particles on center
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bf28a92e31
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@ -2,24 +2,42 @@ ParticleSystem
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AttractionAffector
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destination: 200 200
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acceleration: 128
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velocity-reduction-percent: 10
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acceleration: 64
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velocity-reduction-percent: 0
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Emitter
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position: 200 200
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burstRate: 1
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burstCount: 128
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position: 200 264
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duration: 12
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burstRate: 2
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burstCount: 1
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delay: 0.5
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particle-duration: 2
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particle-duration: 9999
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particle-position-radius: 0
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particle-velocity: 128
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particle-min-velocity-angle: 0
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particle-max-velocity-angle: 360
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particle-velocity: 64
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particle-velocity-angle: 0
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particle-acceleration: 0
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particle-size: 32 32
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particle-color: #33ff3344
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particle-color: #33ff33ff
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particle-texture: circle2.png
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Emitter
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position: 200 200
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burstRate: 9999999999
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burstCount: 1
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particle-duration: 9999999
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particle-position-radius: 0
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particle-velocity: 0
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particle-velocity-angle: 0
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particle-acceleration: 0
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particle-size: 32 32
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particle-color: #33ff33ff
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particle-texture: circle2.png
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@ -71,5 +71,5 @@ void Particle::update()
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// update acceleration
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m_velocity += m_acceleration * elapsedTime;
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m_rect.moveTo((int)m_position.x, (int)m_position.y);
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m_rect.moveTo((int)m_position.x - m_size.width() / 2, (int)m_position.y - m_size.height() / 2);
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}
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@ -42,23 +42,24 @@ public:
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TSize<T> toSize() const { return TSize<T>(x, y); }
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TPoint<T> operator-() const { return TPoint<T>(-x, -y); }
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TPoint<T> operator+(const TPoint<T>& other) const { return TPoint<T>(x + other.x, y + other.y); }
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TPoint<T>& operator+=(const TPoint<T>& other) { x+=other.x; y+=other.y; return *this; }
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TPoint<T> operator-(const TPoint<T>& other) const { return TPoint<T>(x - other.x, y - other.y); }
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TPoint<T>& operator-=(const TPoint<T>& other) { x-=other.x; y-=other.y; return *this; }
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TPoint<T> operator*(const TPoint<T>& other) const { return TPoint<T>(x * other.x, y * other.y); }
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TPoint<T>& operator*=(const TPoint<T>& other) { x*=other.x; y*=other.y; return *this; }
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TPoint<T> operator*(const T v) const { return TPoint<T>(x*v, y*v); }
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TPoint<T>& operator*=(const T v) { x*=v; y*=v; return *this; }
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TPoint<T> operator/(const TPoint<T>& other) const { return TPoint<T>(x/other.x, y/other.y); }
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TPoint<T>& operator/=(const TPoint<T>& other) { x/=other.x; y/=other.y; return *this; }
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TPoint<T> operator/(const T v) const { return TPoint<T>(x/v, y/v); }
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TPoint<T>& operator/=(const T v) { x/=v; y/=v; return *this; }
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TPoint<T> operator+(T other) const { return TPoint<T>(x + other, y + other); }
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TPoint<T>& operator+=(T other) { x+=other; y+=other; return *this; }
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TPoint<T> operator-(T other) const { return TPoint<T>(x - other, y - other); }
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TPoint<T>& operator-=(T other) { x-=other; y-=other; return *this; }
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TPoint<T> operator*(const T v) const { return TPoint<T>(x*v, y*v); }
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TPoint<T>& operator*=(const T v) { x*=v; y*=v; return *this; }
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TPoint<T> operator/(const T v) const { return TPoint<T>(x/v, y/v); }
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TPoint<T>& operator/=(const T v) { x/=v; y/=v; return *this; }
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bool operator<=(const TPoint<T>&other) const { return x<=other.x && y<=other.y; }
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bool operator>=(const TPoint<T>&other) const { return x>=other.x && y>=other.y; }
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