fix opengl regressions
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1c5b906b5b
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cde81666b8
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@ -271,9 +271,9 @@ void Texture::setupFilters()
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void Texture::setupTranformMatrix()
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{
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if(m_upsideDown) {
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m_transformMatrix = { 1.0f/m_glSize.width(), 0.0f, 0.0f,
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0.0f, -1.0f/m_glSize.height(), 0.0f,
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0.0f, 1.0f, 1.0f };
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m_transformMatrix = { 1.0f/m_glSize.width(), 0.0f, 0.0f,
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0.0f, -1.0f/m_glSize.height(), 0.0f,
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0.0f, m_size.height()/(float)m_glSize.height(), 1.0f };
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} else {
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m_transformMatrix = { 1.0f/m_glSize.width(), 0.0f, 0.0f,
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0.0f, 1.0f/m_glSize.height(), 0.0f,
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@ -302,13 +302,13 @@ void WIN32Window::internalChooseGLVisual()
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1,
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PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
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PFD_TYPE_RGBA,
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32, // Select Our Color Depth
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0, 0, 0, 0, 0, 0, // Color Bits Ignored
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24, // Select Our Color Depth
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8, 0, 8, 0, 8, 0, // Color Bits Ignored
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8, // Alpha Buffer Bits
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0, // Shift Bit Ignored
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0, // No Accumulation Buffer
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0, 0, 0, 0, // Accumulation Bits Ignored
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16, // 16Bit Z-Buffer (Depth Buffer)
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0, // Z-Buffer (Depth Buffer)
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0, // No Stencil Buffer
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0, // No Auxiliary Buffer
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PFD_MAIN_PLANE, // Main Drawing Layer
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