Update README, TODO, AUTHORS
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@ -23,8 +23,11 @@ CMakeLists.txt.user*
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*.otbm
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*.otbm
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*.log
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*.log
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*.bak
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*.bak
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/modules/myconfig.otml
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*.swp
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/modules/myotclientrc.lua
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config.otml
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/modules/otclientrc.lua
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!.gitignore
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!.gitignore
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otclient.map
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otclient.map
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otclient.layout
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otclient.layout
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TODO
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LOCALTODO
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4
AUTHORS
4
AUTHORS
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@ -1,3 +1 @@
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edubart - leader developer (project creator) <edub4rt@gmail.com>
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See https://github.com/edubart/otclient/graphs/contributors
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andrefaramir - scripting (implemented a lot of modules like battle, hotkeys, npctrade, chat) <andre_faramir@hotmail.com>
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baxnie - implemented first game functionality <henrique_santiago93@hotmail.com>
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33
BUGS
33
BUGS
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@ -1,32 +1 @@
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== CRASHS
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See https://github.com/edubart/otclient/issues
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modules recursivity makes client crash, it should generate a warning
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boost::asio makes the client crash in rarely conditions when trying to connect but internet is offline
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== P1 BUGS (affects game play)
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in some situations creatures may disappears while walking
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sometimes minimap desync Z pos
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follow and autowalk doesn't cancel when walking via hotkeys
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when reading invalid spr/dat the client crashs
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when walking on a tile with too many creatures, the following errors occurrs:
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ERROR: [ProtocolGame::parseCreatureHealth] could not get greature
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ERROR: [ProtocolGame::parseCreatureHealth] could not get greature
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ERROR: [Map::setCentralPosition] invalid creature
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ERROR: [Map::setCentralPosition] invalid creature
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ERROR: [Map::setCentralPosition] invalid creature
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ERROR: [Map::setCentralPosition] invalid creature
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== P2 BUGS
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battle sometimes doesn't clear attacked/followed creatures when they go out of range
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when looking from floor 5 in floor 7, sometimes a tile have 2 invisible grounds in floor 6 that should be ignored
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invisible creatures name offset is incorrect
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walk does not work properly when a creature is paralyzed
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== P3 BUGS
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widgets may have been destroyed when adding event in onSetup (UIResizeBorder), generating invalid events
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too many talk messages in game map make the messages boxes disappear
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hotkeys works while windows are locked, it shouldn't
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skulls is rendering outside map bounds
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party options does not work when re-logging inside a party
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sometimes we can still view hits from above/bottom floors from a fight that is not visible
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26
README.md
26
README.md
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@ -1,4 +1,4 @@
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### What is OTClient?
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### What is otclient?
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Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible,
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Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible,
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for that it uses LUA scripting for all game interface functionality and configurations files with a syntax
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for that it uses LUA scripting for all game interface functionality and configurations files with a syntax
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@ -20,53 +20,53 @@ client, instead otclient was designed to be a combination of a framework and tib
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### Download
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### Download
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Daily snapshots of otclient master branch compiled for Windows and protocol 860 is available
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Daily snapshots of otclient master branch compiled for Windows and protocol 860 is available
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in the {downloads section}[https://github.com/edubart/otclient/downloads] of the project's github page.
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in the [downloads section](https://github.com/edubart/otclient/downloads) of the project's github page.
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For any other platform or protocol you will need to compile the source code. Currently Linux/Windows
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For any other platform or protocol you will need to compile the source code. Currently Linux/Windows
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platforms and protocols 860/861/862 are supported.
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platforms and protocols 8.6x are supported.
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### Compiling
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### Compiling
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In short, if you need to compile OTClient, follow these tutorials:
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In short, if you need to compile OTClient, follow these tutorials:
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* [Compiling on Windows](http://otclient.info/index.php?app=ccs&module=pages§ion=pages&id=2&record=9)
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* [Compiling on Windows](http://otclient.info/tutorials/compiling_on_windows.html)
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* [Compiling on Ubuntu](http://otclient.info/index.php?app=ccs&module=pages§ion=pages&id=2&record=12)
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* [Compiling on Linux](http://otclient.info/tutorials/compiling_on_linux.html)
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### Need help?
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### Need help?
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Checkout our website at <http://otclient.info> for tutorials and more information.
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Checkout our website at <http://otclient.info> for tutorials and more information.
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If you have any questions or are looking for more information, please feel free to ask on our official
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If you have any questions or are looking for more information, please feel free to ask on our official
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forum at <http://otclient.info> or talk with us at #otclient irc.freenode.net
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forum at <http://forum.otclient.info> or talk with us at #otclient irc.freenode.net
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### Bugs
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### Bugs
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Have found a bug? Please create an issue in our [bug tracker](http://otclient.info/tracker)
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Have found a bug? Please create an issue in our [bug tracker](https://github.com/edubart/otclient/issues)
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### Contributing
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### Contributing
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We encourage you to contribute to OTClient! Please check out
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We encourage you to contribute to otclient! Please check out
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[our website](http://otclient.info/) for guidelines about how to proceed. Join us!
