fix dragqueen and containers
This commit is contained in:
parent
9b9e837e97
commit
bd63bde722
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@ -1,5 +1,5 @@
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function UIMap:onDragEnter(mousePos)
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function UIMap:onDragEnter(mousePos)
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local tile = self:getTile(mousePosition)
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local tile = self:getTile(mousePos)
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if not tile then return false end
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if not tile then return false end
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local thing = tile:getTopMoveThing()
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local thing = tile:getTopMoveThing()
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@ -18,7 +18,7 @@ function Containers.getFreeContainerId()
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end
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end
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-- hooked events
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-- hooked events
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function Containers.onContainerOpen(containerId, itemId, name, capacity, hasParent)
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function Containers.onContainerOpen(containerId, itemId, name, capacity, hasParent, items)
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local container = m_containers[containerId]
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local container = m_containers[containerId]
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if container then
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if container then
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Game.gameRightPanel:removeChild(container)
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Game.gameRightPanel:removeChild(container)
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@ -35,22 +35,26 @@ function Containers.onContainerOpen(containerId, itemId, name, capacity, hasPare
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-- parent button
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-- parent button
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end
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end
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container.itemCount = 0
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container.itemCount = #items
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container.capacity = capacity
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container.capacity = capacity
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for i=1,capacity do
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for i=1,capacity do
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local item = UIItem.create()
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local itemWidget = UIItem.create()
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item:setStyle('Item')
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itemWidget:setStyle('Item')
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container:addChild(item)
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container:addChild(itemWidget)
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item.position = {x=65535, y=containerId+64, z=i-1}
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itemWidget.position = {x=65535, y=containerId+64, z=i-1}
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if i <= #items then
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local item = items[i]
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item:setPos(itemWidget.position)
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itemWidget:setItem(item)
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end
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end
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end
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m_containers[containerId] = container
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m_containers[containerId] = container
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print("opencid ".. containerId)
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end
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end
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function Containers.onContainerClose(containerId)
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function Containers.onContainerClose(containerId)
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print("closecid ".. containerId)
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local container = m_containers[containerId]
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local container = m_containers[containerId]
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if container then
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if container then
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Game.gameRightPanel:removeChild(container)
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Game.gameRightPanel:removeChild(container)
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@ -59,23 +63,75 @@ function Containers.onContainerClose(containerId)
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end
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end
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function Containers.onContainerAddItem(containerId, item)
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function Containers.onContainerAddItem(containerId, item)
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print("addcid ".. containerId)
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local container = m_containers[containerId]
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local container = m_containers[containerId]
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if not container or not item or container.itemCount >= container.capacity then return end
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if not container or not item or container.itemCount >= container.capacity then return end
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-- maybe this has to be moved to client internal's files
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local i = container.itemCount
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local pos = item:getPos()
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while i >= 1 do
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pos.z = container.itemCount
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local itemWidget = container:getChildByIndex(i)
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item:setPos(pos)
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if not itemWidget then return end
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local itemWidget = container:getChildByIndex(container.itemCount + 1)
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local nextItemWidget = container:getChildByIndex(i+1)
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if not nextItemWidget then return end
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local swapItem = itemWidget:getItem()
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if swapItem then
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swapItem:setPos(nextItemWidget.position)
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nextItemWidget:setItem(swapItem)
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end
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i = i - 1
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end
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local itemWidget = container:getChildByIndex(1)
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if not itemWidget then return end
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item:setPos(itemWidget.position)
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itemWidget:setItem(item)
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itemWidget:setItem(item)
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container.itemCount = container.itemCount + 1
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container.itemCount = container.itemCount + 1
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end
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function Containers.onContainerUpdateItem(containerId, slot, item)
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local container = m_containers[containerId]
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if not container then return end
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local itemWidget = container:getChildByIndex(slot + 1)
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if not itemWidget then return end
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itemWidget:setItem(item)
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end
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function Containers.onContainerRemoveItem(containerId, slot)
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local container = m_containers[containerId]
