Applying the otclient code style
changing the variables names
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@ -311,7 +311,7 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
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stdext::throw_exception("a thing type has more than 4096 sprites");
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m_spritesIndex.resize((realTotalSprites+totalSprites));
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for(int i = lastTotalSprites; i < (realTotalSprites+totalSprites); i++)
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for(int i = realTotalSprites; i < (realTotalSprites+totalSprites); i++)
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m_spritesIndex[i] = g_game.getFeature(Otc::GameSpritesU32) ? fin->getU32() : fin->getU16();
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realTotalSprites += totalSprites;
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