OMG the chat is finally scrolling!

* implement UIScrollArea
* rework console to allow scrolling
* many core ui changes in the way.. so maybe we will have new bugs
* fix in UIScrollBar
master
Eduardo Bart 12 years ago
parent 179e53bb77
commit ccf55132a1

@ -1,15 +1,74 @@
UIScrollArea = extends(UIWidget)
-- public functions
function UIScrollArea.create()
local scrollarea = UIScrollArea.internalCreate()
scrollarea:setClipping(true)
scrollarea.inverted = false
return scrollarea
end
function UIScrollArea:onStyleApply(styleName, styleNode)
for name,value in pairs(styleNode) do
if name == 'horizontal-scrollbar' then
if name == 'vertical-scrollbar' then
addEvent(function()
self:setVerticalScrollBar(self:getParent():getChildById(value))
end)
elseif name == 'horizontal-scrollbar' then
addEvent(function()
self:setHorizontalScrollBar(self:getParent():getChildById(value))
end)
elseif name == 'inverted-scroll' then
self:setInverted(value)
end
end
end
function UIScrollArea:updateScrollBars()
local offset = { x = 0, y = 0 }
local scrollheight = math.max(self:getChildrenRect().height - self:getClippingRect().height, 0)
local scrollwidth = math.max(self:getChildrenRect().width - self:getClippingRect().width, 0)
local scrollbar = self.verticalScrollBar
if scrollbar then
if self.inverted then
scrollbar:setMinimum(-scrollheight)
else
scrollbar:setMaximum(scrollheight)
end
end
local scrollbar = self.horizontalScrollBar
if scrollbar then
if self.inverted then
scrollbar:setMinimum(-scrollwidth)
else
scrollbar:setMaximum(scrollwidth)
end
end
end
function UIScrollArea:setVerticalScrollBar(scrollbar)
self.verticalScrollBar = scrollbar
scrollbar:setMaximum(0)
self.verticalScrollBar.onValueChange = function(scrollbar, value)
local virtualOffset = self:getVirtualOffset()
if self.inverted then value = -value end
virtualOffset.y = value
self:setVirtualOffset(virtualOffset)
end
self:updateScrollBars()
end
function UIScrollArea:setHorizontalScrollBar(scrollbar)
self.horizontalScrollBar = scrollbar
self:updateScrollBars()
end
function UIScrollArea:setInverted(inverted)
self.inverted = inverted
end
function UIScrollArea:onLayoutUpdate()
self:updateScrollBars()
end

@ -18,9 +18,12 @@ local function calcValues(self)
end
local range = self.maximum - self.minimum + 1
local proportion = math.max(range*(self.step/range), 1)/range
local proportion = math.min(math.max(range*(self.step/range), 1), range)/range
local px = math.max(math.floor(proportion * pxrange), 10)
local offset = ((self.value / (range - 1)) - 0.5) * (pxrange - px)
local offset = 0
if range > 1 then
offset = (((self.value - self.minimum) / (range - 1)) - 0.5) * (pxrange - px)
end
return range, pxrange, px, offset, center
end
@ -54,7 +57,7 @@ local function parseSliderPos(self, pos)
end
local range, pxrange, px, offset, center = calcValues(self)
offset = math.min(math.max(point - center, -pxrange/2), pxrange/2)
local newvalue = math.floor(((offset / (pxrange - px)) + 0.5) * (range - 1))
local newvalue = math.floor(((offset / (pxrange - px)) + 0.5) * (range - 1)) + self.minimum
self:setValue(newvalue)
end

@ -32,6 +32,7 @@ function UITabBar:addTab(text, panel)
end
local tab = createWidget(self:getStyleName() .. 'Button', self)
panel.isTab = true
tab.tabPanel = panel
tab.tabBar = self
tab:setText(text)
@ -68,8 +69,8 @@ end
function UITabBar:selectTab(tab)
if self.currentTab == tab then return end
if self.contentWidget then
local selectedWidget = self.contentWidget:getFirstChild()
if selectedWidget then
local selectedWidget = self.contentWidget:getLastChild()
if selectedWidget and selectedWidget.isTab then
self.contentWidget:removeChild(selectedWidget)
end
self.contentWidget:addChild(tab.tabPanel)

