Implements battlelist sorting
Features: Sort by age, name, health or distance Sort ascending or descending Button to toggle filters and sort options http://i.imgur.com/cSCBwr4.png closes 213
This commit is contained in:
parent
be071c7103
commit
c8185474de
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@ -1,11 +1,16 @@
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battleWindow = nil
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battleWindow = nil
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battleButton = nil
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battleButton = nil
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battlePanel = nil
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battlePanel = nil
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filterPanel = nil
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toggleFilterButton = nil
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lastBattleButtonSwitched = nil
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lastBattleButtonSwitched = nil
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battleButtonsByCreaturesList = {}
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battleButtonsByCreaturesList = {}
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creatureAgeList = {}
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mouseWidget = nil
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mouseWidget = nil
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sortTypeBox = nil
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sortOrderBox = nil
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hidePlayersButton = nil
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hidePlayersButton = nil
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hideNPCsButton = nil
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hideNPCsButton = nil
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hideMonstersButton = nil
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hideMonstersButton = nil
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@ -25,6 +30,15 @@ function init()
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battlePanel = battleWindow:recursiveGetChildById('battlePanel')
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battlePanel = battleWindow:recursiveGetChildById('battlePanel')
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filterPanel = battleWindow:recursiveGetChildById('filterPanel')
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toggleFilterButton = battleWindow:recursiveGetChildById('toggleFilterButton')
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if isHidingFilters() then
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hideFilterPanel()
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end
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sortTypeBox = battleWindow:recursiveGetChildById('sortTypeBox')
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sortOrderBox = battleWindow:recursiveGetChildById('sortOrderBox')
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hidePlayersButton = battleWindow:recursiveGetChildById('hidePlayers')
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hidePlayersButton = battleWindow:recursiveGetChildById('hidePlayers')
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hideNPCsButton = battleWindow:recursiveGetChildById('hideNPCs')
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hideNPCsButton = battleWindow:recursiveGetChildById('hideNPCs')
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hideMonstersButton = battleWindow:recursiveGetChildById('hideMonsters')
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hideMonstersButton = battleWindow:recursiveGetChildById('hideMonsters')
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@ -38,6 +52,18 @@ function init()
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battleWindow:setContentMinimumHeight(80)
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battleWindow:setContentMinimumHeight(80)
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sortTypeBox:addOption('Name', 'name')
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sortTypeBox:addOption('Distance', 'distance')
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sortTypeBox:addOption('Age', 'age')
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sortTypeBox:addOption('Health', 'health')
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sortTypeBox:setCurrentOptionByData(getSortType())
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sortTypeBox.onOptionChange = onChangeSortType
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sortOrderBox:addOption('Asc.', 'asc')
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sortOrderBox:addOption('Desc.', 'desc')
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sortOrderBox:setCurrentOptionByData(getSortOrder())
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sortOrderBox.onOptionChange = onChangeSortOrder
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connect(Creature, {
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connect(Creature, {
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onSkullChange = updateCreatureSkull,
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onSkullChange = updateCreatureSkull,
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onEmblemChange = updateCreatureEmblem,
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onEmblemChange = updateCreatureEmblem,
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@ -48,6 +74,10 @@ function init()
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onDisappear = onCreatureDisappear
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onDisappear = onCreatureDisappear
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})
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})
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connect(LocalPlayer, {
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onPositionChange = onCreaturePositionChange
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})
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connect(g_game, {
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connect(g_game, {
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onAttackingCreatureChange = onAttack,
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onAttackingCreatureChange = onAttack,
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onFollowingCreatureChange = onFollow,
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onFollowingCreatureChange = onFollow,
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@ -75,6 +105,10 @@ function terminate()
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onDisappear = onCreatureDisappear
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onDisappear = onCreatureDisappear
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})
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})
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disconnect(LocalPlayer, {
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onPositionChange = onCreaturePositionChange
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})
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disconnect(g_game, {
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disconnect(g_game, {
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onAttackingCreatureChange = onAttack,
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onAttackingCreatureChange = onAttack,
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onFollowingCreatureChange = onFollow,
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onFollowingCreatureChange = onFollow,
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@ -96,6 +130,93 @@ function onMiniWindowClose()
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battleButton:setOn(false)
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battleButton:setOn(false)
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end
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end
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function getSortType()
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local settings = g_settings.getNode('BattleList')
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if not settings then
