More modules fixes
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@ -18,8 +18,8 @@ currentHotkeysList = nil
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hotkeyLabelSelectedOnList = nil
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currentItemPreview = nil
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itemWidget = nil
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addHotkey = nil
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removeHotkey = nil
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addHotkeyButton = nil
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removeHotkeyButton = nil
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hotkeyText = nil
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hotKeyTextLabel = nil
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sendAutomatically = nil
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@ -43,8 +43,8 @@ function init()
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currentHotkeysList = hotkeysWindow:getChildById('currentHotkeys')
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currentItemPreview = hotkeysWindow:getChildById('itemPreview')
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addHotkey = hotkeysWindow:getChildById('addHotkey')
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removeHotkey = hotkeysWindow:getChildById('removeHotkey')
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addHotkeyButton = hotkeysWindow:getChildById('addHotkeyButton')
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removeHotkeyButton = hotkeysWindow:getChildById('removeHotkeyButton')
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hotkeyText = hotkeysWindow:getChildById('hotkeyText')
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hotKeyTextLabel = hotkeysWindow:getChildById('hotKeyTextLabel')
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sendAutomatically = hotkeysWindow:getChildById('sendAutomatically')
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@ -164,7 +164,7 @@ function onChooseItemMouseRelease(self, mousePosition, mouseButton)
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hotkeyLabelSelectedOnList.itemId = item:getId()
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changeUseType(HOTKEY_MANAGER_USEONSELF)
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checkSelectedHotkey(hotkeyLabelSelectedOnList)
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HotkeysManager:show()
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show()
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end
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g_mouse.restoreCursor()
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@ -182,7 +182,7 @@ function startChooseItem()
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mouseGrabberWidget:grabMouse()
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g_mouse.setTargetCursor()
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HotkeysManager:hide()
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hide()
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end
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function clearObject()
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@ -314,7 +314,7 @@ function checkSelectedHotkey(focused)
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hotkeyLabelSelectedOnList = focused
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if hotkeyLabelSelectedOnList ~= nil then
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removeHotkey:enable()
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removeHotkeyButton:enable()
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if hotkeyLabelSelectedOnList.itemId == nil then
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hotkeyText:enable()
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@ -347,7 +347,7 @@ function checkSelectedHotkey(focused)
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changeUseType(hotkeyLabelSelectedOnList.useType)
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else
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hotkeyText:clearText()
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removeHotkey:disable()
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removeHotkeyButton:disable()
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hotkeyText:disable()
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sendAutomatically:disable()
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sendAutomatically:setChecked(false)
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@ -13,8 +13,8 @@ MainWindow
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!text: tr('Hotkeys')
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size: 340 460
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@onEnter: hide()
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@onEscape: hide()
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@onEnter: modules.game_hotkeys.hide()
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@onEscape: modules.game_hotkeys.hide()
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Label
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id: currentHotkeysLabel
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@ -50,23 +50,23 @@ MainWindow
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margin-top: 10
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Button
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id: addHotkey
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id: addHotkeyButton
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!text: tr('Add')
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width: 64
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anchors.left: parent.left
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anchors.top: prev.bottom
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margin-top: 2
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@onClick: addHotkey()
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@onClick: modules.game_hotkeys.addHotkey()
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Button
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id: removeHotkey
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id: removeHotkeyButton
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!text: tr('Remove')
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width: 64
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enabled: false
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anchors.left: prev.right
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anchors.top: prev.top
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margin-left: 10
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@onClick: removeHotkey()
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@onClick: modules.game_hotkeys.removeHotkey()
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Label
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id: hotKeyTextLabel
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@ -84,7 +84,7 @@ MainWindow
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-bottom: 2
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@onTextChange: onHotkeyTextChange(self:getId(), self:getText())
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@onTextChange: modules.game_hotkeys.onHotkeyTextChange(self:getId(), self:getText())
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CheckBox
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id: sendAutomatically
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@ -94,7 +94,7 @@ MainWindow
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anchors.top: prev.bottom
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enabled:false
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margin-top: 10
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@onCheckChange: setSendAutomatically(self:isChecked())
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@onCheckChange: modules.game_hotkeys.setSendAutomatically(self:isChecked())
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Item
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id: itemPreview
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@ -111,7 +111,7 @@ MainWindow
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anchors.left: prev.right
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anchors.top: prev.top
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margin-left: 10
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@onClick: startChooseItem()
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@onClick: modules.game_hotkeys.startChooseItem()
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Button
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id: clearObjectButton
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@ -122,7 +122,7 @@ MainWindow
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anchors.right: prev.right
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anchors.top: prev.bottom
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margin-top: 2
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@onClick: clearObject()
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@onClick: modules.game_hotkeys.clearObject()
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ButtonBox
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id: useOnSelf
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@ -134,7 +134,7 @@ MainWindow
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anchors.top: selectObjectButton.top
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checked: false
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margin-left: 10
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@onCheckChange: changeUseType(HOTKEY_MANAGER_USEONSELF, self:isChecked())
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@onCheckChange: modules.game_hotkeys.changeUseType(HOTKEY_MANAGER_USEONSELF, self:isChecked())
