fix compilation on win32

master
Eduardo Bart 12 years ago
parent c4525059ce
commit cb7bd521d2

@ -16,8 +16,13 @@ IF(NOT CMAKE_BUILD_TYPE)
ENDIF()
# find needed libraries
IF(WIN32)
SET(Boost_THREADAPI win32)
ENDIF()
SET(Boost_USE_MULTITHREADED ON)
SET(Boost_USE_STATIC_LIBS ON)
FIND_PACKAGE(Boost COMPONENTS system REQUIRED)
FIND_PACKAGE(Boost COMPONENTS system thread REQUIRED)
IF(USE_OPENGL_ES2)
FIND_PACKAGE(OpenGLES2 REQUIRED)
@ -37,6 +42,8 @@ FIND_PACKAGE(GMP REQUIRED)
FIND_PACKAGE(ZLIB REQUIRED)
FIND_PACKAGE(OpenAL REQUIRED)
FIND_PACKAGE(VorbisFile REQUIRED)
FIND_PACKAGE(Vorbis REQUIRED)
FIND_PACKAGE(Ogg REQUIRED)
# setup compiler options
SET(CXX_WARNS "-Wall -Wextra -Werror -Wno-unused-parameter -Wno-unused-but-set-variable")
@ -90,7 +97,10 @@ IF(WIN32)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mthreads")
ADD_DEFINITIONS(-D_WIN32_WINNT=0x0501)
SET(ADDITIONAL_LIBRARIES ws2_32 mswsock imagehlp)
SET(ADDITIONAL_LIBRARIES ws2_32 mswsock imagehlp winmm)
# fix boost thread linkage
ADD_DEFINITIONS(-DBOOST_THREAD_USE_LIB)
SET(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/platform/win32window.cpp
@ -116,24 +126,23 @@ ENDIF()
INCLUDE_DIRECTORIES(
${Boost_INCLUDE_DIRS}
${OPENGL_INCLUDE_DIR}
${OPENAL_INCLUDE_DIR}
${OPENAL_INCLUDE_DIR} ${VORBISFILE_INCLUDE_DIR}
${LUA_INCLUDE_DIR}
${PHYSFS_INCLUDE_DIR}
${GMP_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR}
${VORBISFILE_INCLUDE_DIR}
"${CMAKE_CURRENT_LIST_DIR}/.."
)
SET(framework_LIBRARIES
${Boost_LIBRARIES}
${OPENGL_LIBRARIES}
${OPENAL_LIBRARY}
${LUA_LIBRARIES}
${PHYSFS_LIBRARY}
${GMP_LIBRARY}
${ZLIB_LIBRARY}
${VORBISFILE_LIBRARY}
${VORBISFILE_LIBRARY} ${VORBIS_LIBRARY} ${OGG_LIBRARY}
${OPENGL_LIBRARIES}
${OPENAL_LIBRARY}
${ADDITIONAL_LIBRARIES}
)

@ -95,8 +95,8 @@ void Application::init(const std::vector<std::string>& args)
g_window.init();
g_window.hide();
g_window.setOnResize(std::bind(&Application::resize, this, _1));
g_window.setOnInputEvent(std::bind(&Application::inputEvent, this, _1));
g_window.setOnResize(std::bind(&Application::resize, this, std::placeholders::_1));
g_window.setOnInputEvent(std::bind(&Application::inputEvent, this, std::placeholders::_1));
g_window.setOnClose(std::bind(&Application::close, this));
// initialize graphics

@ -0,0 +1,10 @@
# Try to find the OGG library
# OGG_FOUND - system has OGG
# OGG_INCLUDE_DIR - the OGG include directory
# OGG_LIBRARY - the OGG library
FIND_PATH(OGG_INCLUDE_DIR NAMES ogg/ogg.h)
FIND_LIBRARY(OGG_LIBRARY NAMES libogg.a ogg)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Ogg DEFAULT_MSG OGG_LIBRARY OGG_INCLUDE_DIR)
MARK_AS_ADVANCED(OGG_LIBRARY OGG_INCLUDE_DIR)

@ -0,0 +1,102 @@
# Locate OpenAL
# This module defines
# OPENAL_LIBRARY
# OPENAL_FOUND, if false, do not try to link to OpenAL
# OPENAL_INCLUDE_DIR, where to find the headers
#
# $OPENALDIR is an environment variable that would
# correspond to the ./configure --prefix=$OPENALDIR
# used in building OpenAL.
#
# Created by Eric Wing. This was influenced by the FindSDL.cmake module.
#=============================================================================
# Copyright 2005-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
# This makes the presumption that you are include al.h like
# #include "al.h"
# and not
# #include <AL/al.h>
# The reason for this is that the latter is not entirely portable.
# Windows/Creative Labs does not by default put their headers in AL/ and
# OS X uses the convention <OpenAL/al.h>.
#
# For Windows, Creative Labs seems to have added a registry key for their
# OpenAL 1.1 installer. I have added that key to the list of search paths,
# however, the key looks like it could be a little fragile depending on
# if they decide to change the 1.00.0000 number for bug fix releases.
# Also, they seem to have laid down groundwork for multiple library platforms
# which puts the library in an extra subdirectory. Currently there is only
# Win32 and I have hardcoded that here. This may need to be adjusted as
# platforms are introduced.
# The OpenAL 1.0 installer doesn't seem to have a useful key I can use.
# I do not know if the Nvidia OpenAL SDK has a registry key.
#
# For OS X, remember that OpenAL was added by Apple in 10.4 (Tiger).
# To support the framework, I originally wrote special framework detection
# code in this module which I have now removed with CMake's introduction
# of native support for frameworks.
# In addition, OpenAL is open source, and it is possible to compile on Panther.
# Furthermore, due to bugs in the initial OpenAL release, and the
# transition to OpenAL 1.1, it is common to need to override the built-in
# framework.
# Per my request, CMake should search for frameworks first in
# the following order:
# ~/Library/Frameworks/OpenAL.framework/Headers
# /Library/Frameworks/OpenAL.framework/Headers
# /System/Library/Frameworks/OpenAL.framework/Headers
#
# On OS X, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# OPENAL_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
FIND_PATH(OPENAL_INCLUDE_DIR AL/al.h
HINTS
$ENV{OPENALDIR}
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
[HKEY_LOCAL_MACHINE\\SOFTWARE\\Creative\ Labs\\OpenAL\ 1.1\ Software\ Development\ Kit\\1.00.0000;InstallDir]
)
FIND_LIBRARY(OPENAL_LIBRARY
NAMES OpenAL al openal OpenAL32
HINTS
$ENV{OPENALDIR}
PATH_SUFFIXES lib64 lib libs64 libs libs/Win32 libs/Win64
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw
/opt/local
/opt/csw
/opt
[HKEY_LOCAL_MACHINE\\SOFTWARE\\Creative\ Labs\\OpenAL\ 1.1\ Software\ Development\ Kit\\1.00.0000;InstallDir]
)
# handle the QUIETLY and REQUIRED arguments and set OPENAL_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenAL DEFAULT_MSG OPENAL_LIBRARY OPENAL_INCLUDE_DIR)
MARK_AS_ADVANCED(OPENAL_LIBRARY OPENAL_INCLUDE_DIR)

