implement more chat...
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61aa710d1c
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c6013dfeda
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@ -14,7 +14,7 @@ local SpeakTypes = {
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channelOrange = { color = '#FE6500' },
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private = { color = '#5FF7F7', private = true },
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playerToNpc = { color = '#9F9DFD', private = true, npcChat = true },
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broadcast = { color = '#F55E5E', private = true },
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broadcast = { color = '#F55E5E' },
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privateRed = { color = '#F55E5E', private = true }
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}
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@ -114,29 +114,39 @@ function Console.sendCurrentMessage()
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if #message == 0 then return end
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consoleLineEdit:clearText()
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-- get current channel
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local tab = Console.getCurrentTab()
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local name = tab:getText()
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if name == 'Server Log' then name = 'Default' end
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local speaktypedesc = 'say'
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if tab.npcChat then
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speaktypedesc = 'playerToNpc'
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-- when talking on server log, the message goes to default channel
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local name = tab:getText()
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if name == 'Server Log' then
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tab = Console.getTab('Default')
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name = 'Default'
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end
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local speaktypedesc
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if tab.channelId then
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if tab.channelId ~= 0 then
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if tab.channelId == 0 then
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speaktypedesc = 'say'
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else
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speaktypedesc = 'channelYellow'
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end
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Game.talkChannel(speaktypedesc, tab.channelId, message)
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return
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else
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if tab.npcChat then
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speaktypedesc = 'playerToNpc'
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else
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speaktypedesc = 'private'
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end
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local speaktype = SpeakTypes[speaktypedesc]
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local player = Game.getLocalPlayer()
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Game.talkPrivate(speaktypedesc, name, message)
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message = applyMessagePrefixies(player:getName(), player:getLevel(), message)
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Console.addPrivateText(message, speaktype, name)
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Game.talkPrivate(speaktypedesc, name, message)
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end
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end
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@ -164,8 +174,7 @@ local function onChannelList(channelList)
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channelsWindow.onEnter = function(self)
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local selectedChannelLabel = channelListPanel:getFocusedChild()
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if not selectedChannelLabel then return end
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--Game.joinChannel(selectedChannelLabel.channelId)
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--Console.addChannel(selectedChannelLabel:getText(), selectedChannelLabel .channelId)
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Game.joinChannel(selectedChannelLabel.channelId)
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channelsWindow:destroy()
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end
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for k,v in pairs(channelList) do
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@ -174,7 +183,6 @@ local function onChannelList(channelList)
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if channelId ~= 0 and #channelName > 0 then
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local label = createWidget('ChannelListLabel', channelListPanel)
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print(channelId, channelName)
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label.channelId = channelId
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label:setText(channelName)
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end
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@ -153,7 +153,7 @@ void Game::processCreatureMove(const CreaturePtr& creature, const Position& oldP
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}
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*/
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if(!m_walkFeedback && creature == m_localPlayer) {
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updatePing();
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updateWalkPing();
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m_walkFeedback = true;
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}
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creature->walk(newPos);
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@ -168,7 +168,7 @@ void Game::processAttackCancel()
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void Game::processWalkCancel(Otc::Direction direction)
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{
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if(!m_walkFeedback) {
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updatePing();
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updateWalkPing();
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m_walkFeedback = true;
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}
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m_localPlayer->cancelWalk(direction, true);
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@ -280,6 +280,14 @@ void Game::useWith(const ThingPtr& fromThing, const ThingPtr& toThing)
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m_protocolGame->sendUseItemEx(fromThing->getPos(), fromThing->getId(), fromStackpos, toThing->getPos(), toThing->getId(), toStackpos);
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}
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void Game::useHotkey(int itemId, const ThingPtr& toThing)
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{
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if(!m_online || !toThing || !checkBotProtection())
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return;
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m_protocolGame->sendUseItemEx(Position(0xFFFF, 0, 0), itemId, 0, toThing->getPos(), toThing->getId(), getThingStackpos(toThing));
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}
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void Game::attack(const CreaturePtr& creature)
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{
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if(!m_online || !creature || !checkBotProtection())
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@ -347,7 +355,6 @@ void Game::talkChannel(const std::string& speakTypeDesc, int channelId, const st
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{
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if(!m_online || !checkBotProtection())
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return;
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m_protocolGame->sendTalk(speakTypeDesc, channelId, "", message);
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}
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@ -355,15 +362,42 @@ void Game::talkPrivate(const std::string& speakTypeDesc, const std::string& rece
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{
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if(!m_online || !checkBotProtection())
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return;
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m_protocolGame->sendTalk(speakTypeDesc, 0, receiver, message);
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}
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void Game::requestChannels()
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{
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if(!m_online || !checkBotProtection())
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return;
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m_protocolGame->sendGetChannels();
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}
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void Game::joinChannel(int channelId)
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{
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if(!m_online || !checkBotProtection())
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return;
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m_protocolGame->sendJoinChannel(channelId);
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}
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void Game::leaveChannel(int channelId)
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{
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if(!m_online || !checkBotProtection())
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return;
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m_protocolGame->sendLeaveChannel(channelId);
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}
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void Game::closeNpcChannel()
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{
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if(!m_online || !checkBotProtection())
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return;
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m_protocolGame->sendCloseNpcChannel();
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}
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void Game::partyInvite(int creatureId)
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{
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if(!m_online || !checkBotProtection())
