More modules fixes

master
Eduardo Bart 12 years ago
parent 5f1e58c138
commit d2b85bdba8

@ -18,8 +18,8 @@ currentHotkeysList = nil
hotkeyLabelSelectedOnList = nil
currentItemPreview = nil
itemWidget = nil
addHotkey = nil
removeHotkey = nil
addHotkeyButton = nil
removeHotkeyButton = nil
hotkeyText = nil
hotKeyTextLabel = nil
sendAutomatically = nil
@ -43,8 +43,8 @@ function init()
currentHotkeysList = hotkeysWindow:getChildById('currentHotkeys')
currentItemPreview = hotkeysWindow:getChildById('itemPreview')
addHotkey = hotkeysWindow:getChildById('addHotkey')
removeHotkey = hotkeysWindow:getChildById('removeHotkey')
addHotkeyButton = hotkeysWindow:getChildById('addHotkeyButton')
removeHotkeyButton = hotkeysWindow:getChildById('removeHotkeyButton')
hotkeyText = hotkeysWindow:getChildById('hotkeyText')
hotKeyTextLabel = hotkeysWindow:getChildById('hotKeyTextLabel')
sendAutomatically = hotkeysWindow:getChildById('sendAutomatically')
@ -164,7 +164,7 @@ function onChooseItemMouseRelease(self, mousePosition, mouseButton)
hotkeyLabelSelectedOnList.itemId = item:getId()
changeUseType(HOTKEY_MANAGER_USEONSELF)
checkSelectedHotkey(hotkeyLabelSelectedOnList)
HotkeysManager:show()
show()
end
g_mouse.restoreCursor()
@ -182,7 +182,7 @@ function startChooseItem()
mouseGrabberWidget:grabMouse()
g_mouse.setTargetCursor()
HotkeysManager:hide()
hide()
end
function clearObject()
@ -314,7 +314,7 @@ function checkSelectedHotkey(focused)
hotkeyLabelSelectedOnList = focused
if hotkeyLabelSelectedOnList ~= nil then
removeHotkey:enable()
removeHotkeyButton:enable()
if hotkeyLabelSelectedOnList.itemId == nil then
hotkeyText:enable()
@ -347,7 +347,7 @@ function checkSelectedHotkey(focused)
changeUseType(hotkeyLabelSelectedOnList.useType)
else
hotkeyText:clearText()
removeHotkey:disable()
removeHotkeyButton:disable()
hotkeyText:disable()
sendAutomatically:disable()
sendAutomatically:setChecked(false)

@ -13,8 +13,8 @@ MainWindow
!text: tr('Hotkeys')
size: 340 460
@onEnter: hide()
@onEscape: hide()
@onEnter: modules.game_hotkeys.hide()
@onEscape: modules.game_hotkeys.hide()
Label
id: currentHotkeysLabel
@ -50,23 +50,23 @@ MainWindow
margin-top: 10
Button
id: addHotkey
id: addHotkeyButton
!text: tr('Add')
width: 64
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 2
@onClick: addHotkey()
@onClick: modules.game_hotkeys.addHotkey()
Button
id: removeHotkey
id: removeHotkeyButton
!text: tr('Remove')
width: 64
enabled: false
anchors.left: prev.right
anchors.top: prev.top
margin-left: 10
@onClick: removeHotkey()
@onClick: modules.game_hotkeys.removeHotkey()
Label
id: hotKeyTextLabel
@ -84,7 +84,7 @@ MainWindow
anchors.right: parent.right
anchors.top: prev.bottom
margin-bottom: 2
@onTextChange: onHotkeyTextChange(self:getId(), self:getText())
@onTextChange: modules.game_hotkeys.onHotkeyTextChange(self:getId(), self:getText())
CheckBox
id: sendAutomatically
@ -94,7 +94,7 @@ MainWindow
anchors.top: prev.bottom
enabled:false
margin-top: 10
@onCheckChange: setSendAutomatically(self:isChecked())
@onCheckChange: modules.game_hotkeys.setSendAutomatically(self:isChecked())
Item
id: itemPreview
@ -111,7 +111,7 @@ MainWindow
anchors.left: prev.right
anchors.top: prev.top
margin-left: 10
@onClick: startChooseItem()
@onClick: modules.game_hotkeys.startChooseItem()
Button
id: clearObjectButton
@ -122,7 +122,7 @@ MainWindow
anchors.right: prev.right
anchors.top: prev.bottom
margin-top: 2
@onClick: clearObject()
@onClick: modules.game_hotkeys.clearObject()
ButtonBox
id: useOnSelf
@ -134,7 +134,7 @@ MainWindow
anchors.top: selectObjectButton.top
checked: false
margin-left: 10
@onCheckChange: changeUseType(HOTKEY_MANAGER_USEONSELF, self:isChecked())
@onCheckChange: modules.game_hotkeys.changeUseType(HOTKEY_MANAGER_USEONSELF, self:isChecked())
ButtonBox
id: useOnTarget
@ -146,7 +146,7 @@ MainWindow
anchors.top: prev.bottom
checked: false
margin-top: 2
@onCheckChange: changeUseType(HOTKEY_MANAGER_USEONTARGET, self:isChecked())
@onCheckChange: modules.game_hotkeys.changeUseType(HOTKEY_MANAGER_USEONTARGET, self:isChecked())
ButtonBox
id: useWith
@ -158,11 +158,11 @@ MainWindow
anchors.top: prev.bottom
checked: false
margin-top: 2
@onCheckChange: changeUseType(HOTKEY_MANAGER_USEWITH, self:isChecked())
@onCheckChange: modules.game_hotkeys.changeUseType(HOTKEY_MANAGER_USEWITH, self:isChecked())
Button
!text: tr('Close')
width: 64
anchors.right: parent.right
anchors.bottom: parent.bottom
@onClick: hide()
@onClick: modules.game_hotkeys.hide()