@ -8,4 +8,3 @@ FIND_LIBRARY(PHYSFS_LIBRARY NAMES libphysfs.a physfs)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(PhysFS DEFAULT_MSG PHYSFS_LIBRARY PHYSFS_INCLUDE_DIR)
MARK_AS_ADVANCED(PHYSFS_LIBRARY PHYSFS_INCLUDE_DIR)

@ -0,0 +1,10 @@
# Try to find the VORBIS library
# VORBIS_FOUND - system has VORBIS
# VORBIS_INCLUDE_DIR - the VORBIS include directory
# VORBIS_LIBRARY - the VORBIS library
FIND_PATH(VORBIS_INCLUDE_DIR NAMES vorbis/codec.h)
FIND_LIBRARY(VORBIS_LIBRARY NAMES libvorbis.a vorbis)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Vorbis DEFAULT_MSG VORBIS_LIBRARY VORBIS_INCLUDE_DIR)
MARK_AS_ADVANCED(VORBIS_LIBRARY VORBIS_INCLUDE_DIR)

@ -4,7 +4,7 @@
# VORBISFILE_LIBRARY - the VORBISFILE library
FIND_PATH(VORBISFILE_INCLUDE_DIR NAMES vorbis/vorbisfile.h)
FIND_LIBRARY(VORBISFILE_LIBRARY NAMES vorbisfile)
FIND_LIBRARY(VORBISFILE_LIBRARY NAMES libvorbisfile.a vorbisfile)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(VORBISFILE DEFAULT_MSG VORBISFILE_LIBRARY VORBISFILE_INCLUDE_DIR)
MARK_AS_ADVANCED(VORBISFILE_LIBRARY VORBISFILE_INCLUDE_DIR)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(VorbisFile DEFAULT_MSG VORBISFILE_LIBRARY VORBISFILE_INCLUDE_DIR)
MARK_AS_ADVANCED(VORBISFILE_LIBRARY VORBISFILE_INCLUDE_DIR)

@ -4,7 +4,7 @@
# ZLIB_LIBRARY - the zlib library
FIND_PATH(ZLIB_INCLUDE_DIR NAMES zlib.h)
FIND_LIBRARY(ZLIB_LIBRARY NAMES libz.a libzlib.a zlib1.a zlibd.a zlibd1.a z zlib zdll zlib1 zlibd zlibd1)
FIND_LIBRARY(ZLIB_LIBRARY NAMES libz.a libzlib.a zlib1.a z zlib zdll zlib1)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(ZLIB DEFAULT_MSG ZLIB_LIBRARY ZLIB_INCLUDE_DIR)
MARK_AS_ADVANCED(ZLIB_LIBRARY ZLIB_INCLUDE_DIR)

@ -38,6 +38,7 @@
#include "const.h"
// additional utilities
#include "util/compiler.h"
#include "util/types.h"
#include "util/tools.h"
#include "math/point.h"
@ -49,7 +50,4 @@
// logger
#include "core/logger.h"
// easy typing for _1, _2, ...
using namespace std::placeholders;
#endif

