Improve minimap
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1f6cd33109
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c0c2411854
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@ -4,7 +4,7 @@ Minimap = {}
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local minimapWidget
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local minimapButton
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local minimapWindow
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local DEFAULT_ZOOM = 45
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local DEFAULT_ZOOM = 60
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minimapFirstLoad = true
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-- private functions
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@ -31,15 +31,15 @@ function onMinimapMouseWheel(self, mousePos, direction)
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end
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--[[
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Known Issue (TODO):
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If you move the minimap compass directions and
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Known Issue (TODO):
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If you move the minimap compass directions and
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you change floor it will not update the minimap.
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]]
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-- public functions
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function Minimap.init()
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connect(g_game, { onGameStart = Minimap.reset,
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onForceWalk = Minimap.center })
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g_keyboard.bindKeyDown('Ctrl+M', Minimap.toggle)
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minimapButton = TopMenu.addRightGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', 'minimap.png', Minimap.toggle)
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@ -79,7 +79,7 @@ end
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function Minimap.terminate()
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disconnect(g_game, { onGameStart = Minimap.reset,
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onForceWalk = Minimap.center })
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g_keyboard.unbindKeyDown('Ctrl+M')
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minimapButton:destroy()
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@ -105,30 +105,28 @@ function Minimap.onMiniWindowClose()
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end
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function Minimap.isClickInRange(position, fromPosition, toPosition)
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return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.x <= toPosition.x and position.y <= toPosition.y)
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return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.x <= toPosition.x and position.y <= toPosition.y)
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end
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-- hooked functions
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local compassZones = {}
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compassZones.west = {x = 0, y = 30, posx = -1, posy = 0}
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compassZones.north = {x = 30, y = 0, posx = 0, posy = -1}
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compassZones.south = {x = 30, y = 57, posx = 0, posy = 1}
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compassZones.east = {x = 57, y = 30, posx = 1, posy = 0}
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function Minimap.compassClick(self, mousePos)
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local compassPos = self:getRect()
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local pos = {x = mousePos.x-compassPos.x, y = mousePos.y-compassPos.y}
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local move = {x = 0, y = 0}
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for i,v in pairs(compassZones) do
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local lowPos = {x = v.x-15, y = v.y-15}
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local highPos = {x = v.x+15, y = v.y+15}
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if Minimap.isClickInRange(pos, lowPos, highPos) then
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move.x = move.x + v.posx * minimapWidget:getZoom()/10
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move.y = move.y + v.posy * minimapWidget:getZoom()/10
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break
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end
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end
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local px = mousePos.x - self:getX()
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local py = mousePos.y - self:getY()
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local dx = px - self:getWidth()/2
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local dy = -(py - self:getHeight()/2)
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local radius = math.sqrt(dx*dx+dy*dy)
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local movex=0
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local movey=0
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dx = dx/radius
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dy = dy/radius
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if dx > 0.5 then movex = 1 end
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if dx < -0.5 then movex = -1 end
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if dy > 0.5 then movey = -1 end
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if dy < -0.5 then movey = 1 end
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local cameraPos = minimapWidget:getCameraPosition()
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local pos = {x = cameraPos.x + move.x, y = cameraPos.y + move.y, z = cameraPos.z}
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local pos = {x = cameraPos.x + movex, y = cameraPos.y + movey, z = cameraPos.z}
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minimapWidget:setCameraPosition(pos)
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end
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@ -1,27 +1,24 @@
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MapControl < Button
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size: 16 16
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size: 20 20
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$pressed:
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image-clip: 0 0 16 16
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icon-clip: 0 0 16 16
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$hover !pressed:
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image-clip: 0 16 16 16
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icon-clip: 0 16 16 16
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$!pressed !hover:
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image-clip: 0 32 16 16
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$disabled:
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image-color: #ffffff88
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icon-clip: 0 32 16 16
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FloorUpControl < MapControl
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image-source: /game_minimap/floor_up.png
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icon-source: /game_minimap/floor_up.png
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FloorDownControl < MapControl
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image-source: /game_minimap/floor_down.png
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icon-source: /game_minimap/floor_down.png
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//ZoomOutControl < MapControl
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//image-source: /game_minimap/zoom_out.png
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//ZoomInControl < MapControl
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//image-source: /game_minimap/zoom_in.png
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@ -37,81 +34,78 @@ MiniWindow
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padding: 3
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UIMap
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id: minimap
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anchors.left: parent.left
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anchors.top: parent.top
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size: 110 110
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anchors.fill: parent
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UIButton
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id: compass
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image-source: /game_minimap/compass.png
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image-smooth: true
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color: #ffffff
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anchors.left: minimap.right
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anchors.top: minimap.top
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size: 60 60
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margin-top: 3
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margin-left: 5
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anchors.left: parent.left
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anchors.top: parent.top
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size: 48 48
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margin-top: 4
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margin-left: 4
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@onClick: function(...) Minimap.compassClick(...) end
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UIButton
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id: compassReset
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text: Reset
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text: R
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font: verdana-11px-rounded
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anchors.left: compass.left
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anchors.top: compass.top
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margin-top: 25
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margin-left: 14
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anchors.centerIn: compass
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margin-top: 2
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margin-right: 1
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@onClick: function(...) Minimap.center(...) end
