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@ -3,13 +3,24 @@
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function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
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local keyboardModifiers = g_window.getKeyboardModifiers()
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if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
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local selectedThing = Game.getSelectedThing()
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if mouseButton == MouseRightButton and selectedThing then
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Game.setSelectedThing(nil)
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return true
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end
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if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton and not Game.getSelectedThing() then
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-- todo auto walk
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return true
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end
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if not Options.classicControl then
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if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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if mouseButton == MouseLeftButton and selectedThing then
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Game.useWith(Game.getSelectedThing(), useThing)
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Game.setSelectedThing(nil)
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-- restore cursor
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return true
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elseif keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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return true
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elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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@ -19,7 +30,8 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
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if useThing:isContainer() then
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print "open"
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elseif useThing:isMultiUse() then
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print "use with..."
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Game.setSelectedThing(useThing)
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-- todo change cursor
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else
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Game.use(useThing)
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end
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@ -29,13 +41,19 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
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return true
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end
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else
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if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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if mouseButton == MouseLeftButton and selectedThing then
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Game.useWith(Game.getSelectedThing(), multiUseThing)
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Game.setSelectedThing(nil)
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-- restore cursor
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return true
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elseif multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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if multiUseThing:asCreature() then
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Game.attack(multiUseThing:asCreature())
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elseif multiUseThing:isContainer() then
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print "open"
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elseif multiUseThing:isMultiUse() then
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print "use with..."
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Game.setSelectedThing(multiUseThing)
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-- todo change cursor
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else
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Game.use(useThing)
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end
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@ -70,7 +88,8 @@ function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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menu:addOption('Open', function() print('open') end)
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else
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if useThing:isMultiUse() then
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menu:addOption('Use with ...', function() print('use with...') end)
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-- todo change cursor
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menu:addOption('Use with ...', function() Game.setSelectedThing(useThing) end)
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else
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menu:addOption('Use', function() Game.use(useThing) end)
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end
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