@ -431,7 +431,7 @@ void Application::registerLuaFunctions()
// Application
g_lua.registerStaticClass("g_app");
g_lua.bindClassStaticFunction("g_app", "exit", std::bind(&Application::exit, g_app));
g_lua.bindClassStaticFunction("g_app", "setFrameSleep", std::bind(&Application::setFrameSleep, g_app, _1));
g_lua.bindClassStaticFunction("g_app", "setFrameSleep", std::bind(&Application::setFrameSleep, g_app, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_app", "isRunning", std::bind(&Application::isRunning, g_app));
g_lua.bindClassStaticFunction("g_app", "isStopping", std::bind(&Application::isStopping, g_app));
g_lua.bindClassStaticFunction("g_app", "getFrameSleep", std::bind(&Application::getFrameSleep, g_app));
@ -444,33 +444,33 @@ void Application::registerLuaFunctions()
// ConfigManager
g_lua.registerStaticClass("g_configs");
g_lua.bindClassStaticFunction("g_configs", "set", std::bind(&ConfigManager::set, &g_configs, _1, _2));
g_lua.bindClassStaticFunction("g_configs", "setList", std::bind(&ConfigManager::setList, &g_configs, _1, _2));
g_lua.bindClassStaticFunction("g_configs", "get", std::bind(&ConfigManager::get, &g_configs, _1));
g_lua.bindClassStaticFunction("g_configs", "getList", std::bind(&ConfigManager::getList, &g_configs, _1));
g_lua.bindClassStaticFunction("g_configs", "exists", std::bind(&ConfigManager::exists, &g_configs, _1));
g_lua.bindClassStaticFunction("g_configs", "remove", std::bind(&ConfigManager::remove, &g_configs, _1));
g_lua.bindClassStaticFunction("g_configs", "setNode", std::bind(&ConfigManager::setNode, &g_configs, _1, _2));
g_lua.bindClassStaticFunction("g_configs", "addNode", std::bind(&ConfigManager::addNode, &g_configs, _1, _2));
g_lua.bindClassStaticFunction("g_configs", "getNode", std::bind(&ConfigManager::getNode, &g_configs, _1));
g_lua.bindClassStaticFunction("g_configs", "set", std::bind(&ConfigManager::set, &g_configs, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_configs", "setList", std::bind(&ConfigManager::setList, &g_configs, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_configs", "get", std::bind(&ConfigManager::get, &g_configs, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_configs", "getList", std::bind(&ConfigManager::getList, &g_configs, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_configs", "exists", std::bind(&ConfigManager::exists, &g_configs, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_configs", "remove", std::bind(&ConfigManager::remove, &g_configs, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_configs", "setNode", std::bind(&ConfigManager::setNode, &g_configs, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_configs", "addNode", std::bind(&ConfigManager::addNode, &g_configs, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_configs", "getNode", std::bind(&ConfigManager::getNode, &g_configs, std::placeholders::_1));
// PlatformWindow
g_lua.registerStaticClass("g_window");
g_lua.bindClassStaticFunction("g_window", "move", std::bind(&PlatformWindow::move, &g_window, _1));
g_lua.bindClassStaticFunction("g_window", "resize", std::bind(&PlatformWindow::resize, &g_window, _1));
g_lua.bindClassStaticFunction("g_window", "move", std::bind(&PlatformWindow::move, &g_window, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_window", "resize", std::bind(&PlatformWindow::resize, &g_window, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_window", "show", std::bind(&PlatformWindow::show, &g_window));
g_lua.bindClassStaticFunction("g_window", "hide", std::bind(&PlatformWindow::hide, &g_window));
g_lua.bindClassStaticFunction("g_window", "maximize", std::bind(&PlatformWindow::maximize, &g_window));
g_lua.bindClassStaticFunction("g_window", "restoreMouseCursor", std::bind(&PlatformWindow::restoreMouseCursor, &g_window));
g_lua.bindClassStaticFunction("g_window", "showMouse", std::bind(&PlatformWindow::showMouse, &g_window));
g_lua.bindClassStaticFunction("g_window", "hideMouse", std::bind(&PlatformWindow::hideMouse, &g_window));
g_lua.bindClassStaticFunction("g_window", "setTitle", std::bind(&PlatformWindow::setTitle, &g_window, _1));
g_lua.bindClassStaticFunction("g_window", "setMouseCursor", std::bind(&PlatformWindow::setMouseCursor, &g_window, _1, _2));
g_lua.bindClassStaticFunction("g_window", "setMinimumSize", std::bind(&PlatformWindow::setMinimumSize, &g_window, _1));
g_lua.bindClassStaticFunction("g_window", "setFullscreen", std::bind(&PlatformWindow::setFullscreen, &g_window, _1));
g_lua.bindClassStaticFunction("g_window", "setVerticalSync", std::bind(&PlatformWindow::setVerticalSync, &g_window, _1));
g_lua.bindClassStaticFunction("g_window", "setIcon", std::bind(&PlatformWindow::setIcon, &g_window, _1));
g_lua.bindClassStaticFunction("g_window", "setClipboardText", std::bind(&PlatformWindow::setClipboardText, &g_window, _1));
g_lua.bindClassStaticFunction("g_window", "setTitle", std::bind(&PlatformWindow::setTitle, &g_window, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_window", "setMouseCursor", std::bind(&PlatformWindow::setMouseCursor, &g_window, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_window", "setMinimumSize", std::bind(&PlatformWindow::setMinimumSize, &g_window, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_window", "setFullscreen", std::bind(&PlatformWindow::setFullscreen, &g_window, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_window", "setVerticalSync", std::bind(&PlatformWindow::setVerticalSync, &g_window, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_window", "setIcon", std::bind(&PlatformWindow::setIcon, &g_window, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_window", "setClipboardText", std::bind(&PlatformWindow::setClipboardText, &g_window, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_window", "getDisplaySize", std::bind(&PlatformWindow::getDisplaySize, &g_window));
g_lua.bindClassStaticFunction("g_window", "getClipboardText", std::bind(&PlatformWindow::getClipboardText, &g_window));
g_lua.bindClassStaticFunction("g_window", "getPlatformType", std::bind(&PlatformWindow::getPlatformType, &g_window));
@ -486,8 +486,8 @@ void Application::registerLuaFunctions()
g_lua.bindClassStaticFunction("g_window", "getY", std::bind(&PlatformWindow::getY, &g_window));
g_lua.bindClassStaticFunction("g_window", "getMousePosition", std::bind(&PlatformWindow::getMousePosition, &g_window));
g_lua.bindClassStaticFunction("g_window", "getKeyboardModifiers", std::bind(&PlatformWindow::getKeyboardModifiers, &g_window));
g_lua.bindClassStaticFunction("g_window", "isKeyPressed", std::bind(&PlatformWindow::isKeyPressed, &g_window, _1));
