fix object menu order
This commit is contained in:
parent
17c903d66c
commit
c6c71a3426
|
@ -202,7 +202,7 @@ ThingPtr Tile::getTopLookThing()
|
|||
if(isEmpty())
|
||||
return nullptr;
|
||||
|
||||
for(int i = m_things.size() - 1; i >= 0; --i) {
|
||||
for(uint i = 0; i < m_things.size(); ++i) {
|
||||
ThingPtr thing = m_things[i];
|
||||
if(!thing->ignoreLook() && (!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop()))
|
||||
return thing;
|
||||
|
@ -216,9 +216,9 @@ ThingPtr Tile::getTopUseThing()
|
|||
if(isEmpty())
|
||||
return nullptr;
|
||||
|
||||
for(int i = m_things.size() - 1; i >= 0; --i) {
|
||||
for(uint i = 0; i < m_things.size(); ++i) {
|
||||
ThingPtr thing = m_things[i];
|
||||
if(thing->isForceUse() || (!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop()))
|
||||
if(thing->isForceUse() || (!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop() && !thing->asCreature()))
|
||||
return thing;
|
||||
}
|
||||
|
||||
|
@ -228,7 +228,7 @@ ThingPtr Tile::getTopUseThing()
|
|||
CreaturePtr Tile::getTopCreature()
|
||||
{
|
||||
CreaturePtr creature;
|
||||
for(int i = m_things.size() - 1; i >= 0; --i) {
|
||||
for(uint i = 0; i < m_things.size(); ++i) {
|
||||
ThingPtr thing = m_things[i];
|
||||
if(thing->asLocalPlayer()) // return local player if there aint no other creature.
|
||||
creature = thing->asCreature();
|
||||
|
|
Loading…
Reference in New Issue