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return 'name'
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end
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return settings['sortType']
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end
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function setSortType(state)
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settings = {}
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settings['sortType'] = state
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g_settings.mergeNode('BattleList', settings)
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checkCreatures()
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end
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function getSortOrder()
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local settings = g_settings.getNode('BattleList')
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if not settings then
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return 'asc'
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end
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return settings['sortOrder']
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end
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function setSortOrder(state)
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settings = {}
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settings['sortOrder'] = state
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g_settings.mergeNode('BattleList', settings)
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checkCreatures()
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end
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function isSortAsc()
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return getSortOrder() == 'asc'
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end
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function isSortDesc()
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return getSortOrder() == 'desc'
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end
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function isHidingFilters()
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local settings = g_settings.getNode('BattleList')
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if not settings then
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return false
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end
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return settings['hidingFilters']
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end
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function setHidingFilters(state)
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settings = {}
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settings['hidingFilters'] = state
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g_settings.mergeNode('BattleList', settings)
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end
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function hideFilterPanel()
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filterPanel.originalHeight = filterPanel:getHeight()
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filterPanel:setHeight(0)
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toggleFilterButton:getParent():setMarginTop(0)
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toggleFilterButton:setImageClip(torect("0 0 21 12"))
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setHidingFilters(true)
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filterPanel:setVisible(false)
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end
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function showFilterPanel()
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toggleFilterButton:getParent():setMarginTop(5)
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filterPanel:setHeight(filterPanel.originalHeight)
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toggleFilterButton:setImageClip(torect("21 0 21 12"))
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setHidingFilters(false)
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filterPanel:setVisible(true)
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end
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function toggleFilterPanel()
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if filterPanel:isVisible() then
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hideFilterPanel()
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else
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showFilterPanel()
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end
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end
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function onChangeSortType(comboBox, option)
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setSortType(option:lower())
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end
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function onChangeSortOrder(comboBox, option)
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setSortOrder(option:lower():gsub('[.]', '')) -- Replace dot in option name
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end
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function checkCreatures()
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function checkCreatures()
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removeAllCreatures()
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removeAllCreatures()
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@ -151,15 +272,42 @@ end
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function onCreatureHealthPercentChange(creature, health)
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function onCreatureHealthPercentChange(creature, health)
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local battleButton = battleButtonsByCreaturesList[creature:getId()]
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local battleButton = battleButtonsByCreaturesList[creature:getId()]
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if battleButton then
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if battleButton then
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if getSortType() == 'health' then
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removeCreature(creature)
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addCreature(creature)
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return
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end
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battleButton:setLifeBarPercent(creature:getHealthPercent())
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battleButton:setLifeBarPercent(creature:getHealthPercent())
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end
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end
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end
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end
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local function getDistanceBetween(p1, p2)
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return math.max(math.abs(p1.x - p2.x), math.abs(p1.y - p2.y))
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end
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function onCreaturePositionChange(creature, newPos, oldPos)
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function onCreaturePositionChange(creature, newPos, oldPos)
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if creature:isLocalPlayer() then
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if creature:isLocalPlayer() then
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if oldPos and newPos and newPos.z ~= oldPos.z then
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if oldPos and newPos and newPos.z ~= oldPos.z then
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checkCreatures()
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checkCreatures()
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else
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else
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-- Distance will change when moving, recalculate and move to correct index
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if getSortType() == 'distance' then
