Ability to get buffer from inputmessage
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07e40afa3d
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@ -777,7 +777,7 @@ void Application::registerLuaFunctions()
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g_lua.registerClass<InputMessage>();
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g_lua.bindClassStaticFunction<InputMessage>("create", []{ return InputMessagePtr(new InputMessage); });
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g_lua.bindClassMemberFunction<InputMessage>("setBuffer", &InputMessage::setBuffer);
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g_lua.bindClassMemberFunction<InputMessage>("getBuffer", &InputMessage::getBuffer);
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g_lua.bindClassMemberFunction<InputMessage>("getBuffer", &InputMessage::getBuffer);
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g_lua.bindClassMemberFunction<InputMessage>("skipBytes", &InputMessage::skipBytes);
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g_lua.bindClassMemberFunction<InputMessage>("getU8", &InputMessage::getU8);
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g_lua.bindClassMemberFunction<InputMessage>("getU16", &InputMessage::getU16);
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@ -37,8 +37,8 @@ public:
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InputMessage();
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void setBuffer(const std::string& buffer);
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std::string getBuffer() { return std::string((char*)m_buffer + m_headerPos, m_messageSize); }
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void setBuffer(const std::string& buffer);
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std::string getBuffer() { return std::string((char*)m_buffer + m_headerPos, m_messageSize); }
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void skipBytes(uint16 bytes) { m_readPos += bytes; }
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void setReadPos(uint16 readPos) { m_readPos = readPos; }
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