Try to fix travis build

This commit is contained in:
Eduardo Bart 2013-01-16 12:42:06 -02:00
parent 4305b9e8f4
commit d2712fa218
5 changed files with 6 additions and 5 deletions

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@ -2,9 +2,9 @@ language: cpp
compiler:
- gcc
before_script:
- sudo apt-add-repository ppa:28msec/boost
- sudo apt-get update
- sudo apt-get install libboost1.50 libphysfs-dev libssl-dev liblua5.1-dev libglew1.6-dev libvorbis-dev libopenal-dev libz-dev
- sudo apt-add-repository ppa:28msec/boost -y
- sudo apt-get update -y
- sudo apt-get install libboost1.50 libphysfs-dev libssl-dev liblua5.1-dev libglew1.6-dev libvorbis-dev libopenal-dev libz-dev -y
script: |
cmake . -DCMAKE_BUILD_TYPE=Release
make

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@ -228,6 +228,7 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_game", "getClientVersion", &Game::getClientVersion, &g_game);
g_lua.bindSingletonFunction("g_game", "setClientVersion", &Game::setClientVersion, &g_game);
g_lua.bindSingletonFunction("g_game", "setUpdaterSignature", &Game::setUpdaterSignature, &g_game);
g_lua.bindSingletonFunction("g_game", "getUpdaterSignature", &Game::getUpdaterSignature, &g_game);
g_lua.bindSingletonFunction("g_game", "setCustomOs", &Game::setCustomOs, &g_game);
g_lua.bindSingletonFunction("g_game", "getOs", &Game::getOs, &g_game);
g_lua.bindSingletonFunction("g_game", "getCharacterName", &Game::getCharacterName, &g_game);

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@ -180,7 +180,7 @@ else()
endif()
set(Boost_USE_MULTITHREADED ON)
set(Boost_USE_STATIC_LIBS ${USE_STATIC_LIBS})
find_package(Boost 1.50.0 COMPONENTS ${REQUIRED_BOOST_COMPONENTS} REQUIRED)
find_package(Boost 1.48.0 COMPONENTS ${REQUIRED_BOOST_COMPONENTS} REQUIRED)
#find lua
if(LUAJIT)

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@ -26,7 +26,6 @@
#include "declarations.h"
#include <framework/util/databuffer.h>
#include <client/position.h>
#include <boost/concept_check.hpp>
enum {
BINARYTREE_ESCAPE_CHAR = 0xFD,

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@ -206,6 +206,7 @@ void GraphicalApplication::poll()
// poll window input events
g_window.poll();
g_particles.update();
g_textures.poll();
Application::poll();
}