g_lua.bindClassStaticFunction("g_window", "isMouseButtonPressed", std::bind(&PlatformWindow::isMouseButtonPressed, &g_window, _1));
g_lua.bindClassStaticFunction("g_window", "isKeyPressed", std::bind(&PlatformWindow::isKeyPressed, &g_window, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_window", "isMouseButtonPressed", std::bind(&PlatformWindow::isMouseButtonPressed, &g_window, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_window", "isVisible", std::bind(&PlatformWindow::isVisible, &g_window));
g_lua.bindClassStaticFunction("g_window", "isFullscreen", std::bind(&PlatformWindow::isFullscreen, &g_window));
g_lua.bindClassStaticFunction("g_window", "isMaximized", std::bind(&PlatformWindow::isMaximized, &g_window));
@ -495,44 +495,44 @@ void Application::registerLuaFunctions()
// Logger
g_lua.registerStaticClass("g_logger");
g_lua.bindClassStaticFunction("g_logger", "log", std::bind(&Logger::log, &g_logger, _1, _2));
g_lua.bindClassStaticFunction("g_logger", "log", std::bind(&Logger::log, &g_logger, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_logger", "fireOldMessages", std::bind(&Logger::fireOldMessages, &g_logger));
g_lua.bindClassStaticFunction("g_logger", "setOnLog", std::bind(&Logger::setOnLog, &g_logger, _1));
g_lua.bindClassStaticFunction("g_logger", "setOnLog", std::bind(&Logger::setOnLog, &g_logger, std::placeholders::_1));
// UI
g_lua.registerStaticClass("g_ui");
g_lua.bindClassStaticFunction("g_ui", "importStyle", std::bind(&UIManager::importStyle, &g_ui, _1));
g_lua.bindClassStaticFunction("g_ui", "getStyle", std::bind(&UIManager::getStyle, &g_ui, _1));
g_lua.bindClassStaticFunction("g_ui", "getStyleClass", std::bind(&UIManager::getStyleClass, &g_ui, _1));
g_lua.bindClassStaticFunction("g_ui", "loadUI", std::bind(&UIManager::loadUI, &g_ui, _1, _2));
g_lua.bindClassStaticFunction("g_ui", "createWidgetFromStyle", std::bind(&UIManager::createWidgetFromStyle, &g_ui, _1, _2));
g_lua.bindClassStaticFunction("g_ui", "createWidgetFromOTML", std::bind(&UIManager::createWidgetFromOTML, &g_ui, _1, _2));
g_lua.bindClassStaticFunction("g_ui", "importStyle", std::bind(&UIManager::importStyle, &g_ui, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_ui", "getStyle", std::bind(&UIManager::getStyle, &g_ui, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_ui", "getStyleClass", std::bind(&UIManager::getStyleClass, &g_ui, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_ui", "loadUI", std::bind(&UIManager::loadUI, &g_ui, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_ui", "createWidgetFromStyle", std::bind(&UIManager::createWidgetFromStyle, &g_ui, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_ui", "createWidgetFromOTML", std::bind(&UIManager::createWidgetFromOTML, &g_ui, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_ui", "getRootWidget", std::bind(&UIManager::getRootWidget, &g_ui));
g_lua.bindClassStaticFunction("g_ui", "getDraggingWidget", std::bind(&UIManager::getDraggingWidget, &g_ui));
g_lua.bindClassStaticFunction("g_ui", "getPressedWidget", std::bind(&UIManager::getPressedWidget, &g_ui));
g_lua.bindClassStaticFunction("g_ui", "setDebugBoxesDrawing", std::bind(&UIManager::setDebugBoxesDrawing, &g_ui, _1));
g_lua.bindClassStaticFunction("g_ui", "isDrawingDebugBoxes", std::bind(&UIManager::setDebugBoxesDrawing, &g_ui, _1));
g_lua.bindClassStaticFunction("g_ui", "setDebugBoxesDrawing", std::bind(&UIManager::setDebugBoxesDrawing, &g_ui, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_ui", "isDrawingDebugBoxes", std::bind(&UIManager::setDebugBoxesDrawing, &g_ui, std::placeholders::_1));
// ModuleManager
g_lua.registerStaticClass("g_modules");
g_lua.bindClassStaticFunction("g_modules", "discoverModulesPath", std::bind(&ModuleManager::discoverModulesPath, &g_modules));
g_lua.bindClassStaticFunction("g_modules", "discoverModules", std::bind(&ModuleManager::discoverModules, &g_modules));
g_lua.bindClassStaticFunction("g_modules", "autoLoadModules", std::bind(&ModuleManager::autoLoadModules, &g_modules, _1));
g_lua.bindClassStaticFunction("g_modules", "discoverModule", std::bind(&ModuleManager::discoverModule, &g_modules, _1));
g_lua.bindClassStaticFunction("g_modules", "ensureModuleLoaded", std::bind(&ModuleManager::ensureModuleLoaded, &g_modules, _1));
g_lua.bindClassStaticFunction("g_modules", "autoLoadModules", std::bind(&ModuleManager::autoLoadModules, &g_modules, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_modules", "discoverModule", std::bind(&ModuleManager::discoverModule, &g_modules, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_modules", "ensureModuleLoaded", std::bind(&ModuleManager::ensureModuleLoaded, &g_modules, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_modules", "unloadModules", std::bind(&ModuleManager::unloadModules, &g_modules));
g_lua.bindClassStaticFunction("g_modules", "reloadModules", std::bind(&ModuleManager::reloadModules, &g_modules));
g_lua.bindClassStaticFunction("g_modules", "getModule", std::bind(&ModuleManager::getModule, &g_modules, _1));
g_lua.bindClassStaticFunction("g_modules", "getModule", std::bind(&ModuleManager::getModule, &g_modules, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_modules", "getModules", std::bind(&ModuleManager::getModules, &g_modules));
// FontManager
g_lua.registerStaticClass("g_fonts");
g_lua.bindClassStaticFunction("g_fonts", "importFont", std::bind(&FontManager::importFont, &g_fonts, _1));
g_lua.bindClassStaticFunction("g_fonts", "fontExists", std::bind(&FontManager::fontExists, &g_fonts, _1));
g_lua.bindClassStaticFunction("g_fonts", "setDefaultFont", std::bind(&FontManager::setDefaultFont, &g_fonts, _1));
g_lua.bindClassStaticFunction("g_fonts", "importFont", std::bind(&FontManager::importFont, &g_fonts, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_fonts", "fontExists", std::bind(&FontManager::fontExists, &g_fonts, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_fonts", "setDefaultFont", std::bind(&FontManager::setDefaultFont, &g_fonts, std::placeholders::_1));
// EventDispatcher
g_lua.registerStaticClass("g_eventDispatcher");
g_lua.bindClassStaticFunction("g_eventDispatcher", "addEvent", std::bind(&EventDispatcher::addEvent, &g_eventDispatcher, _1, _2));
g_lua.bindClassStaticFunction("g_eventDispatcher", "scheduleEvent", std::bind(&EventDispatcher::scheduleEvent, &g_eventDispatcher, _1, _2));
g_lua.bindClassStaticFunction("g_eventDispatcher", "addEvent", std::bind(&EventDispatcher::addEvent, &g_eventDispatcher, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_eventDispatcher", "scheduleEvent", std::bind(&EventDispatcher::scheduleEvent, &g_eventDispatcher, std::placeholders::_1, std::placeholders::_2));
}