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return;
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m_protocolGame->sendInviteToParty(creatureId);
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}
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@ -371,7 +405,6 @@ void Game::partyJoin(int creatureId)
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{
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if(!m_online || !checkBotProtection())
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return;
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m_protocolGame->sendJoinParty(creatureId);
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}
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@ -379,7 +412,6 @@ void Game::partyRevokeInvitation(int creatureId)
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{
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if(!m_online || !checkBotProtection())
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return;
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m_protocolGame->sendRevokeInvitation(creatureId);
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}
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@ -388,7 +420,6 @@ void Game::partyPassLeadership(int creatureId)
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{
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if(!m_online || !checkBotProtection())
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return;
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m_protocolGame->sendPassLeadership(creatureId);
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}
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@ -396,7 +427,6 @@ void Game::partyLeave()
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{
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if(!m_online || !checkBotProtection())
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return;
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m_protocolGame->sendLeaveParty();
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}
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@ -404,7 +434,6 @@ void Game::partyShareExperience(bool active)
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{
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if(!m_online || !checkBotProtection())
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return;
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m_protocolGame->sendShareExperience(active, 0);
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}
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@ -412,31 +441,13 @@ void Game::requestOutfit()
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{
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if(!m_online || !checkBotProtection())
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return;
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m_protocolGame->sendGetOutfit();
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}
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void Game::requestChannels()
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{
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if(!m_online || !checkBotProtection())
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return;
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m_protocolGame->sendGetChannels();
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}
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void Game::openChannel(int channelId)
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{
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if(!m_online || !checkBotProtection())
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return;
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m_protocolGame->sendOpenChannel(channelId);
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}
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void Game::setOutfit(const Outfit& outfit)
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{
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if(!m_online || !checkBotProtection())
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return;
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m_protocolGame->sendSetOutfit(outfit);
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}
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@ -444,7 +455,6 @@ void Game::addVip(const std::string& name)
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{
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if(!m_online || name.empty() || !checkBotProtection())
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return;
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m_protocolGame->sendAddVip(name);
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}
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@ -452,7 +462,6 @@ void Game::removeVip(int playerId)
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{
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if(!m_online || !checkBotProtection())
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return;
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m_protocolGame->sendRemoveVip(playerId);
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}
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@ -467,7 +476,7 @@ bool Game::checkBotProtection()
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return true;
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}
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void Game::updatePing()
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void Game::updateWalkPing()
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{
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m_walkPing = m_walkPingTimer.ticksElapsed();
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g_lua.callGlobalField("Game", "onWalkPingUpdate", m_walkPing);
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@ -54,32 +54,49 @@ public:
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void processAttackCancel();
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void processWalkCancel(Otc::Direction direction);
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// walk related
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void walk(Otc::Direction direction);
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void turn(Otc::Direction direction);
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// item related
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void look(const ThingPtr& thing);
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void open(const ThingPtr& thing, int containerId);
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void use(const ThingPtr& thing);
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void useWith(const ThingPtr& fromThing, const ThingPtr& toThing);
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void useHotkey(int itemId, const ThingPtr& toThing);
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// attack/follow related
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void attack(const CreaturePtr& creature);
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void cancelAttack();
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void follow(const CreaturePtr& creature);
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void cancelFollow();
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void rotate(const ThingPtr& thing);
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// talk related
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void talk(const std::string& message);
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void talkChannel(const std::string& speakTypeDesc, int channelId, const std::string& message);
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void talkPrivate(const std::string& speakTypeDesc, const std::string& receiver, const std::string& message);
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void requestChannels();
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void joinChannel(int channelId);
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void leaveChannel(int channelId);
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void closeNpcChannel();
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// party related
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void partyInvite(int creatureId);
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void partyJoin(int creatureId);
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void partyRevokeInvitation(int creatureId);
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void partyPassLeadership(int creatureId);
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void partyLeave();
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void partyShareExperience(bool active);
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// outfit related
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void requestOutfit();
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void requestChannels();
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void openChannel(int channelId);
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void setOutfit(const Outfit& outfit);
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// vip related
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void addVip(const std::string& name);
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void removeVip(int playerId);
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int getThingStackpos(const ThingPtr& thing);
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bool checkBotProtection();
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@ -99,7 +116,7 @@ public:
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int getWalkPing() { return m_walkPing; }
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private:
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void updatePing();
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void updateWalkPing();
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LocalPlayerPtr m_localPlayer;
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ProtocolGamePtr m_protocolGame;
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@ -180,7 +180,7 @@ void OTClient::registerLuaFunctions()
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g_lua.bindClassStaticFunction<Game>("isOnline", std::bind(&Game::isOnline, &g_game));
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g_lua.bindClassStaticFunction<Game>("requestOutfit", std::bind(&Game::requestOutfit, &g_game));
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g_lua.bindClassStaticFunction<Game>("requestChannels", std::bind(&Game::requestChannels, &g_game));
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g_lua.bindClassStaticFunction<Game>("openChannel", std::bind(&Game::openChannel, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("joinChannel", std::bind(&Game::joinChannel, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("setOutfit", std::bind(&Game::setOutfit, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("look", std::bind(&Game::look, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("open", std::bind(&Game::open, &g_game, _1, _2));
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