remove walk updates from render loop to fix some issues and have better performance
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63652bd3a3
commit
d2c3e554dc
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@ -29,6 +29,7 @@
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#include <framework/platform/platform.h>
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#include <framework/platform/platform.h>
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#include <framework/graphics/graphics.h>
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#include <framework/graphics/graphics.h>
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#include <framework/core/eventdispatcher.h>
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Creature::Creature() : Thing()
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Creature::Creature() : Thing()
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@ -45,8 +46,10 @@ Creature::Creature() : Thing()
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void Creature::draw(int x, int y)
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void Creature::draw(int x, int y)
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{
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{
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x += m_walkOffsetX;
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if(m_walking) {
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y += m_walkOffsetY;
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x += m_walkOffsetX;
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y += m_walkOffsetY;
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}
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const ThingType& type = getType();
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const ThingType& type = getType();
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@ -86,42 +89,6 @@ void Creature::draw(int x, int y)
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g_graphics.bindColor(Fw::white);
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g_graphics.bindColor(Fw::white);
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}
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}
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}
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}
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// Update animation and position
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if(m_walking && type.animationPhases > 1) {
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int elapsedTicks = g_platform.getTicks() - m_walkStartTicks;
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int totalPixelsWalked = std::min((int)std::round(elapsedTicks / m_walkTimePerPixel), 32);
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if(m_inverseWalking) {
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if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest)
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m_walkOffsetY = 32 - totalPixelsWalked;
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else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest)
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m_walkOffsetY = totalPixelsWalked - 32;
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if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
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m_walkOffsetX = totalPixelsWalked - 32;
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else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
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m_walkOffsetX = 32 - totalPixelsWalked;
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if(m_walkOffsetX == 0 && m_walkOffsetY == 0)
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cancelWalk(m_direction);
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}
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else {
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if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest)
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m_walkOffsetY = -totalPixelsWalked;
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else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest)
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m_walkOffsetY = totalPixelsWalked;
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if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
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m_walkOffsetX = totalPixelsWalked;
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else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
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m_walkOffsetX = -totalPixelsWalked;
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}
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int totalWalkTileTicks = (int)m_walkTimePerPixel*32;
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m_animation = (g_platform.getTicks() % totalWalkTileTicks) / (totalWalkTileTicks / (type.animationPhases - 1)) + 1;
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} else
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m_animation = 0;
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}
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}
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void Creature::drawInformation(int x, int y, bool useGray, const Rect& rect)
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void Creature::drawInformation(int x, int y, bool useGray, const Rect& rect)
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@ -225,6 +192,9 @@ void Creature::walk(const Position& position, bool inverse)
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else { // Teleport
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else { // Teleport
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// we teleported, dont walk or change direction
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// we teleported, dont walk or change direction
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m_walking = false;
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m_walking = false;
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m_walkOffsetX = 0;
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m_walkOffsetY = 0;
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m_animation = 0;
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}
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}
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if(!m_inverseWalking) {
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if(!m_inverseWalking) {
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@ -257,12 +227,57 @@ void Creature::walk(const Position& position, bool inverse)
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m_walkTimePerPixel = walkTime / 32.0;
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m_walkTimePerPixel = walkTime / 32.0;
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if(!sameWalk)
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if(!sameWalk)
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m_walkStartTicks = g_platform.getTicks();
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m_walkStartTicks = g_platform.getTicks();
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g_dispatcher.scheduleEvent(std::bind(&Creature::updateWalk, asCreature()), m_walkTimePerPixel);
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}
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}
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void Creature::updateWalk()
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{
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const ThingType& type = getType();
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if(m_walking) {
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int elapsedTicks = g_platform.getTicks() - m_walkStartTicks;
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int totalPixelsWalked = std::min((int)std::round(elapsedTicks / m_walkTimePerPixel), 32);
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if(m_inverseWalking) {
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if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest)
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m_walkOffsetY = 32 - totalPixelsWalked;
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else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest)
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m_walkOffsetY = totalPixelsWalked - 32;
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if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
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m_walkOffsetX = totalPixelsWalked - 32;
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else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
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m_walkOffsetX = 32 - totalPixelsWalked;
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if(m_walkOffsetX == 0 && m_walkOffsetY == 0)
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cancelWalk(m_direction);
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}
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else {
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if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest)
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m_walkOffsetY = -totalPixelsWalked;
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else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest)
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m_walkOffsetY = totalPixelsWalked;
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if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
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m_walkOffsetX = totalPixelsWalked;
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else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
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m_walkOffsetX = -totalPixelsWalked;
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}
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int totalWalkTileTicks = (int)m_walkTimePerPixel*32;
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m_animation = (g_platform.getTicks() % totalWalkTileTicks) / (totalWalkTileTicks / (type.animationPhases - 1)) + 1;
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g_dispatcher.scheduleEvent(std::bind(&Creature::updateWalk, asCreature()), m_walkTimePerPixel);
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if(totalPixelsWalked == 32)
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cancelWalk(m_direction);
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}
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}
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}
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}
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void Creature::cancelWalk(Otc::Direction direction)
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void Creature::cancelWalk(Otc::Direction direction)
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{
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{
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m_walking = false;
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m_walking = false;
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m_walkStartTicks = 0;
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m_walkOffsetX = 0;
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m_walkOffsetX = 0;
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m_walkOffsetY = 0;
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m_walkOffsetY = 0;
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m_animation = 0;
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m_animation = 0;
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@ -80,6 +80,8 @@ public:
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CreaturePtr asCreature() { return std::static_pointer_cast<Creature>(shared_from_this()); }
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CreaturePtr asCreature() { return std::static_pointer_cast<Creature>(shared_from_this()); }
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protected:
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protected:
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void updateWalk();
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std::string m_name;
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std::string m_name;
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uint8 m_healthPercent;
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uint8 m_healthPercent;
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Otc::Direction m_direction;
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Otc::Direction m_direction;
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