@ -70,16 +70,16 @@ void Connection::connect(const std::string& host, uint16 port, const SimpleCallb
m_readTimer.cancel();
if(!error) {
m_socket.async_connect(*endpointIterator, std::bind(&Connection::onConnect, shared_from_this(), _1));
m_socket.async_connect(*endpointIterator, std::bind(&Connection::onConnect, shared_from_this(), std::placeholders::_1));
m_readTimer.expires_from_now(boost::posix_time::seconds(READ_TIMEOUT));
m_readTimer.async_wait(std::bind(&Connection::onTimeout, shared_from_this(), _1));
m_readTimer.async_wait(std::bind(&Connection::onTimeout, shared_from_this(), std::placeholders::_1));
} else
handleError(error);
});
m_readTimer.expires_from_now(boost::posix_time::seconds(READ_TIMEOUT));
m_readTimer.async_wait(std::bind(&Connection::onTimeout, shared_from_this(), _1));
m_readTimer.async_wait(std::bind(&Connection::onTimeout, shared_from_this(), std::placeholders::_1));
}
void Connection::close()
@ -132,10 +132,10 @@ void Connection::write(uint8* buffer, uint16 size)
asio::async_write(m_socket,
asio::buffer(m_sendBuffer, m_sendBufferSize),
std::bind(&Connection::onWrite, shared_from_this(), _1, _2));
std::bind(&Connection::onWrite, shared_from_this(), std::placeholders::_1, std::placeholders::_2));
m_writeTimer.expires_from_now(boost::posix_time::seconds(WRITE_TIMEOUT));
m_writeTimer.async_wait(std::bind(&Connection::onTimeout, shared_from_this(), _1));
m_writeTimer.async_wait(std::bind(&Connection::onTimeout, shared_from_this(), std::placeholders::_1));
m_sendBufferSize = 0;
}, SEND_INTERVAL);
@ -153,10 +153,10 @@ void Connection::read(uint16 bytes, const RecvCallback& callback)
asio::async_read(m_socket,
asio::buffer(m_recvBuffer, bytes),
std::bind(&Connection::onRecv, shared_from_this(), _1, bytes));
std::bind(&Connection::onRecv, shared_from_this(), std::placeholders::_1, bytes));
m_readTimer.expires_from_now(boost::posix_time::seconds(READ_TIMEOUT));
m_readTimer.async_wait(std::bind(&Connection::onTimeout, shared_from_this(), _1));
m_readTimer.async_wait(std::bind(&Connection::onTimeout, shared_from_this(), std::placeholders::_1));
}
void Connection::read_some(const RecvCallback& callback)
@ -169,10 +169,10 @@ void Connection::read_some(const RecvCallback& callback)
m_recvCallback = callback;
m_socket.async_read_some(asio::buffer(m_recvBuffer, RECV_BUFFER_SIZE),
std::bind(&Connection::onRecv, shared_from_this(), _1, _2));
std::bind(&Connection::onRecv, shared_from_this(), std::placeholders::_1, std::placeholders::_2));
m_readTimer.expires_from_now(boost::posix_time::seconds(READ_TIMEOUT));
m_readTimer.async_wait(std::bind(&Connection::onTimeout, shared_from_this(), _1));
m_readTimer.async_wait(std::bind(&Connection::onTimeout, shared_from_this(), std::placeholders::_1));
}
void Connection::onConnect(const boost::system::error_code& error)