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[our website](http://otclient.info/) for guidelines about how to proceed. Join us!
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We are currently needing help in the following areas:
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We are currently needing help in the following areas:
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* Designing new UI themes or improving the current one
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* Designing new UI themes or improving the current one
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* Translating the client to other languages
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* Translating the client to other languages
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* Documenting lua APIs and creating tutorials
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* Documenting and creating tutorials
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* Scripting with lua new modules or improving the current ones
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* Scripting new modules or improving the current ones
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* Porting otclient to other otserv protocols (8.54, 8.7, 9.x, etc)
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* Porting otclient to other otserv protocols (8.54, 8.7, 9.x, etc)
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* Spreading otclient project over the web and bring it to new possible contributors
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* Spreading otclient project over the web and bring it to new possible contributors
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* Testing the client itself to report bugs and missing features in our bug tracker
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* Testing the client itself to report bugs and missing features in our bug tracker
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### Contact
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### Contact
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You have 3 options, use the forum at http://otclient.info , talk directly with us at #otclient irc.freenode.net
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You have 3 options, use the [forum](http://forum.otclient.info/), talk directly with us at #otclient irc.freenode.net
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or send an email directly to the project leader edub4rt@gmail.com
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or send an email directly to the project leader edub4rt@gmail.com
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### License
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### License
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OTClient is made available under the MIT License, thus this means that you are free
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Otclient is made available under the MIT License, thus this means that you are free
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to do whatever you want, commercial, non-commercial, closed or open.
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to do whatever you want, commercial, non-commercial, closed or open.
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### Donate
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### Donate
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OTClient needs your support, if you really like and use it, please donate. Anyone can donate
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Otclient needs your support, if you really like and use it, please donate. Anyone can donate
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by clicking the Donate button in otclient website. We might prioritize features
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by clicking the Donate button in otclient website. We might prioritize features
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requests from who donate, in this case you can send an email to the project leader.
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requests from who donate, in this case you can send an email to the project leader.
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83
TODO
83
TODO
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@ -1,83 +0,0 @@
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== MODULES
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game_shaders (with shader manager)
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game_map (with save/load/options)
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game_minimap (with all tibia functionality)
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== NOTABLE FEATURES
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make left panel optional
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must close last container when opening a new containers
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move chat tabs
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save/load mini windows states/location when restarting the client
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load modules from zip files
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manual autoload setting in module manager
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complete a smarter miniwindow moving/resizing
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make miniwindow borderless on double click
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== BEFORE RELEASE
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polish interface skin
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new optional skin
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send otclient/system information to a third party server
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== LATER FEATURES
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reload spr/dat while ingame
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create and bind new game events
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text selection
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login queue
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port to MacOs and iphone
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allow multiple Map and Game instances ?
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== MINOR FEATURES
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display exit box when exiting from game
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load modules from zip packages
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move up/down in lineedits
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select characters in lineedits
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scrolling multiline edit
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mouse wheel lineedits
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onMapKnown event
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save different account/pasword/server for each otclient protocol version
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dont store textures upsidedown
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== OPTIMIZATIONS AND REWORKS
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* game
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do not redraw in MapView far zoom
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map zoom rendering could be optimized using framebuffer caches
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multisample option in map view
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move rendering of creatures names, skulls, etc to UI and scripts
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clean sprites cache periodically
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handle corrupt errors in dat/spr
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throw exceptions when fail to read a file
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fix C++ exceptions messages inside onExtendedOpcode
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rework outfit masks drawing
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complete rework on autowalk
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* framework
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rework Settings/g_configs
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platform cursor cache
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replace onKey events with Hotkeys.bind
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add -no-sound option
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rework lua/c++ logger
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* ui
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rework hover => onWidgetVisibilityChange onWidgetEnableChange onWidgetMove onAppear onDisappear
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reset dragging widget on destruction/visibility change/enable change
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cancel layout changes on non visible widgets (acts like it doesn't exist)
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add more anchors warnings to make creation of OTUIs easier
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review UI/style loader and make more error prone with more warnings
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change Align/Anchors lua API from enum to text
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review widgets rendering order, consider adding z-index
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reapply anchor styles when adding new childs
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style inheritance using a style translator
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find a way to add new widgets without focusing them
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make set of background/icon/image width alone work
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make api to enable/disable capture of events like mouseMove to avoid massive event processing
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move layout proprieties to widget style
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terminate rework of ui events propagation (for Key events)
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* lua engine
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make possible to bind non LuaObject derived classes on lua engine (for usage with Point,Rect,Color,Size)
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review usage of x,y/width,height in lua instead of point/size
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* modules system
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use one isolated environment for each module
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