Check for Otc::GameAttackSeq feature
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@ -583,10 +583,8 @@ void ProtocolGame::sendChangeFightModes(Otc::FightModes fightMode, Otc::ChaseMod
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msg->addU8(fightMode);
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msg->addU8(chaseMode);
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msg->addU8(safeFight ? 0x01: 0x00);
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if(g_game.getFeature(Otc::GamePVPMode))
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msg->addU8(pvpMode);
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send(msg);
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}
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@ -595,7 +593,8 @@ void ProtocolGame::sendAttack(uint creatureId, uint seq)
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OutputMessagePtr msg(new OutputMessage);
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msg->addU8(Proto::ClientAttack);
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msg->addU32(creatureId);
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msg->addU32(seq);
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if(g_game.getFeature(Otc::GameAttackSeq))
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msg->addU32(seq);
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send(msg);
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}
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@ -604,7 +603,8 @@ void ProtocolGame::sendFollow(uint creatureId, uint seq)
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OutputMessagePtr msg(new OutputMessage);
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msg->addU8(Proto::ClientFollow);
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msg->addU32(creatureId);
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msg->addU32(seq);
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if(g_game.getFeature(Otc::GameAttackSeq))
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msg->addU32(seq);
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send(msg);
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}
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@ -652,10 +652,8 @@ void ProtocolGame::sendShareExperience(bool active)
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OutputMessagePtr msg(new OutputMessage);
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msg->addU8(Proto::ClientShareExperience);
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msg->addU8(active ? 0x01 : 0x00);
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if(g_game.getClientVersion() < 910)
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msg->addU8(0);
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send(msg);
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}
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