@ -37,7 +37,7 @@ Protocol::~Protocol()
void Protocol::connect(const std::string& host, uint16 port)
{
m_connection = ConnectionPtr(new Connection);
m_connection->setErrorCallback(std::bind(&Protocol::onError, asProtocol(), _1));
m_connection->setErrorCallback(std::bind(&Protocol::onError, asProtocol(), std::placeholders::_1));
m_connection->connect(host, port, std::bind(&Protocol::onConnect, asProtocol()));
}
@ -89,7 +89,7 @@ void Protocol::recv()
m_inputMessage.reset();
if(m_connection)
m_connection->read(InputMessage::HEADER_LENGTH, std::bind(&Protocol::internalRecvHeader, asProtocol(), _1, _2));
m_connection->read(InputMessage::HEADER_LENGTH, std::bind(&Protocol::internalRecvHeader, asProtocol(), std::placeholders::_1, std::placeholders::_2));
}
void Protocol::internalRecvHeader(uint8* buffer, uint16 size)
@ -102,7 +102,7 @@ void Protocol::internalRecvHeader(uint8* buffer, uint16 size)
// schedule read for message data
if(m_connection)
m_connection->read(dataSize, std::bind(&Protocol::internalRecvData, asProtocol(), _1, _2));
m_connection->read(dataSize, std::bind(&Protocol::internalRecvData, asProtocol(), std::placeholders::_1, std::placeholders::_2));
}
void Protocol::internalRecvData(uint8* buffer, uint16 size)