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local distanceList = {}
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for id, creatureButton in pairs(battleButtonsByCreaturesList) do
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table.insert(distanceList, {distance = getDistanceBetween(newPos, creatureButton.creature:getPosition()), widget = creatureButton})
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end
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if isSortAsc() then
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table.sort(distanceList, function(a, b) return a.distance < b.distance end)
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else
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table.sort(distanceList, function(a, b) return a.distance > b.distance end)
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end
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for i = 1, #distanceList do
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battlePanel:moveChildToIndex(distanceList[i].widget, i)
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end
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end
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for id, creatureButton in pairs(battleButtonsByCreaturesList) do
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for id, creatureButton in pairs(battleButtonsByCreaturesList) do
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addCreature(creatureButton.creature)
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addCreature(creatureButton.creature)
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end
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end
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@ -170,6 +318,9 @@ function onCreaturePositionChange(creature, newPos, oldPos)
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if has and not fit then
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if has and not fit then
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removeCreature(creature)
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removeCreature(creature)
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elseif fit then
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elseif fit then
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if has and getSortType() == 'distance' then
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removeCreature(creature)
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end
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addCreature(creature)
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addCreature(creature)
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end
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end
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end
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end
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@ -201,8 +352,13 @@ function addCreature(creature)
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local creatureId = creature:getId()
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local creatureId = creature:getId()
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local battleButton = battleButtonsByCreaturesList[creatureId]
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local battleButton = battleButtonsByCreaturesList[creatureId]
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-- Register when creature is added to battlelist for the first time
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if not creatureAgeList[creatureId] then
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creatureAgeList[creatureId] = os.time()
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end
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if not battleButton then
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if not battleButton then
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battleButton = g_ui.createWidget('BattleButton', battlePanel)
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battleButton = g_ui.createWidget('BattleButton')
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battleButton:setup(creature)
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battleButton:setup(creature)
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battleButton.onHoverChange = onBattleButtonHoverChange
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battleButton.onHoverChange = onBattleButtonHoverChange
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@ -217,6 +373,77 @@ function addCreature(creature)
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if creature == g_game.getFollowingCreature() then
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if creature == g_game.getFollowingCreature() then
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onFollow(creature)
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onFollow(creature)
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end
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end
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local inserted = false
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local nameLower = creature:getName():lower()
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local healthPercent = creature:getHealthPercent()
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local playerPosition = g_game.getLocalPlayer():getPosition()
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local distance = getDistanceBetween(playerPosition, creature:getPosition())
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local age = creatureAgeList[creatureId]
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local childCount = battlePanel:getChildCount()
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for i = 1, childCount do
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local child = battlePanel:getChildByIndex(i)
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local childName = child:getCreature():getName():lower()
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local equal = false
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if getSortType() == 'age' then
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local childAge = creatureAgeList[child:getCreature():getId()]
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if (age < childAge and isSortAsc()) or (age > childAge and isSortDesc()) then
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battlePanel:insertChild(i, battleButton)
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inserted = true
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break
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elseif age == childAge then
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equal = true
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end
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elseif getSortType() == 'distance' then
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local childDistance = getDistanceBetween(child:getCreature():getPosition(), playerPosition)
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if (distance < childDistance and isSortAsc()) or (distance > childDistance and isSortDesc()) then
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battlePanel:insertChild(i, battleButton)
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inserted = true
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break
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elseif childDistance == distance then
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equal = true
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end
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elseif getSortType() == 'health' then
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local childHealth = child:getCreature():getHealthPercent()
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if (healthPercent < childHealth and isSortAsc()) or (healthPercent > childHealth and isSortDesc()) then
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battlePanel:insertChild(i, battleButton)
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inserted = true
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break
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elseif healthPercent == childHealth then
