prevent some protocol crashs

master
Eduardo Bart 12 years ago
parent c33741d324
commit cb890e8cb1

@ -42,7 +42,6 @@ void Graphics::init()
const char *requiredExtensions[] = {
"GL_ARB_vertex_program",
"GL_ARB_vertex_shader",
"GL_ARB_fragment_program",
"GL_ARB_fragment_shader",
"GL_ARB_texture_non_power_of_two",
"GL_ARB_multitexture"
@ -58,7 +57,10 @@ void Graphics::init()
}
if(unsupported)
logFatal("The following OpenGL 2.0 extensions are not supported by your system graphics, please try updating your video drivers or buy a new hardware:\n", ss.str());
logFatal("The following OpenGL 2.0 extensions are not supported by your system graphics, please try updating your video drivers or buy a new hardware:\n",
ss.str(),
"Graphics card: ", glGetString(GL_RENDERER),
"\nOpenGL driver: ", glGetString(GL_VERSION));
m_useFBO = m_useFBO && GLEW_ARB_framebuffer_object;
m_generateHardwareMipmaps = m_generateHardwareMipmaps && m_useFBO; // glGenerateMipmap is supported when FBO is

@ -278,6 +278,7 @@ void ProtocolGame::parseMessage(InputMessage& msg)
void ProtocolGame::parseInitGame(InputMessage& msg)
{
logTraceDebug();
uint playerId = msg.getU32();
int serverBeat = msg.getU16();
msg.getU8(); // can report bugs, ignored
@ -291,6 +292,7 @@ void ProtocolGame::parseInitGame(InputMessage& msg)
void ProtocolGame::parseGMActions(InputMessage& msg)
{
// not used
logTraceDebug();
for(int i = 0; i < Proto::NumViolationReasons; ++i)
msg.getU8();
}
@ -747,18 +749,28 @@ void ProtocolGame::parsePlayerStats(InputMessage& msg)
double soul = msg.getU8();
double stamina = msg.getU16();
if(!m_localPlayer) {
logTraceError("there is no local player");
return;
}
m_localPlayer->setHealth(health, maxHealth);
m_localPlayer->setFreeCapacity(freeCapacity);
m_localPlayer->setExperience(experience);
m_localPlayer->setLevel(level, levelPercent);
m_localPlayer->setMana(mana, maxMana);
m_localPlayer->setMagicLevel(magicLevel, magicLevelPercent);
m_localPlayer->setSoul(soul);
m_localPlayer->setStamina(stamina);
m_localPlayer->setSoul(soul);
}
void ProtocolGame::parsePlayerSkills(InputMessage& msg)
{
if(!m_localPlayer) {
logTraceError("there is no local player");
return;
}
for(int skill = 0; skill < Otc::LastSkill; skill++) {
int level = msg.getU8();
int levelPercent = msg.getU8();
@ -769,6 +781,11 @@ void ProtocolGame::parsePlayerSkills(InputMessage& msg)
void ProtocolGame::parsePlayerState(InputMessage& msg)
{
if(!m_localPlayer) {
logTraceError("there is no local player");
return;
}
int states = msg.getU16();
m_localPlayer->setStates((Otc::PlayerStates)states);
}

Loading…
Cancel
Save