some changes to npctrade. still needs another rev
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@ -26,6 +26,9 @@ local ignoreCapacity = false
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local ignoreEquipped = true
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local ignoreEquipped = true
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local showOnlyHolding = false
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local showOnlyHolding = false
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local CURRENCY = 'gold'
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local WEIGHT_UNIT = 'oz'
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-- public functions
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-- public functions
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function NPCTrade.init()
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function NPCTrade.init()
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cacheItems = {}
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cacheItems = {}
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@ -85,7 +88,8 @@ function NPCTrade.terminate()
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cacheItems = nil
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cacheItems = nil
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cacheGoods = nil
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cacheGoods = nil
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disconnect(g_game, { onOpenNpcTrade = NPCTrade.onOpenNpcTrade,
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disconnect(g_game, { onGameEnd = NPCTrade.hide,
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onOpenNpcTrade = NPCTrade.onOpenNpcTrade,
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onPlayerGoods = NPCTrade.onPlayerGoods,
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onPlayerGoods = NPCTrade.onPlayerGoods,
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onCloseNpcTrade = NPCTrade.onCloseNpcTrade } )
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onCloseNpcTrade = NPCTrade.onCloseNpcTrade } )
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end
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end
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@ -129,10 +133,14 @@ function NPCTrade.updateSetup()
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if offerSelected then
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if offerSelected then
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if radioItems.selectedWidget:isEnabled() then
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if radioItems.selectedWidget:isEnabled() then
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if setupButton:getText() == 'Buy' then
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if setupButton:getText() == 'Buy' then
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quantityScroll:setMaximum(math.max(0, math.min(100, math.floor(moneyGoods/NPCTrade.getOfferPrice(offerSelected)))))
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local capacityMaxCount = math.floor(100*g_game.getLocalPlayer():getFreeCapacity()/offerSelected[3])
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local priceMaxCount = math.floor(moneyGoods/NPCTrade.getOfferPrice(offerSelected))
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quantityScroll:setMaximum(math.max(0, math.min(100, math.min(priceMaxCount, capacityMaxCount))))
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else
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else
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if cacheGoods[offerSelected[1]:getId()] then -- list might be empty.
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quantityScroll:setMaximum(math.max(0, math.min(100, cacheGoods[offerSelected[1]:getId()])))
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quantityScroll:setMaximum(math.max(0, math.min(100, cacheGoods[offerSelected[1]:getId()])))
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end
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end
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end
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else
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else
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NPCTrade.resetSetup()
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NPCTrade.resetSetup()
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end
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end
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@ -163,9 +171,9 @@ function NPCTrade.setItem(widget)
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local price = NPCTrade.getOfferPrice(widget.offer)
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local price = NPCTrade.getOfferPrice(widget.offer)
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local freeCapacity = g_game.getLocalPlayer():getFreeCapacity()
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local freeCapacity = g_game.getLocalPlayer():getFreeCapacity()
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nameLabel:setText(offer[2])
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nameLabel:setText(offer[2])
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weightLabel:setText(string.format("%.2f", offer[3]/100) .. " oz")
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weightLabel:setText(string.format('%.2f', offer[3]/100) .. ' ' .. WEIGHT_UNIT)
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priceLabel:setText(price .. " gold")
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priceLabel:setText(price .. ' ' .. CURRENCY)
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capacityLabel:setText(string.format("%.2f", freeCapacity) .. " oz")
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capacityLabel:setText(string.format('%.2f', freeCapacity) .. ' ' .. WEIGHT_UNIT)
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quantityLabel:setText(1)
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quantityLabel:setText(1)
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quantityScroll:setValue(1)
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quantityScroll:setValue(1)
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@ -178,8 +186,8 @@ function NPCTrade.setQuantity(quantity)
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if quantityLabel and offerSelected then
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if quantityLabel and offerSelected then
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local price = NPCTrade.getOfferPrice(offerSelected)
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local price = NPCTrade.getOfferPrice(offerSelected)
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quantityLabel:setText(quantity)
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quantityLabel:setText(quantity)
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weightLabel:setText(string.format("%.2f", offerSelected[3]*quantity/100) .. " oz")
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weightLabel:setText(string.format('%.2f', offerSelected[3]*quantity/100) .. ' ' .. WEIGHT_UNIT)
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priceLabel:setText(price .. " gold")
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priceLabel:setText(price .. ' ' .. CURRENCY)
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end
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end
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end
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end
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@ -209,7 +217,7 @@ end
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function NPCTrade.switchBuyWithBackpack()
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function NPCTrade.switchBuyWithBackpack()
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buyWithBackpack = not buyWithBackpack
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buyWithBackpack = not buyWithBackpack
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if offerSelected then
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if offerSelected then
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priceLabel:setText(NPCTrade.getOfferPrice(offerSelected) .. " gold")
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priceLabel:setText(NPCTrade.getOfferPrice(offerSelected) .. ' ' .. CURRENCY)
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end
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end
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return true
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return true
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end
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end
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@ -251,8 +259,8 @@ function NPCTrade.createItemsOnPanel()
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itemBox.offer = v
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itemBox.offer = v
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itemBox:getChildById('item'):setItem(v[1])
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itemBox:getChildById('item'):setItem(v[1])
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itemBox:getChildById('nameLabel'):setText(v[2])
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itemBox:getChildById('nameLabel'):setText(v[2])
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itemBox:getChildById('weightLabel'):setText(string.format("%.2f", v[3]/100) .. " oz")
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itemBox:getChildById('weightLabel'):setText(string.format('%.2f', v[3]/100) .. ' ' .. WEIGHT_UNIT)
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itemBox:getChildById('priceLabel'):setText(price .. " gold")
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itemBox:getChildById('priceLabel'):setText(price .. ' ' .. CURRENCY)
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itemBox.onMouseRelease = NPCTrade.itemPopup
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itemBox.onMouseRelease = NPCTrade.itemPopup
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itemBox:getChildById('item').onMouseRelease = function (self, mousePosition, mouseButton) NPCTrade.itemPopup(itemBox, mousePosition, mouseButton) end
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itemBox:getChildById('item').onMouseRelease = function (self, mousePosition, mouseButton) NPCTrade.itemPopup(itemBox, mousePosition, mouseButton) end
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@ -282,7 +290,7 @@ function NPCTrade.refreshFilters()
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local items = itemsPanel:getChildCount()
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local items = itemsPanel:getChildCount()
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for i = 1, items do
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for i = 1, items do
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local itemWidget = itemsPanel:getChildByIndex(i)
