graphics fixes
* zooming without real FBOs kinda works, but with lower quality * hardware detection for glGenerateMipmaps * possibility to disable bilinear filtering, mipmaps, framebuffers, and realtime mipmap generation in g_graphics * otclient works well using 3D acceleration in VirtualBox again * many fixes regarding FBOs fallback implementation
This commit is contained in:
parent
01d5fad315
commit
c7469e4454
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@ -23,6 +23,7 @@
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#include "framebuffer.h"
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#include "framebuffer.h"
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#include "graphics.h"
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#include "graphics.h"
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#include "texture.h"
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#include "texture.h"
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#include <framework/platform/platformwindow.h>
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uint FrameBuffer::boundFbo = 0;
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uint FrameBuffer::boundFbo = 0;
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std::vector<bool> auxBuffers;
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std::vector<bool> auxBuffers;
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@ -42,14 +43,14 @@ FrameBuffer::FrameBuffer(const Size& size)
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void FrameBuffer::internalCreate()
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void FrameBuffer::internalCreate()
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{
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{
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if(g_graphics.hasFBO()) {
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if(g_graphics.canUseFBO()) {
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glGenFramebuffers(1, &m_fbo);
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glGenFramebuffers(1, &m_fbo);
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if(!m_fbo)
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if(!m_fbo)
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logFatal("Unable to create framebuffer object");
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logFatal("Unable to create framebuffer object");
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} else { // use auxiliar buffers when FBOs are not supported
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} else { // use auxiliar buffers when FBOs are not supported
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m_fbo = 0;
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m_fbo = 0;
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if(auxBuffers.size() == 0) {
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if(auxBuffers.size() == 0) {
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int maxAuxs;
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int maxAuxs = 0;
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glGetIntegerv(GL_AUX_BUFFERS, &maxAuxs);
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glGetIntegerv(GL_AUX_BUFFERS, &maxAuxs);
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auxBuffers.resize(maxAuxs+1, false);
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auxBuffers.resize(maxAuxs+1, false);
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}
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}
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@ -57,16 +58,17 @@ void FrameBuffer::internalCreate()
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if(auxBuffers[i] == false) {
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if(auxBuffers[i] == false) {
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m_fbo = i;
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m_fbo = i;
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auxBuffers[i] = true;
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auxBuffers[i] = true;
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break;
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}
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}
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}
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}
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if(!m_fbo)
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if(!m_fbo)
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logFatal("There is no available auxiliar buffer for a new framebuffer");
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logFatal("There is no available auxiliar buffer for a new framebuffer, total AUXs: ", auxBuffers.size()-1);
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}
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}
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}
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}
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FrameBuffer::~FrameBuffer()
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FrameBuffer::~FrameBuffer()
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{
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{
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if(g_graphics.hasFBO()) {
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if(g_graphics.canUseFBO()) {
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glDeleteFramebuffers(1, &m_fbo);
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glDeleteFramebuffers(1, &m_fbo);
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} else {
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} else {
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auxBuffers[m_fbo] = false;
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auxBuffers[m_fbo] = false;
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@ -84,7 +86,7 @@ void FrameBuffer::resize(const Size& size)
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m_texture = TexturePtr(new Texture(size.width(), size.height(), 4));
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m_texture = TexturePtr(new Texture(size.width(), size.height(), 4));
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m_texture->setSmooth(true);
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m_texture->setSmooth(true);
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if(g_graphics.hasFBO()) {
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if(g_graphics.canUseFBO()) {
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internalBind();
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internalBind();
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture->getId(), 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture->getId(), 0);
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@ -121,11 +123,6 @@ void FrameBuffer::release()
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g_graphics.setViewportSize(m_oldViewportSize);
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g_graphics.setViewportSize(m_oldViewportSize);
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}
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}
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void FrameBuffer::generateMipmaps()
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{
