Update README, TODO, AUTHORS
This commit is contained in:
parent
f215b206b1
commit
c1ffcee645
|
@ -23,8 +23,11 @@ CMakeLists.txt.user*
|
|||
*.otbm
|
||||
*.log
|
||||
*.bak
|
||||
/modules/myconfig.otml
|
||||
/modules/myotclientrc.lua
|
||||
*.swp
|
||||
config.otml
|
||||
/modules/otclientrc.lua
|
||||
!.gitignore
|
||||
otclient.map
|
||||
otclient.layout
|
||||
TODO
|
||||
LOCALTODO
|
||||
|
|
4
AUTHORS
4
AUTHORS
|
@ -1,3 +1 @@
|
|||
edubart - leader developer (project creator) <edub4rt@gmail.com>
|
||||
andrefaramir - scripting (implemented a lot of modules like battle, hotkeys, npctrade, chat) <andre_faramir@hotmail.com>
|
||||
baxnie - implemented first game functionality <henrique_santiago93@hotmail.com>
|
||||
See https://github.com/edubart/otclient/graphs/contributors
|
||||
|
|
33
BUGS
33
BUGS
|
@ -1,32 +1 @@
|
|||
== CRASHS
|
||||
modules recursivity makes client crash, it should generate a warning
|
||||
boost::asio makes the client crash in rarely conditions when trying to connect but internet is offline
|
||||
|
||||
== P1 BUGS (affects game play)
|
||||
in some situations creatures may disappears while walking
|
||||
sometimes minimap desync Z pos
|
||||
follow and autowalk doesn't cancel when walking via hotkeys
|
||||
when reading invalid spr/dat the client crashs
|
||||
|
||||
when walking on a tile with too many creatures, the following errors occurrs:
|
||||
ERROR: [ProtocolGame::parseCreatureHealth] could not get greature
|
||||
ERROR: [ProtocolGame::parseCreatureHealth] could not get greature
|
||||
ERROR: [Map::setCentralPosition] invalid creature
|
||||
ERROR: [Map::setCentralPosition] invalid creature
|
||||
ERROR: [Map::setCentralPosition] invalid creature
|
||||
ERROR: [Map::setCentralPosition] invalid creature
|
||||
|
||||
|
||||
== P2 BUGS
|
||||
battle sometimes doesn't clear attacked/followed creatures when they go out of range
|
||||
when looking from floor 5 in floor 7, sometimes a tile have 2 invisible grounds in floor 6 that should be ignored
|
||||
invisible creatures name offset is incorrect
|
||||
walk does not work properly when a creature is paralyzed
|
||||
|
||||
== P3 BUGS
|
||||
widgets may have been destroyed when adding event in onSetup (UIResizeBorder), generating invalid events
|
||||
too many talk messages in game map make the messages boxes disappear
|
||||
hotkeys works while windows are locked, it shouldn't
|
||||
skulls is rendering outside map bounds
|
||||
party options does not work when re-logging inside a party
|
||||
sometimes we can still view hits from above/bottom floors from a fight that is not visible
|
||||
See https://github.com/edubart/otclient/issues
|
||||
|
|
26
README.md
26
README.md
|
@ -1,4 +1,4 @@
|
|||
### What is OTClient?
|
||||
### What is otclient?
|
||||
|
||||
Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible,
|
||||
for that it uses LUA scripting for all game interface functionality and configurations files with a syntax
|
||||
|
@ -20,53 +20,53 @@ client, instead otclient was designed to be a combination of a framework and tib
|
|||
### Download
|
||||
|
||||
Daily snapshots of otclient master branch compiled for Windows and protocol 860 is available
|
||||
in the {downloads section}[https://github.com/edubart/otclient/downloads] of the project's github page.
|
||||
in the [downloads section](https://github.com/edubart/otclient/downloads) of the project's github page.
|
||||
For any other platform or protocol you will need to compile the source code. Currently Linux/Windows
|
||||
platforms and protocols 860/861/862 are supported.
|
||||
platforms and protocols 8.6x are supported.
|
||||
|
||||
### Compiling
|
||||
|
||||
In short, if you need to compile OTClient, follow these tutorials:
|
||||
* [Compiling on Windows](http://otclient.info/index.php?app=ccs&module=pages§ion=pages&id=2&record=9)
|
||||
* [Compiling on Ubuntu](http://otclient.info/index.php?app=ccs&module=pages§ion=pages&id=2&record=12)
|
||||
* [Compiling on Windows](http://otclient.info/tutorials/compiling_on_windows.html)
|
||||
* [Compiling on Linux](http://otclient.info/tutorials/compiling_on_linux.html)
|
||||
|
||||
### Need help?
|
||||
|
||||
Checkout our website at <http://otclient.info> for tutorials and more information.
|
||||
If you have any questions or are looking for more information, please feel free to ask on our official
|
||||
forum at <http://otclient.info> or talk with us at #otclient irc.freenode.net
|
||||
forum at <http://forum.otclient.info> or talk with us at #otclient irc.freenode.net
|
||||
|
||||
### Bugs
|
||||
|
||||
Have found a bug? Please create an issue in our [bug tracker](http://otclient.info/tracker)
|
||||
Have found a bug? Please create an issue in our [bug tracker](https://github.com/edubart/otclient/issues)
|
||||
|
||||
### Contributing
|
||||
|
||||
We encourage you to contribute to OTClient! Please check out
|
||||
We encourage you to contribute to otclient! Please check out
|
||||
[our website](http://otclient.info/) for guidelines about how to proceed. Join us!
