More progress on cipserver login for pv973 and a few fixes.
* Fixed the "options" module hotkey (changed boost walker to Ctrl+Shift+D). * Fixed a small issue with UIMiniWindow:setup() function (was setting parent before its pos). * Pic signature has changed for cipsoft client. * Fixed 'client type' byte position in the login packet. * Changed the ping function to execute every 4 seconds rather than 2. * Changed some protocolgame for pv973 support.
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c47641d7e1
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ca46b5033e
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@ -1,3 +1,4 @@
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/modules/.project
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build*
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CMakeCache.txt
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CMakeFiles
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@ -90,8 +90,9 @@ function Options.init()
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end
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end
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g_keyboard.bindKeyDown('Ctrl+D', function() Options.toggle() end)
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g_keyboard.bindKeyDown('Ctrl+F', function() Options.toggleOption('fullscreen') end)
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g_keyboard.bindKeyDown('Ctrl+D', function() Options.toggleOption('walkBooster') end)
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g_keyboard.bindKeyDown('Ctrl+Shift+D', function() Options.toggleOption('walkBooster') end)
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optionsWindow = g_ui.displayUI('options.otui')
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optionsWindow:hide()
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@ -95,8 +95,8 @@ function UIMiniWindow:setup()
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self.miniIndex = selfSettings.index
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parent:scheduleInsert(self, selfSettings.index)
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elseif selfSettings.position then
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self:setParent(parent)
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self:setPosition(topoint(selfSettings.position))
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self:setParent(parent)
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addEvent(function() self:bindRectToParent() end)
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end
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end
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@ -149,6 +149,9 @@ CIPSOFT_RSA = "1321277432058722840622950990822933849527763264961655079678763618"
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-- set to the latest Tibia.pic signature to make otclient compatible with official tibia
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PIC_SIGNATURE = 1337606793
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if g_game.getClientVersion() < 970 then
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PIC_SIGNATURE = 1353074333
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end
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OsTypes = {
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Linux = 1,
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@ -162,7 +165,7 @@ OsTypes = {
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PathFindResults = {
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Ok = 0,
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Position = 1,
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Impossipble = 2,
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Impossible = 2,
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TooFar = 3,
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NoWay = 4
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}
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@ -32,13 +32,16 @@ function ProtocolLogin:sendLoginPacket()
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if g_game.getProtocolVersion() >= 971 then
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msg:addU32(g_game.getClientVersion())
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msg:addU8(182) -- clientType
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end
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msg:addU32(g_things.getDatSignature())
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msg:addU32(g_sprites.getSprSignature())
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msg:addU32(PIC_SIGNATURE)
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if g_game.getProtocolVersion() >= 971 then
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msg:addU8(0) -- clientType
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end
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local paddingBytes = 128
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msg:addU8(0) -- first RSA byte must be 0
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paddingBytes = paddingBytes - 1
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@ -133,6 +133,8 @@ void Game::processPendingGame()
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void Game::processEnterGame()
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{
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m_localPlayer->setPendingGame(false);
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m_protocolGame->sendEnterGame();
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g_lua.callGlobalField("g_game", "onEnterGame");
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}
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@ -156,7 +158,7 @@ void Game::processGameStart()
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m_protocolGame->sendPing();
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disableBotCall();
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}
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}, 2000);
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}, 4000);
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}
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}
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@ -145,7 +145,8 @@ namespace Proto {
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enum ClientOpcodes : uint8
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{
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ClientEnterAccount = 1,
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ClientEnterGame = 10,
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ClientPendingGame = 10,
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ClientEnterGame = 15,
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ClientLeaveGame = 20,
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ClientPing = 29,
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ClientPingBack = 30,
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@ -36,6 +36,7 @@ public:
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void sendExtendedOpcode(uint8 opcode, const std::string& buffer);
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void sendLoginPacket(uint challangeTimestamp, uint8 challangeRandom);
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void sendEnterGame();
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void sendLogout();
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void sendPing();
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void sendPingBack();
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@ -43,9 +43,11 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
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opcode = msg->getU8();
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// must be > so extended will be enabled before GameStart.
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if(!m_gameInitialized && opcode > Proto::GameServerFirstGameOpcode) {
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g_game.processGameStart();
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m_gameInitialized = true;
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if(!g_game.getFeature(Otc::GameLoginPending)) {
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if(!m_gameInitialized && opcode > Proto::GameServerFirstGameOpcode) {
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g_game.processGameStart();
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m_gameInitialized = true;
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}
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}
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// try to parse in lua first
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@ -361,6 +363,11 @@ void ProtocolGame::parseEnterGame(const InputMessagePtr& msg)
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{
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//set player to entered game state
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g_game.processEnterGame();
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if(!m_gameInitialized) {
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g_game.processGameStart();
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m_gameInitialized = true;
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}
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}
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void ProtocolGame::parseGMActions(const InputMessagePtr& msg)
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@ -48,7 +48,7 @@ void ProtocolGame::sendLoginPacket(uint challangeTimestamp, uint8 challangeRando
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{
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OutputMessagePtr msg(new OutputMessage);
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msg->addU8(Proto::ClientEnterGame);
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msg->addU8(Proto::ClientPendingGame);
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msg->addU16(g_lua.callGlobalField<int>("g_game", "getOsType"));
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msg->addU16(g_game.getProtocolVersion());
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@ -103,6 +103,13 @@ void ProtocolGame::sendLoginPacket(uint challangeTimestamp, uint8 challangeRando
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enableXteaEncryption();
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}
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void ProtocolGame::sendEnterGame()
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{
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OutputMessagePtr msg(new OutputMessage);
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msg->addU8(Proto::ClientEnterGame);
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send(msg);
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}
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void ProtocolGame::sendLogout()
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{
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OutputMessagePtr msg(new OutputMessage);
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@ -444,7 +451,7 @@ void ProtocolGame::sendLook(const Position& position, int thingId, int stackpos)
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void ProtocolGame::sendLookCreature(uint32 creatureId)
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{
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OutputMessagePtr msg(new OutputMessage);
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msg->addU8(0x8D);
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msg->addU8(Proto::ClientLookCreature);
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msg->addU32(creatureId);
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send(msg);
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}
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