texture manager with weak ptr
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4fa659c26a
commit
c40b827828
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@ -20,7 +20,7 @@ MESSAGE(STATUS "BUILD TYPE: " ${CMAKE_BUILD_TYPE})
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# setup compiler options
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IF(CMAKE_COMPILER_IS_GNUCXX)
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SET(CMAKE_CXX_FLAGS "-Wall -Wextra -Werror -Wno-unused-parameter")
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SET(CMAKE_CXX_FLAGS "-Wall -Wextra -Werror -Wno-unused-parameter -std=c++0x")
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SET(CMAKE_CXX_FLAGS_DEBUG "-O1 -g -ggdb -fno-inline")
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SET(CMAKE_CXX_FLAGS_RELEASE "-O2 -Wl,-s")
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SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O2 -g")
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@ -55,6 +55,7 @@ SET(SOURCES
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# framework sources
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src/framework/framebuffer.cpp
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src/framework/fonts.cpp
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src/framework/textureloader.cpp
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src/framework/texture.cpp
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src/framework/texturemanager.cpp
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@ -14,8 +14,8 @@ Fonts::~Fonts()
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bool Fonts::load()
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{
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std::list<std::string> files = g_resources.getDirectoryFiles("fonts");
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for(std::list<std::string>::iterator it = files.begin(), end = files.end(); it != end; ++it) {
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notice("File: %s", (*it).c_str());
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foreach(const std::string& file, files) {
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notice("File: %s", file.c_str());
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}
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return true;
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@ -44,8 +44,12 @@ TexturePtr TextureManager::get(const std::string& textureFile)
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// check if the texture is already loaded
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TexturesMap::iterator it = m_texturesMap.find(textureFile);
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if(it != m_texturesMap.end())
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texture = it->second;
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if(it != m_texturesMap.end()) {
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if(it->second.expired())
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m_texturesMap.erase(it);
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else
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texture = it->second.lock();
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}
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else { // load texture
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// currently only png textures are supported
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if(!boost::ends_with(textureFile, ".png")) {
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@ -28,6 +28,8 @@
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#include "prerequisites.h"
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#include "texture.h"
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typedef boost::weak_ptr<Texture> TextureWeakPtr;
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class TextureManager
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{
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public:
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@ -38,7 +40,7 @@ public:
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TexturePtr get(const std::string& textureFile);
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private:
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typedef std::map<std::string, TexturePtr> TexturesMap;
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typedef std::map<std::string, TextureWeakPtr > TexturesMap;
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TexturesMap m_texturesMap;
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};
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20
src/main.cpp
20
src/main.cpp
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@ -105,17 +105,21 @@ int main(int argc, const char *argv[])
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// init engine
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g_engine.init();
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boost::scoped_ptr<MenuState> menuState(new MenuState);
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g_engine.changeState(menuState.get());
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Platform::showWindow();
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//Platform::hideMouseCursor();
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// state scope
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{
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boost::scoped_ptr<MenuState> menuState(new MenuState);
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g_engine.changeState(menuState.get());
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// main loop, run everything
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g_engine.run();
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Platform::showWindow();
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//Platform::hideMouseCursor();
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// terminate stuff
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g_engine.terminate();
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// main loop, run everything
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g_engine.run();
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// terminate stuff
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g_engine.terminate();
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}
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// save configurations before exiting
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saveConfigs();
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