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@ -1,9 +1,23 @@
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HOST = 'otclient.herokuapp.com'
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PORT = 80
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UUID = nil
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--HOST = 'localhost'
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--PORT = 3000
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function initUUID()
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UUID = g_settings.getString('report-uuid')
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if not UUID or #UUID ~= 36 then
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UUID = g_crypt.genUUID()
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g_settings.set('report-uuid', UUID)
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end
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end
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function init()
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connect(g_game, { onGameStart = onGameStart })
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initUUID()
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protocolHttp = ProtocolHttp.create()
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connect(protocolHttp, { onConnect = onConnect,
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onRecv = onRecv,
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@ -19,33 +33,31 @@ function terminate()
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protocolHttp = nil
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end
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function sendInfo()
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function sendReport()
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protocolHttp:connect(HOST, PORT)
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end
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-- events
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function onGameStart()
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scheduleEvent(sendInfo, 5*1000)
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scheduleEvent(sendReport, 5*1000)
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end
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function onConnect(protocol)
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pinfo('Connected to stats server.')
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if not g_game.isOnline() then
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perror('Could not send stats. Game not online.')
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protocol:disconnect()
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return
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end
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local post = ''
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post = post .. 'os=' .. g_app.getOs()
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post = post .. 'uid=' .. UUID
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post = post .. '&os' .. g_app.getOs()
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post = post .. '&graphics_vendor=' .. g_graphics.getVendor()
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post = post .. '&graphics_renderer=' .. g_graphics.getRenderer()
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post = post .. '&graphics_version=' .. g_graphics.getVersion()
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post = post .. '&painter_engine=' .. g_graphics.getPainterEngine()
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post = post .. '&fps=' .. g_app.getBackgroundPaneFps()
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post = post .. '&max_fps=' .. g_app.getBackgroundPaneMaxFps()
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post = post .. '&fullscreen=' .. fromboolean(g_window.isFullscreen())
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post = post .. '&fullscreen=' .. tostring(g_window.isFullscreen())
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post = post .. '&window_width=' .. g_window.getWidth()
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post = post .. '&window_height=' .. g_window.getHeight()
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post = post .. '&player_name=' .. g_game.getLocalPlayer():getName()
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@ -74,11 +86,11 @@ end
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function onRecv(protocol, message)
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if string.find(message, 'HTTP/1.1 200 OK') then
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pinfo('Stats sent to server successfully!')
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--pinfo('Stats sent to server successfully!')
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end
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protocol:disconnect()
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end
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function onError(protocol, message, code)
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perror('Could not send statistics. ' .. message .. 'Code: ' .. code)
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perror('Could not send statistics: ' .. message)
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end
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