using lambda
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4c6d1269a0
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@ -54,17 +54,13 @@ void Connection::connect(const std::string& ip, uint16 port)
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m_ip = ip;
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m_ip = ip;
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m_port = port;
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m_port = port;
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logDebug("connecting...");
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//first resolve dns
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//first resolve dns
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boost::asio::ip::tcp::resolver::query query(ip, convertType<std::string, uint16>(port));
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boost::asio::ip::tcp::resolver::query query(ip, convertType<std::string, uint16>(port));
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m_resolver.async_resolve(query, boost::bind(&Connection::onResolveDns, this, boost::asio::placeholders::error, boost::asio::placeholders::iterator));
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m_resolver.async_resolve(query, boost::bind(&Connection::onResolveDns, this, boost::asio::placeholders::error, boost::asio::placeholders::iterator));
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}
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}
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void Connection::onResolveDns(const boost::system::error_code& error, boost::asio::ip::tcp::resolver::iterator endpoint_iterator)
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void Connection::onResolveDns(const boost::system::error_code& error, boost::asio::ip::tcp::resolver::iterator endpointIt)
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{
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{
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logDebug("resolving dns..");
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m_lastError = error;
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m_lastError = error;
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if(error){
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if(error){
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@ -73,7 +69,7 @@ void Connection::onResolveDns(const boost::system::error_code& error, boost::asi
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}
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}
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//lets connect
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//lets connect
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m_socket.async_connect(*endpoint_iterator, boost::bind(&Connection::onConnect, this, boost::asio::placeholders::error));
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m_socket.async_connect(*endpointIt, boost::bind(&Connection::onConnect, this, boost::asio::placeholders::error));
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}
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}
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void Connection::onConnect(const boost::system::error_code& error)
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void Connection::onConnect(const boost::system::error_code& error)
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@ -87,5 +83,10 @@ void Connection::onConnect(const boost::system::error_code& error)
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m_connected = true;
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m_connected = true;
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logInfo("Connected on %s.", m_ip.c_str());
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if(!m_callback){
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logError("onConnect::m_callback not set.");
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return;
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}
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m_callback();
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}
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}
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@ -28,6 +28,8 @@
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#include <boost/asio.hpp>
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#include <boost/asio.hpp>
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class TestState;
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class Connection
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class Connection
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{
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{
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public:
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public:
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@ -43,8 +45,10 @@ public:
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void resetLastError() { m_lastError = boost::system::error_code(); }
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void resetLastError() { m_lastError = boost::system::error_code(); }
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void setCallback(std::function<void()> f) { m_callback = f; }
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private:
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private:
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void onResolveDns(const boost::system::error_code& error, boost::asio::ip::tcp::resolver::iterator endpoint_iterator);
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void onResolveDns(const boost::system::error_code& error, boost::asio::ip::tcp::resolver::iterator endpointIt);
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void onConnect(const boost::system::error_code& error);
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void onConnect(const boost::system::error_code& error);
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private:
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private:
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@ -57,8 +61,11 @@ private:
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std::string m_ip;
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std::string m_ip;
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uint16_t m_port;
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uint16_t m_port;
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std::function<void()> m_callback;
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};
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};
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typedef std::shared_ptr<Connection> ConnectionPtr;
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typedef std::shared_ptr<Connection> ConnectionPtr;
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#endif //CONNECTION_h
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#endif //CONNECTION_h
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@ -109,8 +109,8 @@ int main(int argc, const char *argv[])
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// state scope
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// state scope
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{
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{
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std::shared_ptr<MenuState> initialState(new MenuState);
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//std::shared_ptr<MenuState> initialState(new MenuState);
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//std::shared_ptr<TestState> initialState(new TestState);
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std::shared_ptr<TestState> initialState(new TestState);
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g_engine.changeState(initialState.get());
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g_engine.changeState(initialState.get());
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Platform::showWindow();
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Platform::showWindow();
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@ -28,9 +28,26 @@
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#include "framework/engine.h"
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#include "framework/engine.h"
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#include "framework/input.h"
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#include "framework/input.h"
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#include "framework/net/connections.h"
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void TestState::onEnter()
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void TestState::onEnter()
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{
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{
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m_connection = g_connections.createConnection();
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m_connection->setCallback([this]() {
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this->onConnect();
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});
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m_connection->connect("www.google.com.br", 80);
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}
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void TestState::onConnect()
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{
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if(m_connection->isConnected()){
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logInfo("Connected.");
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}
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else{
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logError("Not connected: %d", m_connection->getLastError().message().c_str());
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}
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}
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}
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void TestState::onLeave()
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void TestState::onLeave()
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@ -57,4 +74,3 @@ void TestState::update(int ticks, int elapsedTicks)
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{
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{
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}
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}
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#include "framework/gamestate.h"
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#include "framework/gamestate.h"
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#include "framework/net/connection.h"
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class TestState : public GameState
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class TestState : public GameState
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{
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{
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public:
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public:
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virtual void render();
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virtual void render();
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virtual void update(int ticks, int elapsedTicks);
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virtual void update(int ticks, int elapsedTicks);
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private:
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void onConnect();
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private:
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ConnectionPtr m_connection;
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};
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};
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#endif // TESTSTATE_H
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#endif // TESTSTATE_H
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