@ -1,6 +1,9 @@
Panel < UIWidget
phantom: true
ScrollablePanel < UIScrollArea
phantom: true
FlatPanel < Panel
image-source: /core_styles/styles/images/panel_flat.png
image-border: 1

@ -57,23 +57,19 @@ function UIGameMap:onDrop(widget, mousePos)
return true
end
function UIGameMap:onClick(mousePosition)
local tile = self:getTile(mousePosition)
if tile == nil then return false end
local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), tile:getPosition(), 255)
if #dirs == 0 then
TextMessage.displayStatus('There is no way.')
return true
end
g_game.autoWalk(dirs)
return true
end
function UIGameMap:onMouseRelease(mousePosition, mouseButton)
local tile = self:getTile(mousePosition)
if tile == nil then return false end
if GameInterface.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then
return true
elseif mouseButton == MouseLeftButton and self:isPressed() then
local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), tile:getPosition(), 255)
if #dirs == 0 then
TextMessage.displayStatus('There is no way.')
return true
end
g_game.autoWalk(dirs)
return true
end
return false
end

@ -43,7 +43,7 @@ local SayModes = {
}
local consolePanel
local consoleBuffer
local consoleContentPanel
local consoleTabBar
local consoleLineEdit
local channels
@ -51,6 +51,7 @@ local messageHistory = { }
local currentMessageIndex = 0
local MaxHistory = 1000
local channelsWindow
local MAX_LINES = 100
-- private functions
local function navigateMessageHistory(step)
@ -159,9 +160,9 @@ function Console.init()
consolePanel = displayUI('console.otui', GameInterface.getBottomPanel())
consoleLineEdit = consolePanel:getChildById('consoleLineEdit')
consoleBuffer = consolePanel:getChildById('consoleBuffer')
consoleContentPanel = consolePanel:getChildById('consoleContentPanel')
consoleTabBar = consolePanel:getChildById('consoleTabBar')
consoleTabBar:setContentWidget(consoleBuffer)
consoleTabBar:setContentWidget(consoleContentPanel)
channels = {}
Console.addChannel('Default', 0)
@ -208,7 +209,7 @@ function Console.terminate()
consolePanel:destroy()
consolePanel = nil
consoleLineEdit = nil
consoleBuffer = nil
consoleContentPanel = nil
consoleTabBar = nil
Console = nil
@ -323,13 +324,15 @@ function Console.addTabText(text, speaktype, tab)
end
local panel = consoleTabBar:getTabPanel(tab)
local label = createWidget('ConsoleLabel', panel)
local consoleBuffer = panel:getChildById('consoleBuffer')
local label = createWidget('ConsoleLabel', consoleBuffer)
label:setId('consoleLabel' .. panel:getChildCount())
label:setText(text)
label:setColor(speaktype.color)
consoleTabBar:blinkTab(tab)
if panel:getChildCount() > 10 then
panel:removeChild(panel:getFirstChild())
if consoleBuffer:getChildCount() > MAX_LINES then
consoleBuffer:getFirstChild():destroy()
end
end

@ -5,9 +5,30 @@ ConsoleLabel < UILabel
ConsoleTabBar < TabBar
ConsoleTabBarPanel < TabBarPanel
layout:
type: verticalBox
align-bottom: true
id: consoleTab
ScrollablePanel
id: consoleBuffer
// height = max lines * 14
anchors.fill: parent
margin-right: 12
vertical-scrollbar: consoleScrollBar
layout:
type: verticalBox
align-bottom: true
border-width: 1
border-color: #101317
background: #00000044
inverted-scroll: true
padding: 1
VerticalScrollBar
id: consoleScrollBar
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.right: parent.right
step: 14
ConsoleTabBarButton < TabBarButton
Panel
@ -60,15 +81,16 @@ Panel
@onClick: g_game.requestChannels()
Panel
id: consoleBuffer
id: consoleContentPanel
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: consoleLineEdit.top
margin-right: 6
margin-left: 6
margin-right: 6
margin-bottom: 4
margin-top: 4
padding: 1
focusable: false
TabButton