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m_texture->generateMipmaps();
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}
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void FrameBuffer::draw(const Rect& dest, const Rect& src)
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void FrameBuffer::draw(const Rect& dest, const Rect& src)
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{
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{
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g_painter.drawTexturedRect(dest, m_texture, src);
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g_painter.drawTexturedRect(dest, m_texture, src);
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@ -133,7 +130,10 @@ void FrameBuffer::draw(const Rect& dest, const Rect& src)
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void FrameBuffer::draw(const Rect& dest)
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void FrameBuffer::draw(const Rect& dest)
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{
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{
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g_painter.drawTexturedRect(dest, m_texture);
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if(g_graphics.canUseFBO())
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g_painter.drawTexturedRect(dest, m_texture);
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else
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g_painter.drawTexturedRect(dest, m_texture, Rect(0, 0, g_window.getSize()));
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}
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}
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void FrameBuffer::internalBind()
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void FrameBuffer::internalBind()
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@ -142,7 +142,7 @@ void FrameBuffer::internalBind()
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return;
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return;
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assert(boundFbo != m_fbo);
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assert(boundFbo != m_fbo);
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if(g_graphics.hasFBO()) {
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if(g_graphics.canUseFBO()) {
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glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
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} else {
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} else {
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int buffer = GL_AUX0 + m_fbo - 1;
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int buffer = GL_AUX0 + m_fbo - 1;
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@ -157,11 +157,13 @@ void FrameBuffer::internalBind()
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void FrameBuffer::internalRelease()
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void FrameBuffer::internalRelease()
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{
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{
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assert(boundFbo == m_fbo);
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assert(boundFbo == m_fbo);
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if(g_graphics.hasFBO()) {
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if(g_graphics.canUseFBO()) {
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glBindFramebuffer(GL_FRAMEBUFFER, m_prevBoundFbo);
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glBindFramebuffer(GL_FRAMEBUFFER, m_prevBoundFbo);
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} else {
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} else {
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m_texture->bind();
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m_texture->bind();
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glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, m_texture->getWidth(), m_texture->getHeight());
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Size size = getSize();
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glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, size.width(), size.height());
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int buffer = GL_BACK;
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int buffer = GL_BACK;
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if(m_prevBoundFbo != 0)
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if(m_prevBoundFbo != 0)
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@ -172,3 +174,14 @@ void FrameBuffer::internalRelease()
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}
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}
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boundFbo = m_prevBoundFbo;
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boundFbo = m_prevBoundFbo;
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}
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}
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Size FrameBuffer::getSize()
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{
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if(g_graphics.canUseFBO()) {
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return m_texture->getSize();
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} else {
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// the buffer size is limited by the window size
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return Size(std::min(m_texture->getWidth(), g_window.getWidth()),
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std::min(m_texture->getHeight(), g_window.getHeight()));
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}
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}
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void resize(const Size& size);
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void resize(const Size& size);
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void bind(bool clear = true);
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void bind(bool clear = true);
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void release();
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void release();
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void generateMipmaps();
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void draw(const Rect& dest);
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void draw(const Rect& dest);
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void draw(const Rect& dest, const Rect& src);
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void draw(const Rect& dest, const Rect& src);
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void setClearColor(const Color& color) { m_clearColor = color; }
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void setClearColor(const Color& color) { m_clearColor = color; }
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TexturePtr getTexture() { return m_texture; }
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TexturePtr getTexture() { return m_texture; }
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const Size& getSize() { return m_texture->getSize(); }