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local itemWidget = itemsPanel:getChildByIndex(i)
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if filter ~= "" then
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if filter ~= '' then
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if string.find(itemWidget.offer[2], filter) and NPCTrade.extraFilters(itemWidget, showOnlyHolding) then
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if string.find(itemWidget.offer[2], filter) and NPCTrade.extraFilters(itemWidget, showOnlyHolding) then
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itemWidget:show()
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itemWidget:show()
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else
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else
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@ -325,9 +333,9 @@ end
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function NPCTrade.onPlayerGoods(money, goods)
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function NPCTrade.onPlayerGoods(money, goods)
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moneyGoods = money
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moneyGoods = money
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moneyLabel:setText(money .. " gold")
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moneyLabel:setText(money .. ' ' .. CURRENCY)
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local freeCapacity = g_game.getLocalPlayer():getFreeCapacity()
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local freeCapacity = g_game.getLocalPlayer():getFreeCapacity()
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capacityLabel:setText(string.format("%.2f", freeCapacity) .. " oz")
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capacityLabel:setText(string.format('%.2f', freeCapacity) .. ' ' .. WEIGHT_UNIT)
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cacheGoods = {}
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cacheGoods = {}
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for i,v in pairs(goods) do
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for i,v in pairs(goods) do
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@ -85,7 +85,7 @@ MainWindow
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.top: prev.bottom
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anchors.top: prev.bottom
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text-auto-resize: true
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text-auto-resize: true
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margin-top: 5
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margin-top: 7
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margin-left: 2
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margin-left: 2
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TextEdit
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TextEdit
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@ -93,6 +93,7 @@ MainWindow
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width: 200
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width: 200
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anchors.left: prev.right
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anchors.left: prev.right
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anchors.top: prev.top
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anchors.top: prev.top
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margin-top: -2
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margin-left: 5
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margin-left: 5
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@onTextChange: NPCTrade.refreshFilters()
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@onTextChange: NPCTrade.refreshFilters()
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@ -136,7 +137,7 @@ MainWindow
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Label
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Label
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id: quantityLabel
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id: quantityLabel
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text: Quantity
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text: Quantity:
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.top: parent.top
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anchors.top: parent.top
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text-auto-resize: true
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text-auto-resize: true
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@ -160,60 +161,60 @@ MainWindow
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Label
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Label
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id: nameLabel
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id: nameLabel
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text: Name
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text: Name:
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.top: prev.bottom
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anchors.top: prev.bottom
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text-auto-resize: true
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margin-top: 5
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margin-top: 5
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margin-left: 2
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margin-left: 2
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width: 64
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NPCOfferLabel
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NPCOfferLabel
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id: name
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id: name
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Label
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Label
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id: priceLabel
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id: priceLabel
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text: Price
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text: Price:
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.top: prev.bottom
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anchors.top: prev.bottom
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text-auto-resize: true
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margin-top: 5
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margin-top: 5
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margin-left: 2
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margin-left: 2
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width: 64
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NPCOfferLabel
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NPCOfferLabel
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id: price
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id: price
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Label
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Label
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id: moneyLabel
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id: moneyLabel
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text: Money
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text: Money:
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.top: prev.bottom
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anchors.top: prev.bottom
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text-auto-resize: true
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margin-top: 5
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margin-top: 5
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margin-left: 2
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margin-left: 2
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width: 64
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NPCOfferLabel
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NPCOfferLabel
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id: money
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id: money
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Label
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Label
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id: weightLabel
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id: weightLabel
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text: Weight
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text: Weight:
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.top: prev.bottom
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anchors.top: prev.bottom
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text-auto-resize: true
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margin-top: 5
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margin-top: 5
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margin-left: 2
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margin-left: 2
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width: 64
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NPCOfferLabel
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NPCOfferLabel
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id: weight
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id: weight
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Label
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Label
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id: capacityLabel
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id: capacityLabel
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text: Capacity
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text: Capacity:
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.top: prev.bottom
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anchors.top: prev.bottom
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text-auto-resize: true
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margin-top: 5
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margin-top: 5
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margin-left: 2
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margin-left: 2
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width: 64
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NPCOfferLabel
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NPCOfferLabel
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id: capacity
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id: capacity
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@ -232,3 +233,4 @@ MainWindow
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anchors.right: parent.right
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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anchors.bottom: parent.bottom
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@onClick: NPCTrade.hide()
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@onClick: NPCTrade.hide()
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