@ -112,6 +112,7 @@ void Application::registerLuaFunctions()
g_lua.bindClassMemberFunction<UIWidget>("isChildLocked", &UIWidget::isChildLocked);
g_lua.bindClassMemberFunction<UIWidget>("hasChild", &UIWidget::hasChild);
g_lua.bindClassMemberFunction<UIWidget>("getChildIndex", &UIWidget::getChildIndex);
g_lua.bindClassMemberFunction<UIWidget>("getClippingRect", &UIWidget::getClippingRect);
g_lua.bindClassMemberFunction<UIWidget>("getChildrenRect", &UIWidget::getChildrenRect);
g_lua.bindClassMemberFunction<UIWidget>("getAnchoredLayout", &UIWidget::getAnchoredLayout);
g_lua.bindClassMemberFunction<UIWidget>("getRootParent", &UIWidget::getRootParent);

@ -127,7 +127,7 @@ void UIAnchorLayout::updateWidget(const UIWidgetPtr& widget, UIAnchorGroup& anch
// determine hooked widget edge point
Rect hookedWidgetRect = hookedWidget->getRect();
if(hookedWidget == parentWidget)
hookedWidgetRect = parentWidget->getChildrenRect();
hookedWidgetRect = parentWidget->getClippingRect();
int point = 0;
switch(anchor.getHookedEdge()) {

@ -67,8 +67,8 @@ void UIGridLayout::internalUpdate()
UIWidgetPtr parentWidget = getParentWidget();
UIWidgetList widgets = parentWidget->getChildren();
Rect childrenRect = parentWidget->getChildrenRect();
Point topLeft = childrenRect.topLeft();
Rect clippingRect = parentWidget->getClippingRect();
Point topLeft = clippingRect.topLeft();
int index = 0;
for(const UIWidgetPtr& widget : widgets) {

@ -45,8 +45,8 @@ void UIHorizontalLayout::internalUpdate()
if(m_alignRight)
std::reverse(widgets.begin(), widgets.end());
Rect childrenRect = parentWidget->getChildrenRect();
Point pos = (m_alignRight) ? childrenRect.topRight() : childrenRect.topLeft();
Rect clippingRect = parentWidget->getClippingRect();
Point pos = (m_alignRight) ? clippingRect.topRight() : clippingRect.topLeft();
int prefferedWidth = 0;
int gap;
@ -62,15 +62,15 @@ void UIHorizontalLayout::internalUpdate()
if(widget->isFixedSize()) {
// center it
pos.y = childrenRect.top() + (childrenRect.height() - (widget->getMarginTop() + widget->getHeight() + widget->getMarginBottom()))/2;
pos.y = clippingRect.top() + (clippingRect.height() - (widget->getMarginTop() + widget->getHeight() + widget->getMarginBottom()))/2;
pos.y = std::max(pos.y, parentWidget->getY());
} else {
// expand height
size.setHeight(childrenRect.height() - (widget->getMarginTop() + widget->getMarginBottom()));
pos.y = childrenRect.top() + (childrenRect.height() - size.height())/2;
size.setHeight(clippingRect.height() - (widget->getMarginTop() + widget->getMarginBottom()));
pos.y = clippingRect.top() + (clippingRect.height() - size.height())/2;
}
widget->setRect(Rect(pos, size));
widget->setRect(Rect(pos + parentWidget->getVirtualOffset(), size));
gap = (m_alignRight) ? -widget->getMarginLeft() : (widget->getWidth() + widget->getMarginRight());
gap += m_spacing;

@ -21,6 +21,7 @@
*/
#include "uilayout.h"
#include "uiwidget.h"
#include <framework/core/eventdispatcher.h>
@ -29,9 +30,15 @@ void UILayout::update()
if(m_updateDisabled)
return;
assert(!m_updating);
if(m_updating) {
updateLater();
return;
}
m_updating = true;
internalUpdate();
if(UIWidgetPtr parentWidget = getParentWidget())
parentWidget->onLayoutUpdate();
m_updating = false;
}

