improving battle window and fixes
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@ -27,12 +27,8 @@ local function onUseWithMouseRelease(self, mousePosition, mouseButton)
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end
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elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
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g_game.useWith(g_game.selectedThing, clickedWidget:getItem())
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elseif clickedWidget.isBattleButton or clickedWidget.battleButtonChild then
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local battleButton = clickedWidget
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if clickedWidget.battleButtonChild then
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battleButton = clickedWidget:getParent()
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end
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g_game.useWith(g_game.selectedThing, battleButton.creature)
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elseif clickedWidget.isBattleButton then
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g_game.useWith(g_game.selectedThing, clickedWidget.creature)
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end
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end
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end
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@ -53,9 +53,6 @@ function Battle.create()
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mouseWidget:setVisible(false)
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mouseWidget:setFocusable(false)
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connect(UIWidget, { onHoverChange = Battle.onbattlePannelHoverChange,
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onMouseRelease = Battle.onMouseRelease } )
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connect(Creature, { onSkullChange = Battle.checkCreatureSkull,
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onEmblemChange = Battle.checkCreatureEmblem } )
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@ -84,9 +81,6 @@ function Battle.destroy()
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battleWindow:destroy()
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battleWindow = nil
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disconnect(UIWidget, { onHoverChange = Battle.onbattlePannelHoverChange,
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onMouseRelease = Battle.onMouseRelease } )
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disconnect(Creature, { onSkullChange = Battle.checkCreatureSkull,
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onEmblemChange = Battle.checkCreatureEmblem } )
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@ -252,13 +246,20 @@ end
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function Battle.onMouseRelease(self, mousePosition, mouseButton)
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if mouseButton == MouseRightButton then
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local clickedWidget = g_game.gameUi:recursiveGetChildByPos(mousePosition)
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if clickedWidget then
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if clickedWidget:getStyleName() == 'BattleButton' then
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g_game.createThingMenu(mousePosition, nil, nil, clickedWidget.creature)
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return true
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g_game.createThingMenu(mousePosition, nil, nil, self.creature)
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return true
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elseif mouseButton == MouseLeftButton then
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local modifiers = g_window.getKeyboardModifiers()
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if modifiers == KeyboardShiftModifier then
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g_game.look(self.creature)
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else
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if self.isTarget then
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g_game.cancelAttack()
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else
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g_game.attack(self.creature)
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end
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end
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return true
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end
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end
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@ -270,6 +271,7 @@ function Battle.removeCreature(creature)
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lastBattleButtonSwitched = nil
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end
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battleButtonsByCreaturesList[creatureId].creature:hideStaticSquare()
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battleButtonsByCreaturesList[creatureId]:destroy()
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battleButtonsByCreaturesList[creatureId] = nil
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end
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@ -290,27 +292,10 @@ function Battle.setLifeBarPercent(battleButton, percent)
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lifeBarWidget:setBackgroundColor(color)
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end
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function Battle.onButtonClick(battleButton)
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if battleButton then
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if battleButton.isTarget then
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g_game.cancelAttack()
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else
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g_game.attack(battleButton.creature)
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end
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end
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end
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function Battle.onbattlePannelHoverChange(widget, hovered)
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if widget.isBattleButton or widget.battleButtonChild then
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local battleButton = widget
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if widget.battleButtonChild then
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battleButton = widget:getParent()
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end
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if battleButton then
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battleButton.isHovered = hovered
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Battle.checkBattleButton(battleButton)
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end
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if widget.isBattleButton then
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widget.isHovered = hovered
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Battle.checkBattleButton(widget)
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end
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end
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@ -4,7 +4,8 @@ BattleButton
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height: 20
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margin-top: 5
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fixed-size: true
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@onClick: Battle.onButtonClick(self)
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&onHoverChange: Battle.onbattlePannelHoverChange
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&onMouseRelease: Battle.onMouseRelease
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&isBattleButton: true
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UICreature
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@ -12,29 +13,28 @@ BattleButton
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size: 20 20
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anchors.left: parent.left
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anchors.top: parent.top
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@onClick: Battle.onButtonClick(parent)
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&battleButtonChild: true
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phantom: true
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UIWidget
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id: spacer
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width: 5
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anchors.left: creature.right
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anchors.top: creature.top
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&battleButtonChild: true
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phantom: true
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UIWidget
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id: skull
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height: 11
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anchors.left: spacer.right
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anchors.top: spacer.top
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&battleButtonChild: true
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phantom: true
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UIWidget
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id: emblem
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height: 11
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anchors.left: skull.right
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anchors.top: creature.top
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&battleButtonChild: true
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phantom: true
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LargerLabel
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id: label
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@ -42,8 +42,7 @@ BattleButton
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anchors.top: creature.top
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color: #888888
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margin-left: 2
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@onClick: Battle.onButtonClick(parent)
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&battleButtonChild: true
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phantom: true
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ProgressBar
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id: lifeBar
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@ -52,5 +51,4 @@ BattleButton
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anchors.right: parent.right
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anchors.top: label.bottom
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margin-top: 2
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@onClick: Battle.onButtonClick(parent)
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&battleButtonChild: true
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phantom: true
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