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equal = true
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end
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end
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-- If any other sort type is selected and values are equal, sort it by name also
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if getSortType() == 'name' or equal then
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local length = math.min(childName:len(), nameLower:len())
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for j=1,length do
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if (nameLower:byte(j) < childName:byte(j) and isSortAsc()) or (nameLower:byte(j) > childName:byte(j) and isSortDesc()) then
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battlePanel:insertChild(i, battleButton)
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inserted = true
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break
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elseif (nameLower:byte(j) > childName:byte(j) and isSortAsc()) or (nameLower:byte(j) < childName:byte(j) and isSortDesc()) then
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break
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elseif j == nameLower:len() and isSortAsc() then
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battlePanel:insertChild(i, battleButton)
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inserted = true
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elseif j == childName:len() and isSortDesc() then
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battlePanel:insertChild(i, battleButton)
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inserted = true
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end
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end
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end
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if inserted then
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break
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end
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end
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-- Insert at the end if no other place is found
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if not inserted then
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battlePanel:insertChild(childCount + 1, battleButton)
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end
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else
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else
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battleButton:setLifeBarPercent(creature:getHealthPercent())
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battleButton:setLifeBarPercent(creature:getHealthPercent())
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end
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end
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@ -226,6 +453,7 @@ function addCreature(creature)
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end
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end
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function removeAllCreatures()
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function removeAllCreatures()
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creatureAgeList = {}
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for i, v in pairs(battleButtonsByCreaturesList) do
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for i, v in pairs(battleButtonsByCreaturesList) do
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removeCreature(v.creature)
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removeCreature(v.creature)
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end
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end
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@ -45,11 +45,12 @@ MiniWindow
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&save: true
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&save: true
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Panel
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Panel
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id: filterPanel
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margin-top: 26
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margin-top: 26
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anchors.top: parent.top
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.right: miniwindowScrollBar.left
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anchors.right: miniwindowScrollBar.left
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height: 20
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height: 45
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Panel
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Panel
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anchors.top: parent.top
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anchors.top: parent.top
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@ -85,16 +86,55 @@ MiniWindow
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!tooltip: tr('Hide party members')
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!tooltip: tr('Hide party members')
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@onCheckChange: modules.game_battle.checkCreatures()
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@onCheckChange: modules.game_battle.checkCreatures()
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HorizontalSeparator
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Panel
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anchors.top: prev.bottom
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anchors.horizontalCenter: parent.horizontalCenter
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height: 20
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width: 128
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margin-top: 6
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ComboBox
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id: sortTypeBox
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width: 74
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anchors.top: parent.top
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anchors.left: prev.right
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margin-left: 5
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ComboBox
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id: sortOrderBox
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width: 54
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anchors.top: parent.top
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anchors.left: prev.right
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margin-left: 4
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Panel
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height: 18
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anchors.top: prev.bottom
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anchors.top: prev.bottom
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.right: miniwindowScrollBar.left
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anchors.right: miniwindowScrollBar.left
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margin-top: 5
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UIWidget
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||||||
|
id: toggleFilterButton
|
||||||
|
anchors.top: prev.top
|
||||||
|
width: 21
|
||||||
|
anchors.horizontalCenter: parent.horizontalCenter
|
||||||
|
image-source: /images/ui/arrow_vertical
|
||||||
|
image-rect: 0 0 21 12
|
||||||
|
image-clip: 21 0 21 12
|
||||||
|
@onClick: modules.game_battle.toggleFilterPanel()
|
||||||
|
phantom: false
|
||||||
|
|
||||||
|
HorizontalSeparator
|
||||||
|
anchors.top: prev.top
|
||||||
|
anchors.left: parent.left
|
||||||
|
anchors.right: miniwindowScrollBar.left
|
||||||
margin-right: 1
|
margin-right: 1
|
||||||
margin-top: 4
|
margin-top: 11
|
||||||
|
|
||||||
MiniWindowContents
|
MiniWindowContents
|
||||||
anchors.top: prev.bottom
|
anchors.top: prev.bottom
|
||||||
margin-top: 0
|
margin-top: 2
|
||||||
|
|
||||||
Panel
|
Panel
|
||||||
id: battlePanel
|
id: battlePanel
|
||||||
|
|
Loading…
Reference in New Issue