outfit improvements

master
Henrique 13 years ago
parent 4125a94ec4
commit c999a49dc7

@ -5,6 +5,46 @@ local window = nil
local outfits = nil
local currentOutfit = 1
-- private functions
local function update()
local creatureWidget = window:getChildById('creature')
creatureWidget:setOutfitType(outfits[currentOutfit][1])
local nameWidget = window:getChildById('name')
nameWidget:setText(outfits[currentOutfit][2])
local availableAddons = outfits[currentOutfit][3]
local addon1 = window:getChildById('addon1')
local addon2 = window:getChildById('addon2')
local addon3 = window:getChildById('addon3')
addon1:setChecked(false)
addon2:setChecked(false)
addon3:setChecked(false)
-- Maybe rework this someday
if availableAddons == 1 then
addon1:setChecked(true)
elseif availableAddons == 2 then
addon2:setChecked(true)
elseif availableAddons == 3 then
addon1:setChecked(true)
addon2:setChecked(true)
elseif availableAddons == 4 then
addon3:setChecked(true)
elseif availableAddons == 5 then
addon1:setChecked(true)
addon3:setChecked(true)
elseif availableAddons == 6 then
addon2:setChecked(true)
addon3:setChecked(true)
elseif availableAddons == 7 then
addon1:setChecked(true)
addon2:setChecked(true)
addon3:setChecked(true)
end
end
-- public functions
function Outfit.test()
local button = UIButton.create()
@ -25,8 +65,27 @@ function Outfit.create(creature, outfitList)
local creatureWidget = window:getChildById('creature')
creatureWidget:setCreature(creature)
local firstColor = UIWidget.create()
window:addChild(firstColor)
firstColor:setStyle('ColorFirst')
for i=0,18 do
for j=0,6 do
local color = UICheckBox.create()
window:addChild(color)
local outfitColor = getOufitColor(j*19 + i)
color:setStyle('Color')
color:setBackgroundColor(outfitColor)
color:setMarginTop(j * 3 + j * 12)
color:setMarginLeft(i * 3 + i * 12)
end
end
outfits = outfitList
currentOutfit = 1
update()
end
function Outfit.destroy()
@ -37,31 +96,26 @@ function Outfit.destroy()
end
function Outfit.nextType()
local creatureWidget = window:getChildById('creature')
currentOutfit = currentOutfit + 1
if currentOutfit > #outfits then
currentOutfit = 1
end
creatureWidget:setOutfitType(outfits[currentOutfit][1])
update()
-- TODO: update addons
end
function Outfit.previousType()
local creatureWidget = window:getChildById('creature')
currentOutfit = currentOutfit - 1
if currentOutfit <= 0 then
currentOutfit = #outfits
end
creatureWidget:setOutfitType(outfits[currentOutfit][1])
update()
-- TODO: update addons
end
-- private functions
-- hooked events
connect(Game, { onOpenOutfitWindow = Outfit.create,

@ -1,6 +1,24 @@
ColorCheckBox < UICheckBox
size: 12 12
box-size: 12 12
background-color: #ffffffff
image:
source: /core_styles/images/empty_rect.png
ColorFirst < UIWidget
id: color
margin.left: 20
anchors.top: creature.top
anchors.left: creature.right
Color < ColorCheckBox
anchors.top: color.top
anchors.left: color.right
Window
title: Select Outfit
size: 256 320
size: 420 280
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
@ -40,6 +58,7 @@ Window
anchors.left: creature.left
CheckBox
id: addon1
text: Addon 1
enabled: false
margin.top: 10
@ -48,6 +67,7 @@ Window
anchors.left: prev.left
CheckBox
id: addon2
text: Addon 2
enabled: false
margin.top: 10
@ -56,6 +76,7 @@ Window
anchors.left: prev.left
CheckBox
id: addon3
text: Addon 3
enabled: false
margin.top: 10

@ -132,6 +132,9 @@ void LuaInterface::registerFunctions()
// UICheckBox
g_lua.registerClass<UICheckBox, UIWidget>();
g_lua.bindClassStaticFunction<UICheckBox>("create", &UIWidget::create<UICheckBox>);
g_lua.bindClassMemberFunction<UICheckBox>("isChecked", &UICheckBox::isChecked);
g_lua.bindClassMemberFunction<UICheckBox>("setChecked", &UICheckBox::setChecked);
// UIWindow
g_lua.registerClass<UIWindow, UIWidget>();

@ -37,6 +37,7 @@
#include <otclient/ui/uiitem.h>
#include <otclient/ui/uicreature.h>
#include <otclient/ui/uimap.h>
#include <otclient/core/outfit.h>
void OTClient::registerLuaFunctions()
{
@ -44,6 +45,7 @@ void OTClient::registerLuaFunctions()
g_lua.bindGlobalFunction("setOnClose", std::bind(&OTClient::setOnClose, &g_client, _1));
g_lua.bindGlobalFunction("importDat", std::bind(&ThingsType::load, &g_thingsType, _1));
g_lua.bindGlobalFunction("importSpr", std::bind(&SpriteManager::load, &g_sprites, _1));
g_lua.bindGlobalFunction("getOufitColor", Outfit::getColor);
g_lua.registerClass<ProtocolLogin, Protocol>();
g_lua.bindClassStaticFunction<ProtocolLogin>("create", &ProtocolLogin::create);

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