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Size getSize();
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private:
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private:
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void internalCreate();
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void internalCreate();
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@ -30,22 +30,35 @@ Graphics g_graphics;
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void Graphics::init()
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void Graphics::init()
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{
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{
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logInfo("GPU ", glGetString(GL_RENDERER));
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logInfo("OpenGL ", glGetString(GL_VERSION));
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#ifndef OPENGL_ES2
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#ifndef OPENGL_ES2
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// init GL extensions
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// init GL extensions
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GLenum err = glewInit();
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GLenum err = glewInit();
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if(err != GLEW_OK)
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if(err != GLEW_OK)
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logFatal("Unable to init GLEW: ", glewGetErrorString(err));
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logFatal("Unable to init GLEW: ", glewGetErrorString(err));
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if(!GLEW_ARB_vertex_program || !GLEW_ARB_vertex_shader ||
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if(!GLEW_ARB_vertex_program || !GLEW_ARB_vertex_shader ||
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!GLEW_ARB_fragment_program || !GLEW_ARB_fragment_shader ||
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!GLEW_ARB_fragment_program || !GLEW_ARB_fragment_shader ||
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!GLEW_ARB_texture_non_power_of_two || !GLEW_ARB_multitexture)
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!GLEW_ARB_texture_non_power_of_two || !GLEW_ARB_multitexture)
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logFatal("Some OpenGL 2.0 extensions is not supported by your system graphics, please try updating your video drivers or buy a new hardware.");
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logFatal("Some OpenGL 2.0 extensions is not supported by your system graphics, please try updating your video drivers or buy a new hardware.");
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m_useFBO = GLEW_ARB_framebuffer_object;
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m_useBilinearFiltering = true;
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m_generateMipmaps = true;
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m_generateHardwareMipmaps = m_useFBO; // glGenerateMipmap is supported when FBO is
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m_generateRealtimeMipmaps = m_generateHardwareMipmaps;
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#else
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m_useFBO = true; // FBOs is always supported by mobile devices
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m_useBilinearFiltering = true;
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m_generateMipmaps = true;
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m_generateHardwareMipmaps = true;
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m_realtimeMipmapGeneration = false; // realtime mipmaps can be slow on mobile devices
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#endif
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#endif
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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logInfo("GPU ", glGetString(GL_RENDERER));
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logInfo("OpenGL ", glGetString(GL_VERSION));
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m_emptyTexture = TexturePtr(new Texture);
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m_emptyTexture = TexturePtr(new Texture);
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g_painter.init();
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g_painter.init();
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m_emptyTexture.reset();
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m_emptyTexture.reset();
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}
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}
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bool Graphics::hasFBO()
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{
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#ifndef OPENGL_ES2
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return GLEW_ARB_framebuffer_object;
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#else
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return true;
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#endif
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}
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void Graphics::resize(const Size& size)
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void Graphics::resize(const Size& size)
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{
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{
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setViewportSize(size);
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setViewportSize(size);
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void init();
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void init();
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void terminate();
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void terminate();
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bool hasFBO();
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bool canUseFBO() { return m_useFBO; }
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bool canUseBilinearFiltering() { return m_useBilinearFiltering; }
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bool canGenerateMipmaps() { return m_generateMipmaps; }
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bool canGenerateHardwareMipmaps() { return m_generateHardwareMipmaps; }
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bool canGenerateRealtimeMipmaps() { return m_generateRealtimeMipmaps; }
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void resize(const Size& size);
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void resize(const Size& size);
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void beginRender();
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void beginRender();
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private:
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private:
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Size m_viewportSize;
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Size m_viewportSize;
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TexturePtr m_emptyTexture;
