improvments for shaders
This commit is contained in:
parent
5bc939a091
commit
bb768f43c0
2
BUGS
2
BUGS
|
@ -8,3 +8,5 @@ name/shields doesnt follow the creature when walking on parcels
|
|||
hotkeys wont work with caps lock
|
||||
hotkeys works while windows are locked, it shouldnt
|
||||
some animated hits are displayed as 2 hits instead of one
|
||||
numpad on windows doesn't work correctly
|
||||
skulls is rendering outside map bounds
|
||||
|
|
|
@ -36,7 +36,7 @@ bool PainterShaderProgram::link()
|
|||
bindUniformLocation(COLOR_UNIFORM, "color");
|
||||
bindUniformLocation(OPACITY_UNIFORM, "opacity");
|
||||
bindUniformLocation(TEXTURE_UNIFORM, "texture");
|
||||
bindUniformLocation(TIME_UNIFORM, "ticks");
|
||||
bindUniformLocation(TIME_UNIFORM, "time");
|
||||
return true;
|
||||
}
|
||||
m_startTimer.restart();
|
||||
|
|
|
@ -86,8 +86,8 @@ uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int
|
|||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_size.width(), m_size.height(), 0, format, GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
// disable texture border
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
// nearest filtering (non smooth)
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
|
|
|
@ -66,7 +66,6 @@ void Game::processLoginError(const std::string& error)
|
|||
void Game::processConnectionError(const boost::system::error_code& error)
|
||||
{
|
||||
// connection errors only have meaning if we still have a protocol
|
||||
dump << "disconnected: connection error = " << error.message();
|
||||
if(m_protocolGame) {
|
||||
if(error != asio::error::eof)
|
||||
g_lua.callGlobalField("Game", "onConnectionError", error.message());
|
||||
|
|
Loading…
Reference in New Issue