fix opengl regressions
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				|  | @ -271,9 +271,9 @@ void Texture::setupFilters() | |||
| void Texture::setupTranformMatrix() | ||||
| { | ||||
|     if(m_upsideDown) { | ||||
|         m_transformMatrix = { 1.0f/m_glSize.width(),  0.0f,                    0.0f, | ||||
|                               0.0f,                  -1.0f/m_glSize.height(),  0.0f, | ||||
|                               0.0f,                   1.0f,                    1.0f }; | ||||
|         m_transformMatrix = { 1.0f/m_glSize.width(),  0.0f,                                     0.0f, | ||||
|                               0.0f,                  -1.0f/m_glSize.height(),                   0.0f, | ||||
|                               0.0f,                   m_size.height()/(float)m_glSize.height(), 1.0f }; | ||||
|     } else { | ||||
|         m_transformMatrix = { 1.0f/m_glSize.width(),  0.0f,                    0.0f, | ||||
|                               0.0f,                   1.0f/m_glSize.height(),  0.0f, | ||||
|  |  | |||
|  | @ -302,13 +302,13 @@ void WIN32Window::internalChooseGLVisual() | |||
|                                          1, | ||||
|                                          PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, | ||||
|                                          PFD_TYPE_RGBA, | ||||
|                                          32,                         // Select Our Color Depth
 | ||||
|                                          0, 0, 0, 0, 0, 0,           // Color Bits Ignored
 | ||||
|                                          24,                         // Select Our Color Depth
 | ||||
|                                          8, 0, 8, 0, 8, 0,           // Color Bits Ignored
 | ||||
|                                          8,                          // Alpha Buffer Bits
 | ||||
|                                          0,                          // Shift Bit Ignored
 | ||||
|                                          0,                          // No Accumulation Buffer
 | ||||
|                                          0, 0, 0, 0,                 // Accumulation Bits Ignored
 | ||||
|                                          16,                         // 16Bit Z-Buffer (Depth Buffer)
 | ||||
|                                          0,                          // Z-Buffer (Depth Buffer)
 | ||||
|                                          0,                          // No Stencil Buffer
 | ||||
|                                          0,                          // No Auxiliary Buffer
 | ||||
|                                          PFD_MAIN_PLANE,             // Main Drawing Layer
 | ||||
|  |  | |||
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	 Eduardo Bart
						Eduardo Bart