Partial support for protocol 1020 and minimize lag
I am able to login in global Tibia however there are game protocol errors * there is a new opcode 167, which I dont know what it is * there are changes in opcode 147 which handles text messages that I don't know too Connection writing was optimized, playing "lag" should improve by 10ms, and improve much more in systems with low fps
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@ -172,7 +172,7 @@ CIPSOFT_RSA = "1321277432058722840622950990822933849527763264961655079678763618"
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"88792221429527047321331896351555606801473202394175817"
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-- set to the latest Tibia.pic signature to make otclient compatible with official tibia
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PIC_SIGNATURE = 0x50a6469d
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PIC_SIGNATURE = 0x52131b61
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OsTypes = {
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Linux = 1,
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@ -52,7 +52,7 @@ function g_game.getSupportedClients()
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854, 860, 861, 862, 870, 910, 940,
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944, 953, 954, 960, 961, 963, 970,
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980, 981, 982, 983, 984, 985, 986,
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1001, 1002, 1010
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1001, 1002, 1010, 1020, 1021, 1022,
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}
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end
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@ -147,6 +147,11 @@ void Application::poll()
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#endif
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g_dispatcher.poll();
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// poll connection again to flush pending write
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#ifdef FW_NET
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Connection::poll();
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#endif
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}
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void Application::exit()
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@ -126,7 +126,7 @@ void Connection::write(uint8* buffer, size_t size)
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m_outputStream = std::shared_ptr<asio::streambuf>(new asio::streambuf);
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m_delayedWriteTimer.cancel();
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m_delayedWriteTimer.expires_from_now(boost::posix_time::milliseconds(10));
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m_delayedWriteTimer.expires_from_now(boost::posix_time::milliseconds(0));
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m_delayedWriteTimer.async_wait(std::bind(&Connection::onCanWrite, asConnection(), std::placeholders::_1));
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}
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