@ -87,22 +87,16 @@ void UIManager::inputEvent(const InputEvent& event)
}
break;
case Fw::MouseReleaseInputEvent: {
bool accepted = false;
m_mouseReceiver->propagateOnMouseRelease(event.mousePos, event.mouseButton);
if(event.mouseButton == Fw::MouseLeftButton) {
// release pressed widget
if(m_pressedWidget) {
if(updatePressedWidget(nullptr, event.mousePos))
accepted = true;
}
if(m_pressedWidget)
updatePressedWidget(nullptr, event.mousePos);
// release dragging widget
if(m_draggingWidget) {
if(updateDraggingWidget(nullptr, event.mousePos))
accepted = true;
}
if(m_draggingWidget)
updateDraggingWidget(nullptr, event.mousePos);
}
if(!accepted)
m_mouseReceiver->propagateOnMouseRelease(event.mousePos, event.mouseButton);
break;
}
case Fw::MouseMoveInputEvent: {
@ -131,14 +125,7 @@ bool UIManager::updatePressedWidget(const UIWidgetPtr& newPressedWidget, const P
bool accepted = false;
UIWidgetPtr oldPressedWidget = m_pressedWidget;
m_pressedWidget = newPressedWidget;
if(newPressedWidget)
newPressedWidget->updateState(Fw::PressedState);
if(oldPressedWidget) {
oldPressedWidget->updateState(Fw::PressedState);
if(oldPressedWidget->isEnabled()) {
// when releasing mouse inside pressed widget area send onClick event
if(!clickedPos.isNull() && oldPressedWidget->containsPoint(clickedPos)) {
@ -150,6 +137,14 @@ bool UIManager::updatePressedWidget(const UIWidgetPtr& newPressedWidget, const P
}
}
m_pressedWidget = newPressedWidget;
if(newPressedWidget)
newPressedWidget->updateState(Fw::PressedState);
if(oldPressedWidget)
oldPressedWidget->updateState(Fw::PressedState);
return accepted;
}
@ -363,7 +358,12 @@ UIWidgetPtr UIManager::loadUI(const std::string& file, const UIWidgetPtr& parent
UIWidgetPtr UIManager::createWidgetFromStyle(const std::string& styleName, const UIWidgetPtr& parent)
{
OTMLNodePtr node = OTMLNode::create(styleName);
return createWidgetFromOTML(node, parent);
try {
return createWidgetFromOTML(node, parent);
} catch(Exception& e) {
logError("failed to create widget from style '", styleName, "': ", e.what());
return nullptr;
}
}
UIWidgetPtr UIManager::createWidgetFromOTML(const OTMLNodePtr& widgetNode, const UIWidgetPtr& parent)

@ -45,8 +45,8 @@ void UIVerticalLayout::internalUpdate()
if(m_alignBottom)
std::reverse(widgets.begin(), widgets.end());
Rect childrenRect = parentWidget->getChildrenRect();
Point pos = (m_alignBottom) ? childrenRect.bottomLeft() : childrenRect.topLeft();
Rect clippingRect = parentWidget->getClippingRect();
Point pos = (m_alignBottom) ? clippingRect.bottomLeft() : clippingRect.topLeft();
int prefferedHeight = 0;
int gap;
@ -62,15 +62,15 @@ void UIVerticalLayout::internalUpdate()
if(widget->isFixedSize()) {
// center it
pos.x = childrenRect.left() + (childrenRect.width() - (widget->getMarginLeft() + widget->getWidth() + widget->getMarginRight()))/2;
pos.x = clippingRect.left() + (clippingRect.width() - (widget->getMarginLeft() + widget->getWidth() + widget->getMarginRight()))/2;
pos.x = std::max(pos.x, parentWidget->getX());
} else {
// expand width
size.setWidth(childrenRect.width() - (widget->getMarginLeft() + widget->getMarginRight()));
pos.x = childrenRect.left() + (childrenRect.width() - size.width())/2;
size.setWidth(clippingRect.width() - (widget->getMarginLeft() + widget->getMarginRight()));
pos.x = clippingRect.left() + (clippingRect.width() - size.width())/2;
}
widget->setRect(Rect(pos, size));
widget->setRect(Rect(pos + parentWidget->getVirtualOffset(), size));
gap = (m_alignBottom) ? -widget->getMarginTop() : (widget->getHeight() + widget->getMarginBottom());
gap += m_spacing;

