improve minimap

This commit is contained in:
Eduardo Bart 2012-06-22 02:26:22 -03:00
parent aed779a2c8
commit d39cf361ab
20 changed files with 144 additions and 77 deletions

View File

@ -25,7 +25,10 @@ local skin = {
'spinboxes.otui', 'spinboxes.otui',
'messageboxes.otui', 'messageboxes.otui',
'scrollbars.otui', 'scrollbars.otui',
'splitters.otui' 'splitters.otui',
'miniwindow.otui',
'items.otui',
'creatures.otui'
} }
} }

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@ -85,7 +85,7 @@ function HealthBar.onMiniWindowClose()
end end
function HealthBar.offline() function HealthBar.offline()
healthBarWindow:recursiveGetChildById('conditions_content'):destroyChildren() healthBarWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
end end
-- hooked events -- hooked events
@ -121,7 +121,7 @@ function HealthBar.onStatesChange(localPlayer, now, old)
end end
function HealthBar.toggleIcon(bitChanged) function HealthBar.toggleIcon(bitChanged)
local content = healthBarWindow:recursiveGetChildById('conditions_content') local content = healthBarWindow:recursiveGetChildById('conditionPanel')
local icon = content:getChildById(Icons[bitChanged].id) local icon = content:getChildById(Icons[bitChanged].id)
if icon then if icon then

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@ -53,7 +53,7 @@ MiniWindow
ManaBar ManaBar
ManaLabel ManaLabel
Panel Panel
id: conditions_content id: conditionPanel
layout: layout:
type: horizontalBox type: horizontalBox
fit-children: true fit-children: true

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@ -65,6 +65,15 @@ function GameInterface.init()
Keyboard.bindKeyDown('Ctrl+L', GameInterface.tryLogout, gameRootPanel) Keyboard.bindKeyDown('Ctrl+L', GameInterface.tryLogout, gameRootPanel)
Keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() TextMessage.clearMessages() end, gameRootPanel) Keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() TextMessage.clearMessages() end, gameRootPanel)
Keyboard.bindKeyDown('Ctrl+.', function()
if gameMapPanel:isKeepAspectRatioEnabled() then
gameMapPanel:setKeepAspectRatio(false)
else
gameMapPanel:setKeepAspectRatio(true)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
end
end)
if g_game.isOnline() then if g_game.isOnline() then
GameInterface.show() GameInterface.show()
end end

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@ -5,9 +5,6 @@ Module
website: www.otclient.info website: www.otclient.info
@onLoad: | @onLoad: |
importStyle 'styles/items.otui'
importStyle 'styles/creatures.otui'
importStyle 'styles/miniwindow.otui'
importStyle 'styles/countwindow.otui' importStyle 'styles/countwindow.otui'
dofile 'widgets/uigamemap' dofile 'widgets/uigamemap'

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@ -3,7 +3,9 @@ Minimap = {}
-- private variables -- private variables
local minimapWidget local minimapWidget
local minimapButton local minimapButton
local minimapWindow
local DEFAULT_ZOOM = 45 local DEFAULT_ZOOM = 45
minimapFirstLoad = true
-- private functions -- private functions
function onMinimapMouseRelease(self, mousePosition, mouseButton) function onMinimapMouseRelease(self, mousePosition, mouseButton)
@ -37,30 +39,58 @@ function Minimap.init()
minimapButton = TopMenu.addGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', 'minimap.png', Minimap.toggle) minimapButton = TopMenu.addGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', 'minimap.png', Minimap.toggle)
minimapButton:setOn(false) minimapButton:setOn(false)
minimapWidget = loadUI('minimap.otui', GameInterface.getMapPanel()) minimapWindow = loadUI('minimap.otui', GameInterface.getRightPanel())
minimapWindow:setOn(true)
minimapWidget = minimapWindow:recursiveGetChildById('minimap')
minimapWidget:setAutoViewMode(false)
minimapWidget:setViewMode(1) -- mid view
minimapWidget:setDrawMinimapColors(true)
minimapWidget:setMultifloor(false)
minimapWidget:setKeepAspectRatio(false)
minimapWidget.onMouseRelease = onMinimapMouseRelease minimapWidget.onMouseRelease = onMinimapMouseRelease
minimapWidget.onMouseWheel = onMinimapMouseWheel minimapWidget.onMouseWheel = onMinimapMouseWheel
minimapWidget:hide()
Minimap.reset() Minimap.reset()
-- load only the first time (avoid load/save between reloads)
if minimapFirstLoad then
minimapFirstLoad = false
if g_resources.fileExists('/minimap.otcm') then
if g_game.isOnline() then
perror('cannot load minimap while online')
else
g_map.loadOtcm('/minimap.otcm')
end
end
-- save only when closing the client
connect(g_app, { onTerminate = function()
g_map.saveOtcm('/minimap.otcm')
end})
end
end end
function Minimap.terminate() function Minimap.terminate()
disconnect(g_game, { onGameStart = Minimap.reset }) disconnect(g_game, { onGameStart = Minimap.reset })
Keyboard.unbindKeyDown('Ctrl+M') Keyboard.unbindKeyDown('Ctrl+M')
minimapWidget:destroy() minimapWindow:destroy()
minimapWindow = nil
minimapWidget = nil minimapWidget = nil
minimapButton:destroy()
minimapButton = nil minimapButton = nil
Minimap = nil Minimap = nil
end end
function Minimap.toggle() function Minimap.toggle()
local visible = not minimapWidget:isExplicitlyVisible() local visible = not minimapWindow:isExplicitlyVisible()
minimapWidget:setVisible(visible) if visible then
minimapButton:setOn(visible) minimapWindow:open()
minimapButton:setOn(true)
else
minimapWindow:close()
minimapButton:setOn(false)
end
end end
function Minimap.reset() function Minimap.reset()