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TexturePtr m_emptyTexture;
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Boolean<false> m_useFBO;
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Boolean<false> m_useBilinearFiltering;
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Boolean<false> m_generateMipmaps;
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Boolean<false> m_generateHardwareMipmaps;
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Boolean<false> m_generateRealtimeMipmaps;
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};
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};
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extern Graphics g_graphics;
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extern Graphics g_graphics;
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void Texture::generateMipmaps()
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void Texture::generateMipmaps()
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{
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{
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if(g_graphics.canGenerateHardwareMipmaps())
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generateHardwareMipmaps();
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else {
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// fallback to software mipmaps generation, this can be slow
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generateSoftwareMipmaps(getPixels());
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}
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}
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void Texture::generateHardwareMipmaps()
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{
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if(!g_graphics.canGenerateHardwareMipmaps())
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return;
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bind();
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bind();
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if(!m_hasMipmaps) {
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if(!m_hasMipmaps) {
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void Texture::setSmooth(bool smooth)
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void Texture::setSmooth(bool smooth)
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{
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{
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if(smooth && !g_graphics.canUseBilinearFiltering())
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return;
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if(smooth == m_smooth)
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if(smooth == m_smooth)
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return;
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return;
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return pixels;
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return pixels;
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}
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}
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void Texture::generateBilinearMipmaps(std::vector<uint8> inPixels)
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void Texture::generateSoftwareMipmaps(std::vector<uint8> inPixels)
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{
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{
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bind();
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bind();
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int mipmap = 1;
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int mipmap = 1;
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while(true) {
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while(true) {
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// this is a simple bilinear filtering algorithm, it combines every 4 pixels in one pixel
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for(int x=0;x<outSize.width();++x) {
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for(int x=0;x<outSize.width();++x) {
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for(int y=0;y<outSize.height();++y) {
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for(int y=0;y<outSize.height();++y) {
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uint8 *inPixel[4];
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uint8 *inPixel[4];
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usedPixels++;
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usedPixels++;
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}
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}
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// try to guess the alpha pixel more accurately
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for(int i=0;i<4;++i) {
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for(int i=0;i<4;++i) {
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if(usedPixels > 0)
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if(usedPixels > 0)
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outPixel[i] = pixelsSum[i] / usedPixels;
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outPixel[i] = pixelsSum[i] / usedPixels;
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else
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else
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outPixel[i] = 0;
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outPixel[i] = 0;
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}
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}
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outPixel[3] = pixelsSum[3]/4;
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outPixel[3] = pixelsSum[3]/4;
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}
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}
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}
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}
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@ -34,11 +34,14 @@ public:
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void bind() { glBindTexture(GL_TEXTURE_2D, m_textureId); }
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void bind() { glBindTexture(GL_TEXTURE_2D, m_textureId); }
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/// Tries to generate mipmaps via hardware, otherwise fallback to software implementation
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void generateMipmaps();
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void generateMipmaps();
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/// Generate mipmaps via hardware
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void generateHardwareMipmaps();
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/// Generate mipmaps via software, which has a special algorithm for combining alpha pixels
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void generateSoftwareMipmaps(std::vector<uint8> inPixels);
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// generate bilinear mipmaps optimized for alpha textures
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/// Activate texture altialising
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void generateBilinearMipmaps(std::vector<uint8> inPixels);