@ -12,8 +12,8 @@ MessageSettings = {
}
MessageTypes = {
[MessageModes.MonsterSay] = MessageSettings.orange,
[MessageModes.MonsterYell] = MessageSettings.orange,
[MessageModes.MonsterSay] = MessageSettings.consoleOrange,
[MessageModes.MonsterYell] = MessageSettings.consoleOrange,
[MessageModes.Failure] = MessageSettings.statusSmall,
[MessageModes.Login] = MessageSettings.bottomWhite,
[MessageModes.Game] = MessageSettings.centerWhite,
@ -31,7 +31,6 @@ messagesPanel = nil
function init()
connect(g_game, 'onTextMessage', displayMessage)
connect(g_game, 'onPrivateTalk', onPrivateTalk)
connect(g_game, 'onGameEnd', clearMessages)
messagesPanel = g_ui.loadUI('textmessage.otui', modules.game_interface.getRootPanel())
end

@ -1,8 +1,8 @@
MainWindow
size: 256 128
!text: tr('Add to VIP list')
@onEnter: addVip()
@onEscape: destroyAddWindow()
@onEnter: modules.game_viplist.addVip()
@onEscape: modules.game_viplist.destroyAddWindow()
Label
!text: tr('Please enter a character name:')
@ -29,11 +29,11 @@ MainWindow
anchors.right: next.left
anchors.bottom: parent.bottom
margin-right: 10
@onClick: addVip()
@onClick: modules.game_viplist.addVip()
Button
!text: tr('Cancel')
width: 64
anchors.right: parent.right
anchors.bottom: parent.bottom
@onClick: destroyAddWindow()
@onClick: modules.game_viplist.destroyAddWindow()

@ -11,6 +11,7 @@ function init()
g_keyboard.bindKeyDown('Ctrl+P', toggle)
vipWindow = g_ui.loadUI('viplist.otui', modules.game_interface.getRightPanel())
vipWindow.onClose = onMiniWindowClose
vipButton = TopMenu.addRightGameToggleButton('vipListButton', tr('VIP list') .. ' (Ctrl+P)', 'viplist.png', toggle)
vipButton:setOn(true)
@ -71,6 +72,7 @@ function onAddVip(id, name, online)
local vipList = vipWindow:getChildById('contentsPanel')
local label = g_ui.createWidget('VipListLabel')
label.onMousePress = onVipListLabelMousePress
label:setId('vip' .. id)
label:setText(name)

@ -1,17 +1,15 @@
VipListLabel < GameLabel
font: verdana-11px-monochrome
phantom: false
&onMousePress: onVipListLabelMousePress
MiniWindow
id: vipWindow
!text: tr('VIP List')
height: 100
icon: viplist.png
@onClose: onMiniWindowClose()
&save: true
MiniWindowContents
layout: verticalBox
anchors.fill: parent
&onMousePress: onVipListMousePress
@onMousePress: onVipListMousePress()

@ -39,6 +39,12 @@ bool Module::load()
return true;
try {
// add to package.loaded
g_lua.getGlobalField("package", "loaded");
g_lua.getRef(m_sandboxEnv);
g_lua.setField(m_name);
g_lua.pop();
for(const std::string& depName : m_dependencies) {
ModulePtr dep = g_modules.getModule(depName);
if(!dep)
@ -70,15 +76,15 @@ bool Module::load()
if(m_sandboxed)
g_lua.resetGlobalEnvironment();
// add to package.loaded
m_loaded = true;
g_logger.debug(stdext::format("Loaded module '%s'", m_name));
} catch(stdext::exception& e) {
// remove from package.loaded
g_lua.getGlobalField("package", "loaded");
g_lua.getRef(m_sandboxEnv);
g_lua.pushNil();
g_lua.setField(m_name);
g_lua.pop();
m_loaded = true;
g_logger.debug(stdext::format("Loaded module '%s'", m_name));
} catch(stdext::exception& e) {
if(m_sandboxed)
g_lua.resetGlobalEnvironment();
g_logger.error(stdext::format("Unable to load module '%s': %s", m_name, e.what()));

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