Fix drawing creatures in UICreature
I will leave this ugly hack for the time being, but I do encourage to change it later on. The whole "resize" boolean makes no sense since the outfit is resized by the destination rectangle anyway. I believe we should give it a try with a real size of the object defined in dat by the user for creatures bigger than 32x32. Please keep in mind that we did cut bigger creatures to 48x48 (2*Otc::TILE_PIXELS*0.75f) before as well, so nothing really changed besides ability to properly draw bigger creatures than 64x64 on battlelist.
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@ -200,29 +200,24 @@ void Creature::drawOutfit(const Rect& destRect, bool resize)
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else
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exactSize = g_things.rawGetThingType(m_outfit.getAuxId(), m_outfit.getCategory())->getExactSize();
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int frameSize;
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if(!resize)
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frameSize = std::max<int>(exactSize * 0.75f, 2 * Otc::TILE_PIXELS * 0.75f);
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else if(!(frameSize = exactSize))
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return;
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if(g_graphics.canUseFBO()) {
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const FrameBufferPtr& outfitBuffer = g_framebuffers.getTemporaryFrameBuffer();
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outfitBuffer->resize(Size(exactSize, exactSize));
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outfitBuffer->resize(Size(frameSize, frameSize));
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outfitBuffer->bind();
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g_painter->setAlphaWriting(true);
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g_painter->clear(Color::alpha);
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internalDrawOutfit(Point(exactSize - Otc::TILE_PIXELS, exactSize - Otc::TILE_PIXELS) + getDisplacement(), 1, false, true, Otc::South);
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internalDrawOutfit(Point(frameSize - Otc::TILE_PIXELS, frameSize - Otc::TILE_PIXELS) + getDisplacement(), 1, false, true, Otc::South);
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outfitBuffer->release();
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Rect srcRect;
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if(resize)
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srcRect.resize(exactSize, exactSize);
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else
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srcRect.resize(exactSize*0.75f, exactSize*0.75f);
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srcRect.moveBottomRight(Point(exactSize - 1, exactSize - 1));
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outfitBuffer->draw(destRect, srcRect);
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outfitBuffer->draw(destRect, Rect(0,0,frameSize,frameSize));
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} else {
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float scaleFactor;
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if(resize)
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scaleFactor = destRect.width() / (float)exactSize;
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else
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scaleFactor = destRect.width() / (float)(exactSize*0.75f);
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Point dest = destRect.bottomRight() - (Point(exactSize - Otc::TILE_PIXELS, exactSize - Otc::TILE_PIXELS) - getDisplacement()) * scaleFactor;
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float scaleFactor = destRect.width() / (float)frameSize;
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Point dest = destRect.bottomRight() - (Point(Otc::TILE_PIXELS,Otc::TILE_PIXELS) - getDisplacement()) * scaleFactor;
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internalDrawOutfit(dest, scaleFactor, false, true, Otc::South);
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}
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}
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