@ -25,6 +25,8 @@
#include <framework/global.h>
#define AL_LIBTYPE_STATIC
#include <AL/al.h>
#include <AL/alc.h>

@ -0,0 +1,49 @@
/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef __COMPILER_H__
#define __COMPILER_H__
// hack to enable std::thread on mingw32 4.6
#if !defined(_GLIBCXX_HAS_GTHREADS) && defined(__GNUG__)
#include <boost/thread/thread.hpp>
#include <boost/thread/mutex.hpp>
#include <boost/thread/recursive_mutex.hpp>
#include <boost/thread/locks.hpp>
#include <boost/thread/condition_variable.hpp>
namespace std {
using boost::thread;
using boost::mutex;
using boost::timed_mutex;
using boost::recursive_mutex;
using boost::recursive_timed_mutex;
using boost::lock_guard;
using boost::unique_lock;
using boost::condition_variable;
using boost::condition_variable_any;
}
#endif
#endif

@ -50,105 +50,105 @@ void OTClient::registerLuaFunctions()
Application::registerLuaFunctions();
g_lua.registerStaticClass("g_thingsType");
g_lua.bindClassStaticFunction("g_thingsType", "load", std::bind(&ThingsType::load, &g_thingsType, _1));
g_lua.bindClassStaticFunction("g_thingsType", "load", std::bind(&ThingsType::load, &g_thingsType, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_thingsType", "isLoaded", std::bind(&ThingsType::isLoaded, &g_thingsType));
g_lua.bindClassStaticFunction("g_thingsType", "getSignature", std::bind(&ThingsType::getSignature, &g_thingsType));
g_lua.registerStaticClass("g_sprites");
g_lua.bindClassStaticFunction("g_sprites", "load", std::bind(&SpriteManager::load, &g_sprites, _1));
g_lua.bindClassStaticFunction("g_sprites", "load", std::bind(&SpriteManager::load, &g_sprites, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_sprites", "isLoaded", std::bind(&SpriteManager::isLoaded, &g_sprites));
g_lua.bindClassStaticFunction("g_sprites", "getSignature", std::bind(&SpriteManager::getSignature, &g_sprites));
g_lua.bindClassStaticFunction("g_sprites", "preloadSprites", std::bind(&SpriteManager::preloadSprites, &g_sprites));
g_lua.registerStaticClass("g_map");
g_lua.bindClassStaticFunction("g_map", "isLookPossible", std::bind(&Map::isLookPossible, &g_map, _1));
g_lua.bindClassStaticFunction("g_map", "isCovered", std::bind(&Map::isCovered, &g_map, _1, _2));
g_lua.bindClassStaticFunction("g_map", "isCompletelyCovered", std::bind(&Map::isCompletelyCovered, &g_map, _1, _2));
g_lua.bindClassStaticFunction("g_map", "addThing", std::bind(&Map::addThing, &g_map, _1, _2, _3));
g_lua.bindClassStaticFunction("g_map", "getThing", std::bind(&Map::getThing, &g_map, _1, _2));
g_lua.bindClassStaticFunction("g_map", "removeThingByPos", std::bind(&Map::removeThingByPos, &g_map, _1, _2));
g_lua.bindClassStaticFunction("g_map", "removeThing", std::bind(&Map::removeThing, &g_map, _1));
g_lua.bindClassStaticFunction("g_map", "cleanTile", std::bind(&Map::cleanTile, &g_map, _1));
g_lua.bindClassStaticFunction("g_map", "getTile", std::bind(&Map::getTile, &g_map, _1));
g_lua.bindClassStaticFunction("g_map", "setCentralPosition", std::bind(&Map::setCentralPosition, &g_map, _1));
g_lua.bindClassStaticFunction("g_map", "isLookPossible", std::bind(&Map::isLookPossible, &g_map, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_map", "isCovered", std::bind(&Map::isCovered, &g_map, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_map", "isCompletelyCovered", std::bind(&Map::isCompletelyCovered, &g_map, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_map", "addThing", std::bind(&Map::addThing, &g_map, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
g_lua.bindClassStaticFunction("g_map", "getThing", std::bind(&Map::getThing, &g_map, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_map", "removeThingByPos", std::bind(&Map::removeThingByPos, &g_map, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_map", "removeThing", std::bind(&Map::removeThing, &g_map, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_map", "cleanTile", std::bind(&Map::cleanTile, &g_map, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_map", "getTile", std::bind(&Map::getTile, &g_map, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_map", "setCentralPosition", std::bind(&Map::setCentralPosition, &g_map, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_map", "getCentralPosition", std::bind(&Map::getCentralPosition, &g_map));
g_lua.bindClassStaticFunction("g_map", "getCreatureById", std::bind(&Map::getCreatureById, &g_map, _1));
g_lua.bindClassStaticFunction("g_map", "removeCreatureById", std::bind(&Map::removeCreatureById, &g_map, _1));
g_lua.bindClassStaticFunction("g_map", "getSpectators", std::bind(&Map::getSpectators, &g_map, _1, _2));
g_lua.bindClassStaticFunction("g_map", "findPath", std::bind(&Map::findPath, &g_map, _1, _2, _3));
g_lua.bindClassStaticFunction("g_map", "getCreatureById", std::bind(&Map::getCreatureById, &g_map, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_map", "removeCreatureById", std::bind(&Map::removeCreatureById, &g_map, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_map", "getSpectators", std::bind(&Map::getSpectators, &g_map, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_map", "findPath", std::bind(&Map::findPath, &g_map, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
g_lua.registerStaticClass("g_game");
g_lua.bindClassStaticFunction("g_game", "loginWorld", std::bind(&Game::loginWorld, &g_game, _1, _2, _3, _4, _5, _6));
g_lua.bindClassStaticFunction("g_game", "loginWorld", std::bind(&Game::loginWorld, &g_game, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4, std::placeholders::_5, std::placeholders::_6));
g_lua.bindClassStaticFunction("g_game", "cancelLogin", std::bind(&Game::cancelLogin, &g_game));
g_lua.bindClassStaticFunction("g_game", "forceLogout", std::bind(&Game::forceLogout, &g_game));
g_lua.bindClassStaticFunction("g_game", "safeLogout", std::bind(&Game::safeLogout, &g_game));
g_lua.bindClassStaticFunction("g_game", "walk", std::bind(&Game::walk, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "autoWalk", std::bind(&Game::autoWalk, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "forceWalk", std::bind(&Game::forceWalk, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "turn", std::bind(&Game::turn, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "walk", std::bind(&Game::walk, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "autoWalk", std::bind(&Game::autoWalk, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "forceWalk", std::bind(&Game::forceWalk, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "turn", std::bind(&Game::turn, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "stop", std::bind(&Game::stop, &g_game));
g_lua.bindClassStaticFunction("g_game", "look", std::bind(&Game::look, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "move", std::bind(&Game::move, &g_game, _1, _2, _3));
g_lua.bindClassStaticFunction("g_game", "rotate", std::bind(&Game::rotate, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "use", std::bind(&Game::use, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "useWith", std::bind(&Game::useWith, &g_game, _1, _2));
g_lua.bindClassStaticFunction("g_game", "useInventoryItem", std::bind(&Game::useInventoryItem, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "useInventoryItemWith", std::bind(&Game::useInventoryItemWith, &g_game, _1, _2));
g_lua.bindClassStaticFunction("g_game", "open", std::bind(&Game::open, &g_game, _1, _2));
g_lua.bindClassStaticFunction("g_game", "openParent", std::bind(&Game::openParent, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "close", std::bind(&Game::close, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "look", std::bind(&Game::look, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "move", std::bind(&Game::move, &g_game, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
g_lua.bindClassStaticFunction("g_game", "rotate", std::bind(&Game::rotate, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "use", std::bind(&Game::use, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "useWith", std::bind(&Game::useWith, &g_game, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_game", "useInventoryItem", std::bind(&Game::useInventoryItem, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "useInventoryItemWith", std::bind(&Game::useInventoryItemWith, &g_game, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_game", "open", std::bind(&Game::open, &g_game, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_game", "openParent", std::bind(&Game::openParent, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "close", std::bind(&Game::close, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "refreshContainer", std::bind(&Game::refreshContainer, &g_game));
