use with
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@ -3,13 +3,24 @@
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function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
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function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
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local keyboardModifiers = g_window.getKeyboardModifiers()
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local keyboardModifiers = g_window.getKeyboardModifiers()
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if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
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local selectedThing = Game.getSelectedThing()
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if mouseButton == MouseRightButton and selectedThing then
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Game.setSelectedThing(nil)
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return true
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end
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if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton and not Game.getSelectedThing() then
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-- todo auto walk
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-- todo auto walk
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return true
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return true
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end
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end
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if not Options.classicControl then
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if not Options.classicControl then
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if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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if mouseButton == MouseLeftButton and selectedThing then
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Game.useWith(Game.getSelectedThing(), useThing)
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Game.setSelectedThing(nil)
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-- restore cursor
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return true
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elseif keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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return true
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return true
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elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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@ -19,7 +30,8 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
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if useThing:isContainer() then
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if useThing:isContainer() then
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print "open"
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print "open"
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elseif useThing:isMultiUse() then
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elseif useThing:isMultiUse() then
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print "use with..."
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Game.setSelectedThing(useThing)
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-- todo change cursor
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else
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else
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Game.use(useThing)
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Game.use(useThing)
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end
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end
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@ -29,13 +41,19 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
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return true
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return true
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end
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end
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else
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else
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if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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if mouseButton == MouseLeftButton and selectedThing then
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Game.useWith(Game.getSelectedThing(), multiUseThing)
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Game.setSelectedThing(nil)
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-- restore cursor
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return true
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elseif multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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if multiUseThing:asCreature() then
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if multiUseThing:asCreature() then
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Game.attack(multiUseThing:asCreature())
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Game.attack(multiUseThing:asCreature())
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elseif multiUseThing:isContainer() then
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elseif multiUseThing:isContainer() then
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print "open"
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print "open"
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elseif multiUseThing:isMultiUse() then
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elseif multiUseThing:isMultiUse() then
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print "use with..."
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Game.setSelectedThing(multiUseThing)
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-- todo change cursor
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else
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else
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Game.use(useThing)
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Game.use(useThing)
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end
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end
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@ -70,7 +88,8 @@ function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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menu:addOption('Open', function() print('open') end)
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menu:addOption('Open', function() print('open') end)
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else
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else
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if useThing:isMultiUse() then
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if useThing:isMultiUse() then
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menu:addOption('Use with ...', function() print('use with...') end)
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-- todo change cursor
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menu:addOption('Use with ...', function() Game.setSelectedThing(useThing) end)
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else
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else
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menu:addOption('Use', function() Game.use(useThing) end)
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menu:addOption('Use', function() Game.use(useThing) end)
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end
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end
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@ -37,6 +37,7 @@ void Game::loginWorld(const std::string& account, const std::string& password, c
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m_online = false;
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m_online = false;
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m_dead = false;
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m_dead = false;
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m_walkFeedback = true;
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m_walkFeedback = true;
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m_selectedThing = nullptr;
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m_walkPing = 0;
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m_walkPing = 0;
