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@ -202,7 +202,7 @@ ThingPtr Tile::getTopLookThing()
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if(isEmpty())
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return nullptr;
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for(int i = m_things.size() - 1; i >= 0; --i) {
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for(uint i = 0; i < m_things.size(); ++i) {
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ThingPtr thing = m_things[i];
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if(!thing->ignoreLook() && (!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop()))
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return thing;
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@ -216,9 +216,9 @@ ThingPtr Tile::getTopUseThing()
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if(isEmpty())
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return nullptr;
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for(int i = m_things.size() - 1; i >= 0; --i) {
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for(uint i = 0; i < m_things.size(); ++i) {
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ThingPtr thing = m_things[i];
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if(thing->isForceUse() || (!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop()))
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if(thing->isForceUse() || (!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop() && !thing->asCreature()))
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return thing;
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}
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@ -228,7 +228,7 @@ ThingPtr Tile::getTopUseThing()
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CreaturePtr Tile::getTopCreature()
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{
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CreaturePtr creature;
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for(int i = m_things.size() - 1; i >= 0; --i) {
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for(uint i = 0; i < m_things.size(); ++i) {
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ThingPtr thing = m_things[i];
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if(thing->asLocalPlayer()) // return local player if there aint no other creature.
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creature = thing->asCreature();
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