g_lua.bindClassStaticFunction("g_game", "attack", std::bind(&Game::attack, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "attack", std::bind(&Game::attack, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "cancelAttack", std::bind(&Game::cancelAttack, &g_game));
g_lua.bindClassStaticFunction("g_game", "follow", std::bind(&Game::follow, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "follow", std::bind(&Game::follow, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "cancelFollow", std::bind(&Game::cancelFollow, &g_game));
g_lua.bindClassStaticFunction("g_game", "cancelAttackAndFollow", std::bind(&Game::cancelAttackAndFollow, &g_game));
g_lua.bindClassStaticFunction("g_game", "talk", std::bind(&Game::talk, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "talkChannel", std::bind(&Game::talkChannel, &g_game, _1, _2, _3));
g_lua.bindClassStaticFunction("g_game", "talkPrivate", std::bind(&Game::talkPrivate, &g_game, _1, _2, _3));
g_lua.bindClassStaticFunction("g_game", "openPrivateChannel", std::bind(&Game::openPrivateChannel, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "talk", std::bind(&Game::talk, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "talkChannel", std::bind(&Game::talkChannel, &g_game, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
g_lua.bindClassStaticFunction("g_game", "talkPrivate", std::bind(&Game::talkPrivate, &g_game, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
g_lua.bindClassStaticFunction("g_game", "openPrivateChannel", std::bind(&Game::openPrivateChannel, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "requestChannels", std::bind(&Game::requestChannels, &g_game));
g_lua.bindClassStaticFunction("g_game", "joinChannel", std::bind(&Game::joinChannel, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "leaveChannel", std::bind(&Game::leaveChannel, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "joinChannel", std::bind(&Game::joinChannel, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "leaveChannel", std::bind(&Game::leaveChannel, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "closeNpcChannel", std::bind(&Game::closeNpcChannel, &g_game));
g_lua.bindClassStaticFunction("g_game", "openOwnChannel", std::bind(&Game::openOwnChannel, &g_game));
g_lua.bindClassStaticFunction("g_game", "inviteToOwnChannel", std::bind(&Game::inviteToOwnChannel, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "excludeFromOwnChannel", std::bind(&Game::excludeFromOwnChannel, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "partyInvite", std::bind(&Game::partyInvite, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "partyJoin", std::bind(&Game::partyJoin, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "partyRevokeInvitation", std::bind(&Game::partyRevokeInvitation, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "partyPassLeadership", std::bind(&Game::partyPassLeadership, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "inviteToOwnChannel", std::bind(&Game::inviteToOwnChannel, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "excludeFromOwnChannel", std::bind(&Game::excludeFromOwnChannel, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "partyInvite", std::bind(&Game::partyInvite, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "partyJoin", std::bind(&Game::partyJoin, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "partyRevokeInvitation", std::bind(&Game::partyRevokeInvitation, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "partyPassLeadership", std::bind(&Game::partyPassLeadership, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "partyLeave", std::bind(&Game::partyLeave, &g_game));
g_lua.bindClassStaticFunction("g_game", "partyShareExperience", std::bind(&Game::partyShareExperience, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "partyShareExperience", std::bind(&Game::partyShareExperience, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "requestOutfit", std::bind(&Game::requestOutfit, &g_game));
g_lua.bindClassStaticFunction("g_game", "changeOutfit", std::bind(&Game::changeOutfit, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "addVip", std::bind(&Game::addVip, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "removeVip", std::bind(&Game::removeVip, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "setChaseMode", std::bind(&Game::setChaseMode, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "setFightMode", std::bind(&Game::setFightMode, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "setSafeFight", std::bind(&Game::setSafeFight, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "changeOutfit", std::bind(&Game::changeOutfit, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "addVip", std::bind(&Game::addVip, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "removeVip", std::bind(&Game::removeVip, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "setChaseMode", std::bind(&Game::setChaseMode, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "setFightMode", std::bind(&Game::setFightMode, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "setSafeFight", std::bind(&Game::setSafeFight, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "getChaseMode", std::bind(&Game::getChaseMode, &g_game));
g_lua.bindClassStaticFunction("g_game", "getFightMode", std::bind(&Game::getFightMode, &g_game));
g_lua.bindClassStaticFunction("g_game", "isSafeFight", std::bind(&Game::isSafeFight, &g_game));
g_lua.bindClassStaticFunction("g_game", "inspectNpcTrade", std::bind(&Game::inspectNpcTrade, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "buyItem", std::bind(&Game::buyItem, &g_game, _1, _2, _3, _4));
g_lua.bindClassStaticFunction("g_game", "sellItem", std::bind(&Game::sellItem, &g_game, _1, _2, _3));
g_lua.bindClassStaticFunction("g_game", "inspectNpcTrade", std::bind(&Game::inspectNpcTrade, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "buyItem", std::bind(&Game::buyItem, &g_game, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
g_lua.bindClassStaticFunction("g_game", "sellItem", std::bind(&Game::sellItem, &g_game, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
g_lua.bindClassStaticFunction("g_game", "closeNpcTrade", std::bind(&Game::closeNpcTrade, &g_game));
g_lua.bindClassStaticFunction("g_game", "requestTrade", std::bind(&Game::requestTrade, &g_game, _1, _2));
g_lua.bindClassStaticFunction("g_game", "inspectTrade", std::bind(&Game::inspectTrade, &g_game, _1, _2));
g_lua.bindClassStaticFunction("g_game", "requestTrade", std::bind(&Game::requestTrade, &g_game, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_game", "inspectTrade", std::bind(&Game::inspectTrade, &g_game, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_game", "acceptTrade", std::bind(&Game::acceptTrade, &g_game));
g_lua.bindClassStaticFunction("g_game", "rejectTrade", std::bind(&Game::rejectTrade, &g_game));
g_lua.bindClassStaticFunction("g_game", "editText", std::bind(&Game::editText, &g_game, _1, _2));
g_lua.bindClassStaticFunction("g_game", "editList", std::bind(&Game::editList, &g_game, _1, _2, _3));
g_lua.bindClassStaticFunction("g_game", "editText", std::bind(&Game::editText, &g_game, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_game", "editList", std::bind(&Game::editList, &g_game, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
g_lua.bindClassStaticFunction("g_game", "requestQuestLog", std::bind(&Game::requestQuestLog, &g_game));
g_lua.bindClassStaticFunction("g_game", "requestQuestLine", std::bind(&Game::requestQuestLine, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "requestQuestLine", std::bind(&Game::requestQuestLine, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "canPerformGameAction", std::bind(&Game::canPerformGameAction, &g_game));
g_lua.bindClassStaticFunction("g_game", "checkBotProtection", std::bind(&Game::checkBotProtection, &g_game));
g_lua.bindClassStaticFunction("g_game", "isOnline", std::bind(&Game::isOnline, &g_game));
g_lua.bindClassStaticFunction("g_game", "isDead", std::bind(&Game::isDead, &g_game));
g_lua.bindClassStaticFunction("g_game", "isAttacking", std::bind(&Game::isAttacking, &g_game));
g_lua.bindClassStaticFunction("g_game", "isFollowing", std::bind(&Game::isFollowing, &g_game));
g_lua.bindClassStaticFunction("g_game", "getContainer", std::bind(&Game::getContainer, &g_game, _1));
g_lua.bindClassStaticFunction("g_game", "getContainer", std::bind(&Game::getContainer, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "getContainers", std::bind(&Game::getContainers, &g_game));
g_lua.bindClassStaticFunction("g_game", "getAttackingCreature", std::bind(&Game::getAttackingCreature, &g_game));
g_lua.bindClassStaticFunction("g_game", "getFollowingCreature", std::bind(&Game::getFollowingCreature, &g_game));

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