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$pressed:
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color: #eb9f4f88
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margin-top: 26
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margin-left: 15
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$hover !pressed:
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color: #eb9f4f
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$!pressed !hover:
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color: #ffffff
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margin-top: 25
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margin-left: 14
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$disabled:
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image-color: #ffffff88
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FloorUpControl
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id: floorUp
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anchors.left: minimap.right
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anchors.top: compass.bottom
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margin-top: 10
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margin-left: 15
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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margin-right: 28
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margin-bottom: 28
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enabled: true
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@onClick: Minimap.onButtonClick(self:getId())
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FloorDownControl
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id: floorDown
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anchors.left: floorUp.left
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anchors.top: floorUp.bottom
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margin-top: 4
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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margin-right: 28
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margin-bottom: 4
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enabled: true
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@onClick: Minimap.onButtonClick(self:getId())
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Button
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id: zoomIn
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text: +
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size: 16 16
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anchors.left: floorUp.right
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anchors.top: floorUp.top
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margin-left: 10
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size: 20 20
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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margin-right: 4
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margin-bottom: 28
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enabled: true
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@onClick: Minimap.onButtonClick(self:getId())
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Button
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id: zoomOut
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text: -
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font: terminus-14px-bold
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size: 16 16
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anchors.left: floorDown.right
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anchors.top: floorDown.top
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margin-left: 10
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size: 20 20
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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margin-right: 4
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margin-bottom: 4
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enabled: true
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@onClick: Minimap.onButtonClick(self:getId())
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@ -218,6 +218,7 @@ void Application::registerLuaFunctions()
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g_lua.bindClassMemberFunction<UIWidget>("setIconHeight", &UIWidget::setIconHeight);
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g_lua.bindClassMemberFunction<UIWidget>("setIconSize", &UIWidget::setIconSize);
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g_lua.bindClassMemberFunction<UIWidget>("setIconRect", &UIWidget::setIconRect);
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g_lua.bindClassMemberFunction<UIWidget>("setIconClip", &UIWidget::setIconClip);
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g_lua.bindClassMemberFunction<UIWidget>("setBorderWidth", &UIWidget::setBorderWidth);
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g_lua.bindClassMemberFunction<UIWidget>("setBorderWidthTop", &UIWidget::setBorderWidthTop);
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g_lua.bindClassMemberFunction<UIWidget>("setBorderWidthRight", &UIWidget::setBorderWidthRight);
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@ -267,6 +268,7 @@ void Application::registerLuaFunctions()
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g_lua.bindClassMemberFunction<UIWidget>("getIconHeight", &UIWidget::getIconHeight);
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g_lua.bindClassMemberFunction<UIWidget>("getIconSize", &UIWidget::getIconSize);
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g_lua.bindClassMemberFunction<UIWidget>("getIconRect", &UIWidget::getIconRect);
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g_lua.bindClassMemberFunction<UIWidget>("getIconClip", &UIWidget::getIconClip);
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g_lua.bindClassMemberFunction<UIWidget>("getBorderTopColor", &UIWidget::getBorderTopColor);
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g_lua.bindClassMemberFunction<UIWidget>("getBorderRightColor", &UIWidget::getBorderRightColor);
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g_lua.bindClassMemberFunction<UIWidget>("getBorderBottomColor", &UIWidget::getBorderBottomColor);
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@ -278,6 +278,7 @@ protected:
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TexturePtr m_icon;
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Color m_iconColor;
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Rect m_iconRect;
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Rect m_iconClipRect;
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EdgeGroup<Color> m_borderColor;
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EdgeGroup<int> m_borderWidth;
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EdgeGroup<int> m_margin;
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@ -311,6 +312,7 @@ public:
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void setIconHeight(int height) { m_iconRect.setHeight(height); }
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void setIconSize(const Size& size) { m_iconRect.resize(size); }
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void setIconRect(const Rect& rect) { m_iconRect = rect; }
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void setIconClip(const Rect& rect) { m_iconClipRect = rect; }
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void setBorderWidth(int width) { m_borderWidth.set(width); updateLayout(); }
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void setBorderWidthTop(int width) { m_borderWidth.top = width; }
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void setBorderWidthRight(int width) { m_borderWidth.right = width; }
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@ -361,6 +363,7 @@ public:
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int getIconHeight() { return m_iconRect.height(); }
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Size getIconSize() { return m_iconRect.size(); }
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Rect getIconRect() { return m_iconRect; }
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Rect getIconClip() { return m_iconClipRect; }
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Color getBorderTopColor() { return m_borderColor.top; }
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Color getBorderRightColor() { return m_borderColor.right; }
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Color getBorderBottomColor() { return m_borderColor.bottom; }
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@ -100,6 +100,8 @@ void UIWidget::parseBaseStyle(const OTMLNodePtr& styleNode)
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setIconSize(node->value<Size>());
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else if(node->tag() == "icon-rect")
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setIconRect(node->value<Rect>());
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else if(node->tag() == "icon-clip")
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setIconClip(node->value<Rect>());
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else if(node->tag() == "opacity")
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setOpacity(node->value<float>());
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else if(node->tag() == "enabled")
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@ -369,15 +371,17 @@ void UIWidget::drawIcon(const Rect& screenCoords)
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drawRect.translate(m_iconRect.topLeft());
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drawRect.resize(m_iconRect.size());
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} else {
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drawRect.resize(m_icon->getSize());
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drawRect.resize(m_iconClipRect.size());
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drawRect.moveCenter(screenCoords.center());
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}
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g_painter->setColor(m_iconColor);
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g_painter->drawTexturedRect(drawRect, m_icon);
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g_painter->drawTexturedRect(drawRect, m_icon, m_iconClipRect);
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}
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}
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void UIWidget::setIcon(const std::string& iconFile)
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{
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m_icon = g_textures.getTexture(iconFile);
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if(!m_iconClipRect.isValid())
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m_iconClipRect = Rect(0, 0, m_icon->getSize());
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}
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