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edubart - leader developer (project creator) <edub4rt@gmail.com>
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See https://github.com/edubart/otclient/graphs/contributors
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andrefaramir - scripting (implemented a lot of modules like battle, hotkeys, npctrade, chat) <andre_faramir@hotmail.com>
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baxnie - implemented first game functionality <henrique_santiago93@hotmail.com>
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@ -1,32 +1 @@
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== CRASHS
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See https://github.com/edubart/otclient/issues
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modules recursivity makes client crash, it should generate a warning
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boost::asio makes the client crash in rarely conditions when trying to connect but internet is offline
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== P1 BUGS (affects game play)
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in some situations creatures may disappears while walking
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sometimes minimap desync Z pos
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follow and autowalk doesn't cancel when walking via hotkeys
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when reading invalid spr/dat the client crashs
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when walking on a tile with too many creatures, the following errors occurrs:
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ERROR: [ProtocolGame::parseCreatureHealth] could not get greature
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ERROR: [ProtocolGame::parseCreatureHealth] could not get greature
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ERROR: [Map::setCentralPosition] invalid creature
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ERROR: [Map::setCentralPosition] invalid creature
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ERROR: [Map::setCentralPosition] invalid creature
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ERROR: [Map::setCentralPosition] invalid creature
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== P2 BUGS
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battle sometimes doesn't clear attacked/followed creatures when they go out of range
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when looking from floor 5 in floor 7, sometimes a tile have 2 invisible grounds in floor 6 that should be ignored
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invisible creatures name offset is incorrect
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walk does not work properly when a creature is paralyzed
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== P3 BUGS
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widgets may have been destroyed when adding event in onSetup (UIResizeBorder), generating invalid events
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too many talk messages in game map make the messages boxes disappear
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hotkeys works while windows are locked, it shouldn't
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skulls is rendering outside map bounds
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party options does not work when re-logging inside a party
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sometimes we can still view hits from above/bottom floors from a fight that is not visible
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@ -1,83 +0,0 @@
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== MODULES
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game_shaders (with shader manager)
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game_map (with save/load/options)
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game_minimap (with all tibia functionality)
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== NOTABLE FEATURES
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make left panel optional
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must close last container when opening a new containers
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move chat tabs
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save/load mini windows states/location when restarting the client
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load modules from zip files
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manual autoload setting in module manager
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complete a smarter miniwindow moving/resizing
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make miniwindow borderless on double click
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== BEFORE RELEASE
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polish interface skin
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new optional skin
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send otclient/system information to a third party server
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== LATER FEATURES
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reload spr/dat while ingame
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create and bind new game events
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text selection
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login queue
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port to MacOs and iphone
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allow multiple Map and Game instances ?
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== MINOR FEATURES
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display exit box when exiting from game
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load modules from zip packages
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move up/down in lineedits
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select characters in lineedits
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scrolling multiline edit
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mouse wheel lineedits
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onMapKnown event
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save different account/pasword/server for each otclient protocol version
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dont store textures upsidedown
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== OPTIMIZATIONS AND REWORKS
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* game
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do not redraw in MapView far zoom
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map zoom rendering could be optimized using framebuffer caches
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multisample option in map view
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move rendering of creatures names, skulls, etc to UI and scripts
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clean sprites cache periodically
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handle corrupt errors in dat/spr
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throw exceptions when fail to read a file
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fix C++ exceptions messages inside onExtendedOpcode
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rework outfit masks drawing
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complete rework on autowalk
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* framework
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rework Settings/g_configs
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platform cursor cache
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replace onKey events with Hotkeys.bind
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add -no-sound option
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rework lua/c++ logger
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* ui
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rework hover => onWidgetVisibilityChange onWidgetEnableChange onWidgetMove onAppear onDisappear
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reset dragging widget on destruction/visibility change/enable change
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cancel layout changes on non visible widgets (acts like it doesn't exist)
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add more anchors warnings to make creation of OTUIs easier
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review UI/style loader and make more error prone with more warnings
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change Align/Anchors lua API from enum to text
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review widgets rendering order, consider adding z-index
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reapply anchor styles when adding new childs
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style inheritance using a style translator
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find a way to add new widgets without focusing them
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make set of background/icon/image width alone work
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make api to enable/disable capture of events like mouseMove to avoid massive event processing
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move layout proprieties to widget style
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terminate rework of ui events propagation (for Key events)
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* lua engine
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make possible to bind non LuaObject derived classes on lua engine (for usage with Point,Rect,Color,Size)
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review usage of x,y/width,height in lua instead of point/size
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* modules system
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use one isolated environment for each module
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