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void setSmooth(bool smooth);
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void setSmooth(bool smooth);
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GLuint getId() { return m_textureId; }
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GLuint getId() { return m_textureId; }
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@ -39,7 +39,7 @@ X11Window::X11Window()
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m_xic = 0;
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m_xic = 0;
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m_screen = 0;
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m_screen = 0;
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m_wmDelete = 0;
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m_wmDelete = 0;
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m_size = Size(16,16);
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m_size = Size(600,480);
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#ifndef OPENGL_ES2
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#ifndef OPENGL_ES2
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m_glxContext = 0;
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m_glxContext = 0;
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@ -203,7 +203,6 @@ X11Window::X11Window()
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void X11Window::init()
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void X11Window::init()
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{
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{
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m_size = Size(200, 200);
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internalOpenDisplay();
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internalOpenDisplay();
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internalCheckGL();
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internalCheckGL();
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internalChooseGLVisual();
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internalChooseGLVisual();
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@ -24,6 +24,7 @@
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#include <framework/graphics/painter.h>
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#include <framework/graphics/painter.h>
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#include <framework/graphics/texture.h>
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#include <framework/graphics/texture.h>
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#include <framework/graphics/texturemanager.h>
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#include <framework/graphics/texturemanager.h>
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|
#include <framework/graphics/graphics.h>
|
||||||
|
|
||||||
void UIWidget::initImage()
|
void UIWidget::initImage()
|
||||||
{
|
{
|
||||||
|
@ -167,7 +168,7 @@ void UIWidget::drawImage(const Rect& screenCoords)
|
||||||
m_imageTexture->setSmooth(m_imageSmooth);
|
m_imageTexture->setSmooth(m_imageSmooth);
|
||||||
|
|
||||||
// this will increase fps when rendering larger images, like the background, and improve image quality
|
// this will increase fps when rendering larger images, like the background, and improve image quality
|
||||||
if(m_imageSmooth && !m_imageTexture->hasMipmaps())
|
if(m_imageSmooth && g_graphics.canGenerateMipmaps() && !m_imageTexture->hasMipmaps())
|
||||||
m_imageTexture->generateMipmaps();
|
m_imageTexture->generateMipmaps();
|
||||||
|
|
||||||
g_painter.setColor(m_imageColor);
|
g_painter.setColor(m_imageColor);
|
||||||
|
|
|
@ -57,7 +57,8 @@ void UIWidget::drawText(const Rect& screenCoords)
|
||||||
m_textCachedScreenCoords = screenCoords;
|
m_textCachedScreenCoords = screenCoords;
|
||||||
|
|
||||||
m_textCoordsBuffer.clear();
|
m_textCoordsBuffer.clear();
|
||||||
m_font->calculateDrawTextCoords(m_textCoordsBuffer, m_text, screenCoords, m_textAlign);
|
|
||||||
|
m_font->calculateDrawTextCoords(m_textCoordsBuffer, m_text, screenCoords.translated(m_textOffset), m_textAlign);
|
||||||
}
|
}
|
||||||
|
|
||||||
g_painter.setColor(m_color);
|
g_painter.setColor(m_color);
|
||||||
|
|
|
@ -99,9 +99,13 @@ void MapView::draw(const Rect& rect)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
m_framebuffer->generateMipmaps();
|
|
||||||
m_framebuffer->release();
|
m_framebuffer->release();
|
||||||
|
|
||||||
|
// generating mipmaps each frame can be slow in older cards
|
||||||
|
if(g_graphics.canGenerateRealtimeMipmaps())
|
||||||
|
m_framebuffer->getTexture()->generateHardwareMipmaps();
|
||||||
|
|
||||||
m_mustDrawVisibleTilesCache = false;
|
m_mustDrawVisibleTilesCache = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -257,7 +261,7 @@ void MapView::updateVisibleTilesCache(int start)
|
||||||
} else {
|
} else {
|
||||||
static std::vector<Point> points;
|
static std::vector<Point> points;
|
||||||
points.clear();
|
points.clear();
|
||||||
assert(m_drawDimension.width() % 2 == 0 && m_drawDimension.height() % 2 == 0);
|
//assert(m_drawDimension.width() % 2 == 0 && m_drawDimension.height() % 2 == 0);
|
||||||
Point quadTopLeft(m_drawDimension.width()/2 - 1, m_drawDimension.height()/2 - 1);
|
Point quadTopLeft(m_drawDimension.width()/2 - 1, m_drawDimension.height()/2 - 1);
|
||||||
for(int step = 1; !(quadTopLeft.x < 0 && quadTopLeft.y < 0) && !stop; ++step) {
|
for(int step = 1; !(quadTopLeft.x < 0 && quadTopLeft.y < 0) && !stop; ++step) {
|
||||||
int quadWidth = std::min(2*step, m_drawDimension.width());
|
int quadWidth = std::min(2*step, m_drawDimension.width());
|
||||||
|
@ -404,12 +408,14 @@ void MapView::setVisibleDimension(const Size& visibleDimension)
|
||||||
int possiblesTileSizes[] = {32,16,8,4,2,1};
|
int possiblesTileSizes[] = {32,16,8,4,2,1};
|
||||||
int tileSize = 0;
|
int tileSize = 0;
|
||||||
Size drawDimension = visibleDimension + Size(3,3);
|
Size drawDimension = visibleDimension + Size(3,3);
|
||||||
|
Size framebufferSize = m_framebuffer->getSize();
|
||||||
for(int candidateTileSize : possiblesTileSizes) {
|
for(int candidateTileSize : possiblesTileSizes) {
|
||||||
Size candidateDrawSize = drawDimension * candidateTileSize;
|
Size candidateDrawSize = drawDimension * candidateTileSize;
|
||||||
|
|
||||||
// found a valid size
|
// found a valid size
|
||||||
if(candidateDrawSize <= m_framebuffer->getSize()) {
|
if(candidateDrawSize.width() <= framebufferSize.width() && candidateDrawSize.height() <= framebufferSize.height()) {
|
||||||
tileSize = candidateTileSize;
|
tileSize = candidateTileSize;
|
||||||
|
dump << candidateDrawSize << m_framebuffer->getSize() << tileSize;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -134,7 +134,10 @@ TexturePtr SpriteManager::loadSpriteTexture(int id)
|
||||||
|
|
||||||
TexturePtr spriteTex(new Texture(32, 32, 4, &pixels[0]));
|
TexturePtr spriteTex(new Texture(32, 32, 4, &pixels[0]));
|
||||||
spriteTex->setSmooth(true);
|
spriteTex->setSmooth(true);
|
||||||
spriteTex->generateBilinearMipmaps(pixels);
|
|
||||||
|
if(g_graphics.canGenerateMipmaps())
|
||||||
|
spriteTex->generateSoftwareMipmaps(pixels);
|
||||||
|
|
||||||
return spriteTex;
|
return spriteTex;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue