir = East
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end
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end
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if Options.getOption('walkBooster') then
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