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m_protocolGame = ProtocolGamePtr(new ProtocolGame);
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m_protocolGame = ProtocolGamePtr(new ProtocolGame);
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m_protocolGame->login(account, password, worldHost, (uint16)worldPort, characterName);
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m_protocolGame->login(account, password, worldHost, (uint16)worldPort, characterName);
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@ -251,6 +252,16 @@ void Game::use(const ThingPtr& thing)
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m_protocolGame->sendUseItem(thing->getPos(), thing->getId(), stackpos, 0);// last 0 has something to do with container
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m_protocolGame->sendUseItem(thing->getPos(), thing->getId(), stackpos, 0);// last 0 has something to do with container
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}
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}
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void Game::useWith(const ThingPtr& fromThing, const ThingPtr& toThing)
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{
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if(!m_online || !fromThing || !toThing || !checkBotProtection())
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return;
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int fromStackpos = getThingStackpos(fromThing), toStackpos = getThingStackpos(toThing);
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if(fromStackpos != -1 && toStackpos != -1)
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m_protocolGame->sendUseItemEx(fromThing->getPos(), fromThing->getId(), fromStackpos, toThing->getPos(), toThing->getId(), toStackpos);
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}
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void Game::attack(const CreaturePtr& creature)
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void Game::attack(const CreaturePtr& creature)
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{
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{
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if(!m_online || !creature || !checkBotProtection())
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if(!m_online || !creature || !checkBotProtection())
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@ -57,6 +57,7 @@ public:
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void turn(Otc::Direction direction);
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void turn(Otc::Direction direction);
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void look(const ThingPtr& thing);
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void look(const ThingPtr& thing);
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void use(const ThingPtr& thing);
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void use(const ThingPtr& thing);
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void useWith(const ThingPtr& fromThing, const ThingPtr& toThing);
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void attack(const CreaturePtr& creature);
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void attack(const CreaturePtr& creature);
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void cancelAttack();
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void cancelAttack();
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void follow(const CreaturePtr& creature);
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void follow(const CreaturePtr& creature);
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@ -82,6 +83,9 @@ public:
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bool isOnline() { return m_online; }
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bool isOnline() { return m_online; }
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bool isDead() { return m_dead; }
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bool isDead() { return m_dead; }
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void setSelectedThing(const ThingPtr& thing) { m_selectedThing = thing; }
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ThingPtr getSelectedThing() { return m_selectedThing; }
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void setServerBeat(int serverBeat) { m_serverBeat = serverBeat; }
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void setServerBeat(int serverBeat) { m_serverBeat = serverBeat; }
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int getServerBeat() { return m_serverBeat; }
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int getServerBeat() { return m_serverBeat; }
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@ -101,6 +105,7 @@ private:
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Timer m_walkPingTimer;
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Timer m_walkPingTimer;
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int m_walkPing;
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int m_walkPing;
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int m_serverBeat;
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int m_serverBeat;
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ThingPtr m_selectedThing;
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};
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};
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extern Game g_game;
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extern Game g_game;
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@ -179,6 +179,7 @@ void OTClient::registerLuaFunctions()
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g_lua.bindClassStaticFunction<Game>("setOutfit", std::bind(&Game::setOutfit, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("setOutfit", std::bind(&Game::setOutfit, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("look", std::bind(&Game::look, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("look", std::bind(&Game::look, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("use", std::bind(&Game::use, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("use", std::bind(&Game::use, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("useWith", std::bind(&Game::useWith, &g_game, _1, _2));
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g_lua.bindClassStaticFunction<Game>("attack", std::bind(&Game::attack, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("attack", std::bind(&Game::attack, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("cancelAttack", std::bind(&Game::cancelAttack, &g_game));
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g_lua.bindClassStaticFunction<Game>("cancelAttack", std::bind(&Game::cancelAttack, &g_game));
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g_lua.bindClassStaticFunction<Game>("follow", std::bind(&Game::follow, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("follow", std::bind(&Game::follow, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("talkPrivate", std::bind(&Game::talkPrivate, &g_game, _1, _2, _3));
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g_lua.bindClassStaticFunction<Game>("talkPrivate", std::bind(&Game::talkPrivate, &g_game, _1, _2, _3));
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g_lua.bindClassStaticFunction<Game>("getLocalPlayer", std::bind(&Game::getLocalPlayer, &g_game));
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g_lua.bindClassStaticFunction<Game>("getLocalPlayer", std::bind(&Game::getLocalPlayer, &g_game));
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g_lua.bindClassStaticFunction<Game>("getProtocolVersion", std::bind(&Game::getProtocolVersion, &g_game));
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g_lua.bindClassStaticFunction<Game>("getProtocolVersion", std::bind(&Game::getProtocolVersion, &g_game));
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g_lua.bindClassStaticFunction<Game>("setSelectedThing", std::bind(&Game::setSelectedThing, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("getSelectedThing", std::bind(&Game::getSelectedThing, &g_game));
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g_lua.registerClass<UIItem, UIWidget>();
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g_lua.registerClass<UIItem, UIWidget>();
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g_lua.bindClassStaticFunction<UIItem>("create", []{ return UIItemPtr(new UIItem); } );
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g_lua.bindClassStaticFunction<UIItem>("create", []{ return UIItemPtr(new UIItem); } );
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