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ButtonBox
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id: useOnTarget
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@ -146,7 +146,7 @@ MainWindow
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anchors.top: prev.bottom
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checked: false
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margin-top: 2
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@onCheckChange: changeUseType(HOTKEY_MANAGER_USEONTARGET, self:isChecked())
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@onCheckChange: modules.game_hotkeys.changeUseType(HOTKEY_MANAGER_USEONTARGET, self:isChecked())
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ButtonBox
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id: useWith
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@ -158,11 +158,11 @@ MainWindow
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anchors.top: prev.bottom
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checked: false
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margin-top: 2
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@onCheckChange: changeUseType(HOTKEY_MANAGER_USEWITH, self:isChecked())
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@onCheckChange: modules.game_hotkeys.changeUseType(HOTKEY_MANAGER_USEWITH, self:isChecked())
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Button
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!text: tr('Close')
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width: 64
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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@onClick: hide()
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@onClick: modules.game_hotkeys.hide()
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@ -12,8 +12,8 @@ MessageSettings = {
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}
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MessageTypes = {
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[MessageModes.MonsterSay] = MessageSettings.orange,
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[MessageModes.MonsterYell] = MessageSettings.orange,
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[MessageModes.MonsterSay] = MessageSettings.consoleOrange,
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[MessageModes.MonsterYell] = MessageSettings.consoleOrange,
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[MessageModes.Failure] = MessageSettings.statusSmall,
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[MessageModes.Login] = MessageSettings.bottomWhite,
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[MessageModes.Game] = MessageSettings.centerWhite,
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@ -31,7 +31,6 @@ messagesPanel = nil
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function init()
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connect(g_game, 'onTextMessage', displayMessage)
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connect(g_game, 'onPrivateTalk', onPrivateTalk)
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connect(g_game, 'onGameEnd', clearMessages)
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messagesPanel = g_ui.loadUI('textmessage.otui', modules.game_interface.getRootPanel())
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end
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@ -1,8 +1,8 @@
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MainWindow
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size: 256 128
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!text: tr('Add to VIP list')
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@onEnter: addVip()
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@onEscape: destroyAddWindow()
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@onEnter: modules.game_viplist.addVip()
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@onEscape: modules.game_viplist.destroyAddWindow()
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Label
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!text: tr('Please enter a character name:')
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@ -29,11 +29,11 @@ MainWindow
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anchors.right: next.left
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anchors.bottom: parent.bottom
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margin-right: 10
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@onClick: addVip()
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@onClick: modules.game_viplist.addVip()
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Button
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!text: tr('Cancel')
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width: 64
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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@onClick: destroyAddWindow()
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@onClick: modules.game_viplist.destroyAddWindow()
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@ -11,6 +11,7 @@ function init()
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g_keyboard.bindKeyDown('Ctrl+P', toggle)
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vipWindow = g_ui.loadUI('viplist.otui', modules.game_interface.getRightPanel())
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vipWindow.onClose = onMiniWindowClose
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vipButton = TopMenu.addRightGameToggleButton('vipListButton', tr('VIP list') .. ' (Ctrl+P)', 'viplist.png', toggle)
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vipButton:setOn(true)
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@ -71,6 +72,7 @@ function onAddVip(id, name, online)
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local vipList = vipWindow:getChildById('contentsPanel')
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local label = g_ui.createWidget('VipListLabel')
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label.onMousePress = onVipListLabelMousePress
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label:setId('vip' .. id)
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label:setText(name)
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@ -1,17 +1,15 @@
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VipListLabel < GameLabel
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font: verdana-11px-monochrome
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phantom: false
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&onMousePress: onVipListLabelMousePress
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MiniWindow
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id: vipWindow
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!text: tr('VIP List')
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height: 100
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icon: viplist.png
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@onClose: onMiniWindowClose()
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&save: true
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MiniWindowContents
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layout: verticalBox
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anchors.fill: parent
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&onMousePress: onVipListMousePress
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@onMousePress: onVipListMousePress()
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@ -39,6 +39,12 @@ bool Module::load()
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return true;
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try {
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// add to package.loaded
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g_lua.getGlobalField("package", "loaded");
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g_lua.getRef(m_sandboxEnv);
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g_lua.setField(m_name);
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g_lua.pop();
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for(const std::string& depName : m_dependencies) {
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ModulePtr dep = g_modules.getModule(depName);
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if(!dep)
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@ -70,15 +76,15 @@ bool Module::load()
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if(m_sandboxed)
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g_lua.resetGlobalEnvironment();
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// add to package.loaded
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g_lua.getGlobalField("package", "loaded");
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g_lua.getRef(m_sandboxEnv);
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g_lua.setField(m_name);
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g_lua.pop();
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m_loaded = true;
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g_logger.debug(stdext::format("Loaded module '%s'", m_name));
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} catch(stdext::exception& e) {
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// remove from package.loaded
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g_lua.getGlobalField("package", "loaded");
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g_lua.pushNil();
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g_lua.setField(m_name);
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g_lua.pop();
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if(m_sandboxed)
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g_lua.resetGlobalEnvironment();
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g_logger.error(stdext::format("Unable to load module '%s': %s", m_name, e.what()));
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