|
||||
|
||||
We are currently needing help in the following areas:
|
||||
* Designing new UI themes or improving the current one
|
||||
* Translating the client to other languages
|
||||
* Documenting lua APIs and creating tutorials
|
||||
* Scripting with lua new modules or improving the current ones
|
||||
* Documenting and creating tutorials
|
||||
* Scripting new modules or improving the current ones
|
||||
* Porting otclient to other otserv protocols (8.54, 8.7, 9.x, etc)
|
||||
* Spreading otclient project over the web and bring it to new possible contributors
|
||||
* Testing the client itself to report bugs and missing features in our bug tracker
|
||||
|
||||
### Contact
|
||||
|
||||
You have 3 options, use the forum at http://otclient.info , talk directly with us at #otclient irc.freenode.net
|
||||
You have 3 options, use the [forum](http://forum.otclient.info/), talk directly with us at #otclient irc.freenode.net
|
||||
or send an email directly to the project leader edub4rt@gmail.com
|
||||
|
||||
### License
|
||||
|
||||
OTClient is made available under the MIT License, thus this means that you are free
|
||||
Otclient is made available under the MIT License, thus this means that you are free
|
||||
to do whatever you want, commercial, non-commercial, closed or open.
|
||||
|
||||
|
||||
### Donate
|
||||
|
||||
OTClient needs your support, if you really like and use it, please donate. Anyone can donate
|
||||
Otclient needs your support, if you really like and use it, please donate. Anyone can donate
|
||||
by clicking the Donate button in otclient website. We might prioritize features
|
||||
requests from who donate, in this case you can send an email to the project leader.
|
||||
|
|
83
TODO
83
TODO
|
@ -1,83 +0,0 @@
|
|||
== MODULES
|
||||
game_shaders (with shader manager)
|
||||
game_map (with save/load/options)
|
||||
game_minimap (with all tibia functionality)
|
||||
|
||||
== NOTABLE FEATURES
|
||||
make left panel optional
|
||||
must close last container when opening a new containers
|
||||
move chat tabs
|
||||
save/load mini windows states/location when restarting the client
|
||||
load modules from zip files
|
||||
manual autoload setting in module manager
|
||||
complete a smarter miniwindow moving/resizing
|
||||
make miniwindow borderless on double click
|
||||
|
||||
== BEFORE RELEASE
|
||||
polish interface skin
|
||||
new optional skin
|
||||
send otclient/system information to a third party server
|
||||
|
||||
== LATER FEATURES
|
||||
reload spr/dat while ingame
|
||||
create and bind new game events
|
||||
text selection
|
||||
login queue
|
||||
port to MacOs and iphone
|
||||
allow multiple Map and Game instances ?
|
||||
|
||||
== MINOR FEATURES
|
||||
display exit box when exiting from game
|
||||
load modules from zip packages
|
||||
move up/down in lineedits
|
||||
select characters in lineedits
|
||||
scrolling multiline edit
|
||||
mouse wheel lineedits
|
||||
onMapKnown event
|
||||
save different account/pasword/server for each otclient protocol version
|
||||
dont store textures upsidedown
|
||||
|
||||
== OPTIMIZATIONS AND REWORKS
|
||||
* game
|
||||
do not redraw in MapView far zoom
|
||||
map zoom rendering could be optimized using framebuffer caches
|
||||
multisample option in map view
|
||||
move rendering of creatures names, skulls, etc to UI and scripts
|
||||
clean sprites cache periodically
|
||||
handle corrupt errors in dat/spr
|
||||
throw exceptions when fail to read a file
|
||||
fix C++ exceptions messages inside onExtendedOpcode
|
||||
rework outfit masks drawing
|
||||
complete rework on autowalk
|
||||
|
||||
* framework
|
||||
rework Settings/g_configs
|
||||
platform cursor cache
|
||||
replace onKey events with Hotkeys.bind
|
||||
add -no-sound option
|
||||
rework lua/c++ logger
|
||||
|
||||
* ui
|
||||
rework hover => onWidgetVisibilityChange onWidgetEnableChange onWidgetMove onAppear onDisappear
|
||||
reset dragging widget on destruction/visibility change/enable change
|
||||
cancel layout changes on non visible widgets (acts like it doesn't exist)
|
||||
add more anchors warnings to make creation of OTUIs easier
|
||||
review UI/style loader and make more error prone with more warnings
|
||||
change Align/Anchors lua API from enum to text
|
||||
review widgets rendering order, consider adding z-index
|
||||
reapply anchor styles when adding new childs
|
||||
style inheritance using a style translator
|
||||
find a way to add new widgets without focusing them
|
||||
make set of background/icon/image width alone work
|
||||
make api to enable/disable capture of events like mouseMove to avoid massive event processing
|
||||
move layout proprieties to widget style
|
||||
terminate rework of ui events propagation (for Key events)
|
||||
|
||||
* lua engine
|
||||
make possible to bind non LuaObject derived classes on lua engine (for usage with Point,Rect,Color,Size)
|
||||
review usage of x,y/width,height in lua instead of point/size
|
||||
|
||||
* modules system
|
||||
use one isolated environment for each module
|
||||
|
||||
|
Loading…
Reference in New Issue