organize TODO file

master
Eduardo Bart 13 years ago
parent 7206f7aad9
commit d25228fc1c

75
TODO

@ -1,41 +1,28 @@
modules managment interface
clean sprites cache periodically
== Core
a class for binding hotkeys
review directories loading search
load modules from zip packages
review directories search
left panel with dragging windows
console history
console text selection
console scrolling
scrollbar
a real working border and background property in otui
load state styles in order
grid layout
fix moving windows and tooltips conflicts
todo display otclient icon in window bar
remake otui styles states system
padding
break UILabel lines
find a way to add new widgets without focusing them
rename Game to g_game, etc
implement Console key binding
impl vertical sync, clipboard
modify COnnection::poll()
setOnClose
review and reenable some warnings
make lua/c++ logger more friendly
bind every global lua function in a static class
use metatable for lua classes
set special types for g_configs like lists/point/size
capture close application events in lua
create a class for reading binary files
handle corrupt errors in dat/spr
make lua/c++ logger more friendly
create image class
== Graphics
use CoordsBuffer in font
cache into framebuffers
implement glbuffer for CoordsBuffer
use indices in CoordsBuffer
cache renders into framebuffers
use hardware buffer
use indices
== Lua
make possible to bind non LuaObject derived classes on lua engine (for usage with Point,Rect,Color,Size)
bind every global lua function in a static classes
== Platform
implement fullscreen, maximize and minsize for win32
== UI
scrollbar
scrollable widgets
grid layout
move UICheckBox to lua
move UIWindow to lua
create UIMessageBox, UIToolTip and UIInputBox
@ -43,5 +30,25 @@ rework UI image style
class UIImage and UIText
add UI border
fix style inheretance using a style translator
find a way to add new widgets without focusing them
fix moving windows and tooltips conflicts
break UILabel lines
padding
review and make more error prone with more warnings
a real working border and background property in otui
== Client Modules
modules managment interface
restore Console key binding
console history, text selection, scrolling
== Client
clean sprites cache periodically
handle corrupt errors in dat/spr
create a shader manager
find a way to load map rendering styles
make possible to bind non LuaObject derived classes on lua engine (for usage with Point,Rect,Color,Size)
== Client Interface
implement left panel with dragging windows
complete miniwindow
add other icons on topmenu

@ -1,10 +1,8 @@
Client = {}
-- TODO: load and save configurations
function Client.init()
-- set default settings
local function setupWindow()
g_window.show()
g_window.setMinimumSize({ width = 550, height = 450 })
g_window.setMinimumSize({ width = 600, height = 480 })
-- initialize in fullscreen mode on mobile devices
if g_window.getPlatformType() == "X11-EGL" then
@ -29,9 +27,13 @@ function Client.init()
g_window.setTitle('OTClient')
g_window.setIcon(resolvepath('clienticon.png'))
end
function Client.init()
setupWindow()
if not g_sprites.isLoaded() or not g_thingsType.isLoaded() then
fatal("spr and dat files are not loaded, did you loaded them?")
fatal("spr and dat files are not loaded, are them missing?")
end
end

@ -47,7 +47,7 @@ local function tryLogin(charInfo, tries)
end
-- save last used character
g_configs.set('lastUsedCharacter', charInfo.characterName)
Settings.set('lastUsedCharacter', charInfo.characterName)
end
-- public functions
@ -74,7 +74,7 @@ function CharacterList.create(characters, premDays)
label.worldHost = worldHost
label.worldPort = worldIp
if i == 1 or g_configs.get('lastUsedCharacter') == characterName then
if i == 1 or Settings.get('lastUsedCharacter') == characterName then
focusLabel = label
end
end

@ -11,8 +11,8 @@ local function clearAccountFields()
enterGame:getChildById('accountNameLineEdit'):clearText()
enterGame:getChildById('accountPasswordLineEdit'):clearText()
enterGame:getChildById('accountNameLineEdit'):focus()
g_configs.set('account', nil)
g_configs.set('password', nil)
Settings.remove('account')
Settings.remove('password')
end
local function onError(protocol, error)
@ -30,9 +30,9 @@ end
local function onCharacterList(protocol, characters, premDays)
if enterGame:getChildById('rememberPasswordBox'):isChecked() then
g_configs.set('account', EnterGame.account)
g_configs.set('password', EnterGame.password)
g_configs.set('autologin', tostring(enterGame:getChildById('autoLoginBox'):isChecked()))
Settings.set('account', EnterGame.account)
Settings.set('password', EnterGame.password)
Settings.set('autologin', enterGame:getChildById('autoLoginBox'):isChecked())
else
clearAccountFields()
end
@ -40,9 +40,9 @@ local function onCharacterList(protocol, characters, premDays)
loadBox:destroy()
CharacterList.create(characters, premDays)
local lastMotdNumber = tonumber(g_configs.get("motd"))
local lastMotdNumber = Settings.getNumber("motd")
if motdNumber and motdNumber ~= lastMotdNumber then
g_configs.set("motd", motdNumber)
Settings.set("motd", motdNumber)
local motdBox = displayInfoBox("Message of the day", motdMessage)
motdBox.onOk = CharacterList.show
CharacterList.hide()
@ -53,11 +53,11 @@ end
function EnterGame.create()
enterGame = displayUI('entergame.otui')
local account = g_configs.get('account')
local password = g_configs.get('password')
local host = g_configs.get('host')
local port = tonumber(g_configs.get('port'))
local autologin = toboolean(g_configs.get('autologin'))
local account = Settings.get('account')
local password = Settings.get('password')
local host = Settings.get('host')
local port = tonumber(Settings.get('port'))
local autologin = toboolean(Settings.get('autologin'))
enterGame:getChildById('accountNameLineEdit'):setText(account)
enterGame:getChildById('accountPasswordLineEdit'):setText(password)
@ -93,8 +93,8 @@ function EnterGame.doLogin()
EnterGame.port = enterGame:getChildById('serverPortLineEdit'):getText()
EnterGame.hide()
g_configs.set('host', EnterGame.host)
g_configs.set('port', EnterGame.port)
Settings.set('host', EnterGame.host)
Settings.set('port', EnterGame.port)
local protocolLogin = ProtocolLogin.create()
protocolLogin.onError = onError

@ -51,7 +51,7 @@ OTMLDocumentPtr OTMLDocument::parse(std::istream& in, const std::string& source)
std::string OTMLDocument::emit()
{
return OTMLEmitter::emitNode(shared_from_this());
return OTMLEmitter::emitNode(shared_from_this()) + "\n";
}
bool OTMLDocument::save(const std::string& fileName)

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