use C++0x, change prerequisites headers
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@ -14,8 +14,8 @@ Fonts::~Fonts()
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bool Fonts::load()
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{
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std::list<std::string> files = g_resources.getDirectoryFiles("fonts");
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foreach(const std::string& file, files) {
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notice("File: %s", file.c_str());
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for(auto it = files.begin(); it != files.end(); ++it) {
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notice("File: %s", (*it).c_str());
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}
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return true;
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@ -25,6 +25,10 @@
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#include "platform.h"
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#include "graphics.h"
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <GL/glext.h>
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PFNGLGENFRAMEBUFFERSPROC oglGenFramebuffers = 0;
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PFNGLBINDFRAMEBUFFERPROC oglBindFramebuffer = 0;
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PFNGLFRAMEBUFFERTEXTURE2DPROC oglFramebufferTexture2D = 0;
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@ -43,8 +43,8 @@ public:
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void draw(int x, int y, int width, int height);
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private:
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GLuint m_fboTexture;
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GLuint m_fbo;
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unsigned int m_fboTexture;
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unsigned int m_fbo;
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bool m_fallbackOldImp;
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int m_width;
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int m_height;
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@ -26,6 +26,10 @@
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#include "logger.h"
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#include "texture.h"
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <GL/glext.h>
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Graphics g_graphics;
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Graphics::Graphics()
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@ -27,12 +27,10 @@
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// easy typing
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#include <stdint.h>
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typedef unsigned char uchar;
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typedef unsigned short ushort;
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typedef unsigned int uint;
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typedef unsigned long ulong;
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typedef uint32_t uint32;
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typedef uint16_t uint16;
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typedef uint8_t uint8;
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@ -60,26 +58,12 @@ typedef int8_t int8;
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#include <map>
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#include <string>
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#include <list>
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#include <tr1/cinttypes>
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#include <memory>
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// additional string algorithms
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// boost utilities
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#include <boost/algorithm/string.hpp>
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// easy casting
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#include <boost/lexical_cast.hpp>
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// smart pointers
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#include <boost/smart_ptr.hpp>
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// foreach
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#include <boost/foreach.hpp>
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#define foreach BOOST_FOREACH
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// GL stuff
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <GL/glext.h>
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// internal logger
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#include "logger.h"
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@ -24,6 +24,9 @@
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#include "texture.h"
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#include <GL/gl.h>
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#include <GL/glext.h>
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Texture::Texture(int width, int height, int components, unsigned char *pixels)
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{
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m_size.setWidth(width);
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@ -41,13 +41,13 @@ public:
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void enableBilinearFilter();
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const Size& getSize() const { return m_size; }
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GLuint getTextureId() const { return m_textureId; }
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unsigned int getTextureId() const { return m_textureId; }
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private:
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GLuint m_textureId;
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unsigned int m_textureId;
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Size m_size;
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};
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typedef boost::shared_ptr<Texture> TexturePtr;
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typedef std::shared_ptr<Texture> TexturePtr;
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#endif // TEXTURE_H
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@ -28,7 +28,7 @@
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#include "prerequisites.h"
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#include "texture.h"
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typedef boost::weak_ptr<Texture> TextureWeakPtr;
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typedef std::weak_ptr<Texture> TextureWeakPtr;
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class TextureManager
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{
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@ -28,6 +28,9 @@
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#include <physfs.h>
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#include <windows.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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struct Win32PlatformPrivate {
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@ -108,7 +108,7 @@ int main(int argc, const char *argv[])
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// state scope
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{
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boost::scoped_ptr<MenuState> menuState(new MenuState);
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std::unique_ptr<MenuState> menuState(new MenuState);
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g_engine.changeState(menuState.get());
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Platform::showWindow();
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