use C++0x, change prerequisites headers

This commit is contained in:
Eduardo Bart 2011-04-02 18:02:39 -03:00
parent 7ef92bb0ac
commit d29b139321
10 changed files with 26 additions and 28 deletions

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@ -14,8 +14,8 @@ Fonts::~Fonts()
bool Fonts::load() bool Fonts::load()
{ {
std::list<std::string> files = g_resources.getDirectoryFiles("fonts"); std::list<std::string> files = g_resources.getDirectoryFiles("fonts");
foreach(const std::string& file, files) { for(auto it = files.begin(); it != files.end(); ++it) {
notice("File: %s", file.c_str()); notice("File: %s", (*it).c_str());
} }
return true; return true;

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@ -25,6 +25,10 @@
#include "platform.h" #include "platform.h"
#include "graphics.h" #include "graphics.h"
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
PFNGLGENFRAMEBUFFERSPROC oglGenFramebuffers = 0; PFNGLGENFRAMEBUFFERSPROC oglGenFramebuffers = 0;
PFNGLBINDFRAMEBUFFERPROC oglBindFramebuffer = 0; PFNGLBINDFRAMEBUFFERPROC oglBindFramebuffer = 0;
PFNGLFRAMEBUFFERTEXTURE2DPROC oglFramebufferTexture2D = 0; PFNGLFRAMEBUFFERTEXTURE2DPROC oglFramebufferTexture2D = 0;

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@ -43,8 +43,8 @@ public:
void draw(int x, int y, int width, int height); void draw(int x, int y, int width, int height);
private: private:
GLuint m_fboTexture; unsigned int m_fboTexture;
GLuint m_fbo; unsigned int m_fbo;
bool m_fallbackOldImp; bool m_fallbackOldImp;
int m_width; int m_width;
int m_height; int m_height;

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@ -26,6 +26,10 @@
#include "logger.h" #include "logger.h"
#include "texture.h" #include "texture.h"
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
Graphics g_graphics; Graphics g_graphics;
Graphics::Graphics() Graphics::Graphics()

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@ -27,12 +27,10 @@
// easy typing // easy typing
#include <stdint.h> #include <stdint.h>
typedef unsigned char uchar; typedef unsigned char uchar;
typedef unsigned short ushort; typedef unsigned short ushort;
typedef unsigned int uint; typedef unsigned int uint;
typedef unsigned long ulong; typedef unsigned long ulong;
typedef uint32_t uint32; typedef uint32_t uint32;
typedef uint16_t uint16; typedef uint16_t uint16;
typedef uint8_t uint8; typedef uint8_t uint8;
@ -60,30 +58,16 @@ typedef int8_t int8;
#include <map> #include <map>
#include <string> #include <string>
#include <list> #include <list>
#include <tr1/cinttypes> #include <memory>
// additional string algorithms // boost utilities
#include <boost/algorithm/string.hpp> #include <boost/algorithm/string.hpp>
// easy casting
#include <boost/lexical_cast.hpp> #include <boost/lexical_cast.hpp>
// smart pointers
#include <boost/smart_ptr.hpp>
// foreach
#include <boost/foreach.hpp>
#define foreach BOOST_FOREACH
// GL stuff
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
// internal logger // internal logger
#include "logger.h" #include "logger.h"
// additional utilities // additional utilities
#include "util.h" #include "util.h"
#endif // PREREQUISITES_H #endif // PREREQUISITES_H

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@ -24,6 +24,9 @@
#include "texture.h" #include "texture.h"
#include <GL/gl.h>
#include <GL/glext.h>
Texture::Texture(int width, int height, int components, unsigned char *pixels) Texture::Texture(int width, int height, int components, unsigned char *pixels)
{ {
m_size.setWidth(width); m_size.setWidth(width);

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@ -41,13 +41,13 @@ public:
void enableBilinearFilter(); void enableBilinearFilter();
const Size& getSize() const { return m_size; } const Size& getSize() const { return m_size; }
GLuint getTextureId() const { return m_textureId; } unsigned int getTextureId() const { return m_textureId; }
private: private:
GLuint m_textureId; unsigned int m_textureId;
Size m_size; Size m_size;
}; };
typedef boost::shared_ptr<Texture> TexturePtr; typedef std::shared_ptr<Texture> TexturePtr;
#endif // TEXTURE_H #endif // TEXTURE_H

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@ -28,7 +28,7 @@
#include "prerequisites.h" #include "prerequisites.h"
#include "texture.h" #include "texture.h"
typedef boost::weak_ptr<Texture> TextureWeakPtr; typedef std::weak_ptr<Texture> TextureWeakPtr;
class TextureManager class TextureManager
{ {

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@ -28,6 +28,9 @@
#include <physfs.h> #include <physfs.h>
#include <windows.h> #include <windows.h>
#include <GL/gl.h>
#include <GL/glext.h>
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
struct Win32PlatformPrivate { struct Win32PlatformPrivate {

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@ -108,7 +108,7 @@ int main(int argc, const char *argv[])
// state scope // state scope
{ {
boost::scoped_ptr<MenuState> menuState(new MenuState); std::unique_ptr<MenuState> menuState(new MenuState);
g_engine.changeState(menuState.get()); g_engine.changeState(menuState.get());
Platform::showWindow(); Platform::showWindow();