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if not container then return end
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local itemWidget = container:getChildByIndex(slot+1)
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if not itemWidget then return end
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itemWidget:setItem(nil)
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for i=slot,container.itemCount-2 do
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local itemWidget = container:getChildByIndex(i+1)
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if not itemWidget then return end
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local nextItemWidget = container:getChildByIndex(i+2)
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if not nextItemWidget then return end
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local item = nextItemWidget:getItem()
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local pos = item:getPos()
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pos.z = pos.z - 1
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item:setPos(pos)
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itemWidget:setItem(item)
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nextItemWidget:setItem(nil)
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end
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container.itemCount = container.itemCount - 1
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end
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end
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connect(Game, { onLogin = Containers.clean,
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connect(Game, { onLogin = Containers.clean,
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onLogout = Containers.clean,
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onLogout = Containers.clean,
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onContainerOpen = Containers.onContainerOpen,
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onContainerOpen = Containers.onContainerOpen,
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onContainerClose = Containers.onContainerClose,
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onContainerClose = Containers.onContainerClose,
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onContainerAddItem = Containers.onContainerAddItem })
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onContainerAddItem = Containers.onContainerAddItem,
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onContainerUpdateItem = Containers.onContainerUpdateItem,
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onContainerRemoveItem = Containers.onContainerRemoveItem })
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@ -77,6 +77,7 @@ UIWindow
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anchors.top: prev.bottom
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anchors.top: prev.bottom
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anchors.horizontalCenter: prev.horizontalCenter
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anchors.horizontalCenter: prev.horizontalCenter
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margin-top: 5
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margin-top: 5
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&position: {x=65535, y=5, z=0}
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Item
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Item
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// ammo
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// ammo
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@ -198,6 +198,7 @@ void OTClient::registerLuaFunctions()
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g_lua.bindClassStaticFunction<Game>("open", std::bind(&Game::open, &g_game, _1, _2));
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g_lua.bindClassStaticFunction<Game>("open", std::bind(&Game::open, &g_game, _1, _2));
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g_lua.bindClassStaticFunction<Game>("use", std::bind(&Game::use, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("use", std::bind(&Game::use, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("useWith", std::bind(&Game::useWith, &g_game, _1, _2));
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g_lua.bindClassStaticFunction<Game>("useWith", std::bind(&Game::useWith, &g_game, _1, _2));
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g_lua.bindClassStaticFunction<Game>("move", std::bind(&Game::move, &g_game, _1, _2, _3));
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g_lua.bindClassStaticFunction<Game>("useInventoryItem", std::bind(&Game::useInventoryItem, &g_game, _1, _2));
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g_lua.bindClassStaticFunction<Game>("useInventoryItem", std::bind(&Game::useInventoryItem, &g_game, _1, _2));
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g_lua.bindClassStaticFunction<Game>("walk", std::bind(&Game::walk, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("walk", std::bind(&Game::walk, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("forceWalk", std::bind(&Game::forceWalk, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("forceWalk", std::bind(&Game::forceWalk, &g_game, _1));
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@ -435,12 +435,14 @@ void ProtocolGame::parseOpenContainer(InputMessage& msg)
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bool hasParent = (msg.getU8() != 0);
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bool hasParent = (msg.getU8() != 0);
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int itemCount = msg.getU8();
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int itemCount = msg.getU8();
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g_lua.callGlobalField("Game", "onContainerOpen", containerId, itemId, name, capacity, hasParent);
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std::vector<ItemPtr> items;
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items.reserve(itemCount);
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for(int i = 0; i < itemCount; i++) {
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for(int i = 0; i < itemCount; i++) {
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ItemPtr item = internalGetItem(msg);
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ItemPtr item = internalGetItem(msg);
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g_game.processContainerAddItem(containerId, item);
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items.push_back(item);
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}
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}
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g_lua.callGlobalField("Game", "onContainerOpen", containerId, itemId, name, capacity, hasParent, items);
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}
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}
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void ProtocolGame::parseCloseContainer(InputMessage& msg)
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void ProtocolGame::parseCloseContainer(InputMessage& msg)
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@ -27,6 +27,11 @@
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#include <framework/graphics/graphics.h>
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#include <framework/graphics/graphics.h>
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#include <otclient/core/localplayer.h>
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#include <otclient/core/localplayer.h>
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UIMap::UIMap()
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{
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m_dragable = true;
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}
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void UIMap::draw()
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void UIMap::draw()
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{
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{
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drawSelf();
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drawSelf();
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@ -30,6 +30,7 @@
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class UIMap : public UIWidget
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class UIMap : public UIWidget
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{
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{
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public:
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public:
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UIMap();
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void draw();
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void draw();
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Position getPosition(const Point& mousePos);
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Position getPosition(const Point& mousePos);
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