Fixed indentation and changed function location
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5650db7ba2
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c1a5a661e7
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@ -178,7 +178,6 @@ public:
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bool isNotMoveable() { return m_attribs.has(ThingAttrNotMoveable); }
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bool isNotMoveable() { return m_attribs.has(ThingAttrNotMoveable); }
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bool blockProjectile() { return m_attribs.has(ThingAttrBlockProjectile); }
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bool blockProjectile() { return m_attribs.has(ThingAttrBlockProjectile); }
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bool isNotPathable() { return m_attribs.has(ThingAttrNotPathable); }
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bool isNotPathable() { return m_attribs.has(ThingAttrNotPathable); }
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void setPathable(bool var);
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bool isPickupable() { return m_attribs.has(ThingAttrPickupable); }
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bool isPickupable() { return m_attribs.has(ThingAttrPickupable); }
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bool isHangable() { return m_attribs.has(ThingAttrHangable); }
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bool isHangable() { return m_attribs.has(ThingAttrHangable); }
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bool isHookSouth() { return m_attribs.has(ThingAttrHookSouth); }
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bool isHookSouth() { return m_attribs.has(ThingAttrHookSouth); }
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@ -207,6 +206,7 @@ public:
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// additional
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// additional
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float getOpacity() { return m_opacity; }
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float getOpacity() { return m_opacity; }
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bool isNotPreWalkable() { return m_attribs.has(ThingAttrNotPreWalkable); }
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bool isNotPreWalkable() { return m_attribs.has(ThingAttrNotPreWalkable); }
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void setPathable(bool var);
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private:
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private:
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const TexturePtr& getTexture(int animationPhase);
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const TexturePtr& getTexture(int animationPhase);
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