@ -57,7 +57,13 @@ void UIWidget::draw(const Rect& visibleRect)
g_graphics.beginClipping(visibleRect);
drawSelf();
drawChildren(visibleRect);
if(m_children.size() > 0) {
if(m_clipping)
g_graphics.beginClipping(visibleRect.intersection(getClippingRect()));
drawChildren(visibleRect);
}
if(m_clipping)
g_graphics.endClipping();
@ -890,13 +896,29 @@ int UIWidget::getChildIndex(const UIWidgetPtr& child)
return -1;
}
Rect UIWidget::getChildrenRect()
Rect UIWidget::getClippingRect()
{
Rect rect = m_rect;
rect.expand(-m_padding.top, -m_padding.right, -m_padding.bottom, -m_padding.left);
return rect;
}
Rect UIWidget::getChildrenRect()
{
Rect childrenRect;
for(const UIWidgetPtr& child : m_children) {
if(!child->isExplicitlyVisible() || !child->getRect().isValid() || child->getOpacity() == 0.0f)
continue;
if(!childrenRect.isValid())
childrenRect = child->getRect();
else
childrenRect = childrenRect.united(child->getRect());
}
if(!childrenRect.isValid())
childrenRect = getClippingRect();
return childrenRect;
}
UIAnchorLayoutPtr UIWidget::getAnchoredLayout()
{
UIWidgetPtr parent = getParent();
@ -1231,6 +1253,13 @@ void UIWidget::onGeometryChange(const Rect& oldRect, const Rect& newRect)
callLuaField("onGeometryChange", oldRect, newRect);
}
void UIWidget::onLayoutUpdate()
{
callLuaField("onLayoutUpdate");
if(UIWidgetPtr parent = getParent())
parent->onLayoutUpdate();
}
void UIWidget::onFocusChange(bool focused, Fw::FocusReason reason)
{
callLuaField("onFocusChange", focused, reason);

@ -132,6 +132,7 @@ public:
bool isChildLocked(const UIWidgetPtr& child);
bool hasChild(const UIWidgetPtr& child);
int getChildIndex(const UIWidgetPtr& child);
Rect getClippingRect();
Rect getChildrenRect();
UIAnchorLayoutPtr getAnchoredLayout();
UIWidgetPtr getRootParent();
@ -173,6 +174,7 @@ private:
protected:
virtual void onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode);
virtual void onGeometryChange(const Rect& oldRect, const Rect& newRect);
virtual void onLayoutUpdate();
virtual void onFocusChange(bool focused, Fw::FocusReason reason);
virtual void onChildFocusChange(const UIWidgetPtr& focusedChild, const UIWidgetPtr& unfocusedChild, Fw::FocusReason reason);
virtual void onHoverChange(bool hovered);
@ -191,6 +193,8 @@ protected:
virtual bool onClick(const Point& mousePos);
virtual bool onDoubleClick(const Point& mousePos);
friend class UILayout;
bool propagateOnKeyText(const std::string& keyText);
bool propagateOnKeyDown(uchar keyCode, int keyboardModifiers);
bool propagateOnKeyPress(uchar keyCode, int keyboardModifiers, int autoRepeatTicks);

@ -30,7 +30,7 @@ void UICreature::drawSelf()
if(m_creature) {
g_painter.setColor(Color::white);
Rect drawRect = getChildrenRect();
Rect drawRect = getClippingRect();
m_creature->drawOutfit(drawRect, !m_fixedCreatureSize);
}
}

@ -64,7 +64,7 @@ void UIMap::zoomIn()
m_mapView->setVisibleDimension(Size(dimensionWidth, dimensionHeight));
Rect mapRect = getChildrenRect().expanded(-1);
Rect mapRect = getClippingRect().expanded(-1);
Size mapSize = m_mapView->getVisibleSize();
mapSize.scale(mapRect.size(), Fw::KeepAspectRatio);
@ -85,7 +85,7 @@ void UIMap::zoomOut()
m_mapView->setVisibleDimension(Size(dimensionWidth, dimensionHeight));
Rect mapRect = getChildrenRect().expanded(-1);
Rect mapRect = getClippingRect().expanded(-1);
Size mapSize = m_mapView->getVisibleSize();
mapSize.scale(mapRect.size(), Fw::KeepAspectRatio);
@ -116,7 +116,7 @@ void UIMap::onGeometryChange(const Rect& oldRect, const Rect& newRect)
{
UIWidget::onGeometryChange(oldRect, newRect);
Rect mapRect = getChildrenRect().expanded(-1);
Rect mapRect = getClippingRect().expanded(-1);
Size mapSize = m_mapView->getVisibleSize();
mapSize.scale(mapRect.size(), Fw::KeepAspectRatio);

Loading…
Cancel
Save