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@ -13,7 +13,7 @@ Beyond of it's flexibility with scripts, otclient comes with tons of other featu
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the creation of new client side stuff in otserv that was not possible before. These include,
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sound system, graphics effects with shaders, particle engines, modules/addons system, animated textures,
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styleable user interface, transparency, multi language, in game lua terminal, an OpenGL 1.1/2.0 ES engine that make possible to
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run on mobile platforms like Androi/iPhon/iPad and much more. Otclient is also flexible enough to
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run on mobile platforms like Android/iPhone/iPad and much more. Otclient is also flexible enough to
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create tibia tools like map editors just using scripts, because it wasn't designed to be just a
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client, instead otclient was designed to be a combination of a framework and tibia APIs.
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@ -31,6 +31,25 @@ function cycleEvent(callback, front)
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return event
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end
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function periodicalEvent(eventFunc, conditionFunc, delay, autoRepeatDelay)
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delay = delay or 30
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autoRepeatDelay = autoRepeatDelay or delay
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local func
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func = function()
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if conditionFunc and not conditionFunc() then
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func = nil
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return
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end
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eventFunc()
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scheduleEvent(func, delay)
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end
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scheduleEvent(function()
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func()
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end, autoRepeatDelay)
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end
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function removeEvent(event)
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if event then
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event:cancel()
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@ -62,7 +62,7 @@ void ResourceManager::discoverWorkDir(const std::string& appName, const std::str
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}
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if(!found)
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g_logger.fatal("Unable to find application work directory.");
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g_logger.fatal(stdext::format("Unable to find %s, the application cannot be initialized.", existentFile));
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}
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bool ResourceManager::setupWriteDir(const std::string& appWriteDirName)
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