Implements battlelist sorting

Features:
Sort by age, name, health or distance
Sort ascending or descending
Button to toggle filters and sort options
http://i.imgur.com/cSCBwr4.png

closes 213
master
Sam 11 years ago
parent be071c7103
commit c8185474de

@ -1,11 +1,16 @@
battleWindow = nil
battleButton = nil
battlePanel = nil
filterPanel = nil
toggleFilterButton = nil
lastBattleButtonSwitched = nil
battleButtonsByCreaturesList = {}
creatureAgeList = {}
mouseWidget = nil
sortTypeBox = nil
sortOrderBox = nil
hidePlayersButton = nil
hideNPCsButton = nil
hideMonstersButton = nil
@ -25,6 +30,15 @@ function init()
battlePanel = battleWindow:recursiveGetChildById('battlePanel')
filterPanel = battleWindow:recursiveGetChildById('filterPanel')
toggleFilterButton = battleWindow:recursiveGetChildById('toggleFilterButton')
if isHidingFilters() then
hideFilterPanel()
end
sortTypeBox = battleWindow:recursiveGetChildById('sortTypeBox')
sortOrderBox = battleWindow:recursiveGetChildById('sortOrderBox')
hidePlayersButton = battleWindow:recursiveGetChildById('hidePlayers')
hideNPCsButton = battleWindow:recursiveGetChildById('hideNPCs')
hideMonstersButton = battleWindow:recursiveGetChildById('hideMonsters')
@ -38,6 +52,18 @@ function init()
battleWindow:setContentMinimumHeight(80)
sortTypeBox:addOption('Name', 'name')
sortTypeBox:addOption('Distance', 'distance')
sortTypeBox:addOption('Age', 'age')
sortTypeBox:addOption('Health', 'health')
sortTypeBox:setCurrentOptionByData(getSortType())
sortTypeBox.onOptionChange = onChangeSortType
sortOrderBox:addOption('Asc.', 'asc')
sortOrderBox:addOption('Desc.', 'desc')
sortOrderBox:setCurrentOptionByData(getSortOrder())
sortOrderBox.onOptionChange = onChangeSortOrder
connect(Creature, {
onSkullChange = updateCreatureSkull,
onEmblemChange = updateCreatureEmblem,
@ -47,6 +73,10 @@ function init()
onAppear = onCreatureAppear,
onDisappear = onCreatureDisappear
})
connect(LocalPlayer, {
onPositionChange = onCreaturePositionChange
})
connect(g_game, {
onAttackingCreatureChange = onAttack,
@ -75,6 +105,10 @@ function terminate()
onDisappear = onCreatureDisappear
})
disconnect(LocalPlayer, {
onPositionChange = onCreaturePositionChange
})
disconnect(g_game, {
onAttackingCreatureChange = onAttack,
onFollowingCreatureChange = onFollow,
@ -96,6 +130,93 @@ function onMiniWindowClose()
battleButton:setOn(false)
end
function getSortType()
local settings = g_settings.getNode('BattleList')
if not settings then
return 'name'
end
return settings['sortType']
end
function setSortType(state)
settings = {}
settings['sortType'] = state
g_settings.mergeNode('BattleList', settings)
checkCreatures()
end
function getSortOrder()
local settings = g_settings.getNode('BattleList')
if not settings then
return 'asc'
end
return settings['sortOrder']
end
function setSortOrder(state)
settings = {}
settings['sortOrder'] = state
g_settings.mergeNode('BattleList', settings)
checkCreatures()
end
function isSortAsc()
return getSortOrder() == 'asc'
end
function isSortDesc()
return getSortOrder() == 'desc'
end
function isHidingFilters()
local settings = g_settings.getNode('BattleList')
if not settings then
return false
end
return settings['hidingFilters']
end
function setHidingFilters(state)
settings = {}
settings['hidingFilters'] = state
g_settings.mergeNode('BattleList', settings)
end
function hideFilterPanel()
filterPanel.originalHeight = filterPanel:getHeight()
filterPanel:setHeight(0)
toggleFilterButton:getParent():setMarginTop(0)
toggleFilterButton:setImageClip(torect("0 0 21 12"))
setHidingFilters(true)
filterPanel:setVisible(false)
end
function showFilterPanel()
toggleFilterButton:getParent():setMarginTop(5)
filterPanel:setHeight(filterPanel.originalHeight)
toggleFilterButton:setImageClip(torect("21 0 21 12"))
setHidingFilters(false)
filterPanel:setVisible(true)
end
function toggleFilterPanel()
if filterPanel:isVisible() then
hideFilterPanel()
else
showFilterPanel()
end
end
function onChangeSortType(comboBox, option)
setSortType(option:lower())
end
function onChangeSortOrder(comboBox, option)
setSortOrder(option:lower():gsub('[.]', '')) -- Replace dot in option name
end
function checkCreatures()
removeAllCreatures()
@ -151,15 +272,42 @@ end
function onCreatureHealthPercentChange(creature, health)
local battleButton = battleButtonsByCreaturesList[creature:getId()]
if battleButton then
if getSortType() == 'health' then
removeCreature(creature)
addCreature(creature)
return
end
battleButton:setLifeBarPercent(creature:getHealthPercent())
end
end
local function getDistanceBetween(p1, p2)
return math.max(math.abs(p1.x - p2.x), math.abs(p1.y - p2.y))
end
function onCreaturePositionChange(creature, newPos, oldPos)
if creature:isLocalPlayer() then
if oldPos and newPos and newPos.z ~= oldPos.z then
checkCreatures()
else
-- Distance will change when moving, recalculate and move to correct index
if getSortType() == 'distance' then
local distanceList = {}
for id, creatureButton in pairs(battleButtonsByCreaturesList) do
table.insert(distanceList, {distance = getDistanceBetween(newPos, creatureButton.creature:getPosition()), widget = creatureButton})
end
if isSortAsc() then
table.sort(distanceList, function(a, b) return a.distance < b.distance end)
else
table.sort(distanceList, function(a, b) return a.distance > b.distance end)
end
for i = 1, #distanceList do
battlePanel:moveChildToIndex(distanceList[i].widget, i)
end
end
for id, creatureButton in pairs(battleButtonsByCreaturesList) do
addCreature(creatureButton.creature)
end
@ -170,6 +318,9 @@ function onCreaturePositionChange(creature, newPos, oldPos)
if has and not fit then
removeCreature(creature)
elseif fit then
if has and getSortType() == 'distance' then
removeCreature(creature)
end
addCreature(creature)
end
end
@ -201,8 +352,13 @@ function addCreature(creature)
local creatureId = creature:getId()
local battleButton = battleButtonsByCreaturesList[creatureId]
-- Register when creature is added to battlelist for the first time
if not creatureAgeList[creatureId] then
creatureAgeList[creatureId] = os.time()
end
if not battleButton then
battleButton = g_ui.createWidget('BattleButton', battlePanel)
battleButton = g_ui.createWidget('BattleButton')
battleButton:setup(creature)
battleButton.onHoverChange = onBattleButtonHoverChange
@ -217,6 +373,77 @@ function addCreature(creature)
if creature == g_game.getFollowingCreature() then
onFollow(creature)
end
local inserted = false
local nameLower = creature:getName():lower()
local healthPercent = creature:getHealthPercent()
local playerPosition = g_game.getLocalPlayer():getPosition()
local distance = getDistanceBetween(playerPosition, creature:getPosition())
local age = creatureAgeList[creatureId]
local childCount = battlePanel:getChildCount()
for i = 1, childCount do
local child = battlePanel:getChildByIndex(i)
local childName = child:getCreature():getName():lower()
local equal = false
if getSortType() == 'age' then
local childAge = creatureAgeList[child:getCreature():getId()]
if (age < childAge and isSortAsc()) or (age > childAge and isSortDesc()) then
battlePanel:insertChild(i, battleButton)
inserted = true
break
elseif age == childAge then
equal = true
end
elseif getSortType() == 'distance' then
local childDistance = getDistanceBetween(child:getCreature():getPosition(), playerPosition)
if (distance < childDistance and isSortAsc()) or (distance > childDistance and isSortDesc()) then
battlePanel:insertChild(i, battleButton)
inserted = true
break
elseif childDistance == distance then
equal = true
end
elseif getSortType() == 'health' then
local childHealth = child:getCreature():getHealthPercent()
if (healthPercent < childHealth and isSortAsc()) or (healthPercent > childHealth and isSortDesc()) then
battlePanel:insertChild(i, battleButton)
inserted = true
break
elseif healthPercent == childHealth then
equal = true
end
end
-- If any other sort type is selected and values are equal, sort it by name also
if getSortType() == 'name' or equal then
local length = math.min(childName:len(), nameLower:len())
for j=1,length do
if (nameLower:byte(j) < childName:byte(j) and isSortAsc()) or (nameLower:byte(j) > childName:byte(j) and isSortDesc()) then
battlePanel:insertChild(i, battleButton)
inserted = true
break
elseif (nameLower:byte(j) > childName:byte(j) and isSortAsc()) or (nameLower:byte(j) < childName:byte(j) and isSortDesc()) then
break
elseif j == nameLower:len() and isSortAsc() then
battlePanel:insertChild(i, battleButton)
inserted = true
elseif j == childName:len() and isSortDesc() then
battlePanel:insertChild(i, battleButton)
inserted = true
end
end
end
if inserted then
break
end
end
-- Insert at the end if no other place is found
if not inserted then
battlePanel:insertChild(childCount + 1, battleButton)
end
else
battleButton:setLifeBarPercent(creature:getHealthPercent())
end
@ -226,6 +453,7 @@ function addCreature(creature)
end
function removeAllCreatures()
creatureAgeList = {}
for i, v in pairs(battleButtonsByCreaturesList) do
removeCreature(v.creature)
end

