Check for Otc::GameAttackSeq feature

master
Konrad Kuśnierz 9 years ago
parent b5a14ddb68
commit b9848f360c

@ -583,10 +583,8 @@ void ProtocolGame::sendChangeFightModes(Otc::FightModes fightMode, Otc::ChaseMod
msg->addU8(fightMode); msg->addU8(fightMode);
msg->addU8(chaseMode); msg->addU8(chaseMode);
msg->addU8(safeFight ? 0x01: 0x00); msg->addU8(safeFight ? 0x01: 0x00);
if(g_game.getFeature(Otc::GamePVPMode)) if(g_game.getFeature(Otc::GamePVPMode))
msg->addU8(pvpMode); msg->addU8(pvpMode);
send(msg); send(msg);
} }
@ -595,7 +593,8 @@ void ProtocolGame::sendAttack(uint creatureId, uint seq)
OutputMessagePtr msg(new OutputMessage); OutputMessagePtr msg(new OutputMessage);
msg->addU8(Proto::ClientAttack); msg->addU8(Proto::ClientAttack);
msg->addU32(creatureId); msg->addU32(creatureId);
msg->addU32(seq); if(g_game.getFeature(Otc::GameAttackSeq))
msg->addU32(seq);
send(msg); send(msg);
} }
@ -604,7 +603,8 @@ void ProtocolGame::sendFollow(uint creatureId, uint seq)
OutputMessagePtr msg(new OutputMessage); OutputMessagePtr msg(new OutputMessage);
msg->addU8(Proto::ClientFollow); msg->addU8(Proto::ClientFollow);
msg->addU32(creatureId); msg->addU32(creatureId);
msg->addU32(seq); if(g_game.getFeature(Otc::GameAttackSeq))
msg->addU32(seq);
send(msg); send(msg);
} }
@ -652,10 +652,8 @@ void ProtocolGame::sendShareExperience(bool active)
OutputMessagePtr msg(new OutputMessage); OutputMessagePtr msg(new OutputMessage);
msg->addU8(Proto::ClientShareExperience); msg->addU8(Proto::ClientShareExperience);
msg->addU8(active ? 0x01 : 0x00); msg->addU8(active ? 0x01 : 0x00);
if(g_game.getClientVersion() < 910) if(g_game.getClientVersion() < 910)
msg->addU8(0); msg->addU8(0);
send(msg); send(msg);
} }

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