bind zoom hotkeys

master
Eduardo Bart 12 years ago
parent 3aacd9d43c
commit d10a68613b

@ -2,10 +2,9 @@
High priority TODO in order (before first public disclose)
multiline text edit
remove UIGame
move windows, navigate in containers
complete miniwindow (close, minimize, resize, move)
create and bind all game functions/events
create and bind all game events
player status icons (poison, etc)
load modules from zip files
display exit box when exiting from game
@ -68,9 +67,7 @@ remake spr/dat using OTML and image files
game/graphics window with options
do lua game event calls from Game instead from GameProtocol
auto walk
minimap window
login queue
questlog
edit texts

@ -203,7 +203,7 @@ KeyCodeDescs = {
[KeyLeftParen] = '(',
[KeyRightParen] = ')',
[KeyAsterisk] = '*',
[KeyPlus] = '+',
[KeyPlus] = 'Plus',
[KeyComma] = ',',
[KeyMinus] = '-',
[KeyPeriod] = '.',

@ -45,6 +45,8 @@ function GameInterface.init()
Keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Plus', function() gameMapPanel:zoomIn() end, gameRootPanel, 250)
Keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel, 250)
if g_game.isOnline() then
GameInterface.show()

@ -327,7 +327,6 @@ function Console.addTabText(text, speaktype, tab)
label:setText(text)
label:setColor(speaktype.color)
consoleTabBar:blinkTab(tab)
print 'yeah'
if panel:getChildCount() > 10 then
panel:removeChild(panel:getFirstChild())

Loading…
Cancel
Save