@ -45,11 +45,12 @@ MiniWindow
&save: true
Panel
id: filterPanel
margin-top: 26
anchors.top: parent.top
anchors.left: parent.left
anchors.right: miniwindowScrollBar.left
height: 20
height: 45
Panel
anchors.top: parent.top
@ -85,16 +86,55 @@ MiniWindow
!tooltip: tr('Hide party members')
@onCheckChange: modules.game_battle.checkCreatures()
HorizontalSeparator
Panel
anchors.top: prev.bottom
anchors.horizontalCenter: parent.horizontalCenter
height: 20
width: 128
margin-top: 6
ComboBox
id: sortTypeBox
width: 74
anchors.top: parent.top
anchors.left: prev.right
margin-left: 5
ComboBox
id: sortOrderBox
width: 54
anchors.top: parent.top
anchors.left: prev.right
margin-left: 4
Panel
height: 18
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: miniwindowScrollBar.left
margin-right: 1
margin-top: 4
margin-top: 5
UIWidget
id: toggleFilterButton
anchors.top: prev.top
width: 21
anchors.horizontalCenter: parent.horizontalCenter
image-source: /images/ui/arrow_vertical
image-rect: 0 0 21 12
image-clip: 21 0 21 12
@onClick: modules.game_battle.toggleFilterPanel()
phantom: false
HorizontalSeparator
anchors.top: prev.top
anchors.left: parent.left
anchors.right: miniwindowScrollBar.left
margin-right: 1
margin-top: 11
MiniWindowContents
anchors.top: prev.bottom
margin-top: 0
margin-top: 2
Panel
id: battlePanel

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