View File

@ -1,21 +1,11 @@
MiniWindow
id: minimapWindow
!text: tr('Minimap')
height: 150
icon: minimap.png
MiniWindowContents
padding: 3
UIMap UIMap
id: minimap id: minimap
anchors.top: parent.top anchors.fill: parent
anchors.right: parent.right
size: 256 192
margin-top: 2
margin-right: 2
border-width: 1
border-color: #888888
padding: 1
//draw-minimap-colors: true
multifloor: false
draw-texts: false
CheckBox
anchors.top: parent.top
anchors.right: parent.right
margin-top: 2
margin-right: 2
size: 16 16
@onCheckChange: self:getParent():setDrawMinimapColors(self:isChecked())

View File

@ -8,9 +8,9 @@ void main()
int j; int j;
int i; int i;
for(i = -2 ;i <= 2; i++) for(i = -4 ;i <= 4; i++)
for(j = -2; j <= 2; j++) for(j = -4; j <= 4; j++)
color += texture2D(u_Tex0, v_TexCoord + vec2(i, j)*0.0025) * 0.025; color += texture2D(u_Tex0, v_TexCoord + vec2(i, j)*0.003) * 0.008;
gl_FragColor = color; gl_FragColor = color;
} }

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@ -60,7 +60,7 @@ void FrameBuffer::resize(const Size& size)
return; return;
m_texture = TexturePtr(new Texture(size)); m_texture = TexturePtr(new Texture(size));
m_texture->setSmooth(true); m_texture->setSmooth(m_smooth);
m_texture->setUpsideDown(true); m_texture->setUpsideDown(true);
if(m_fbo) { if(m_fbo) {

View File

@ -44,10 +44,12 @@ public:
void draw(const Rect& dest, const Rect& src); void draw(const Rect& dest, const Rect& src);
void setBackuping(bool enabled) { m_backuping = enabled; } void setBackuping(bool enabled) { m_backuping = enabled; }
void setSmooth(bool enabled) { m_smooth = enabled; }
TexturePtr getTexture() { return m_texture; } TexturePtr getTexture() { return m_texture; }
Size getSize(); Size getSize();
bool isBackuping() { return m_backuping; } bool isBackuping() { return m_backuping; }
bool isSmooth() { return m_smooth; }
private: private:
void internalCreate(); void internalCreate();
@ -60,6 +62,7 @@ private:
uint m_fbo; uint m_fbo;
uint m_prevBoundFbo; uint m_prevBoundFbo;
Boolean<true> m_backuping; Boolean<true> m_backuping;
Boolean<true> m_smooth;
static uint boundFbo; static uint boundFbo;
}; };

View File

@ -556,6 +556,9 @@ void Map::setCentralPosition(const Position& centralPosition)
g_game.processCreatureTeleport(localPlayer); g_game.processCreatureTeleport(localPlayer);
} }
}); });
for(const MapViewPtr& mapView : m_mapViews)
mapView->onMapCenterChange(centralPosition);
} }
std::vector<CreaturePtr> Map::getSpectators(const Position& centerPos, bool multiFloor) std::vector<CreaturePtr> Map::getSpectators(const Position& centerPos, bool multiFloor)

View File

@ -101,7 +101,11 @@ void MapView::draw(const Rect& rect)
if(!m_drawMinimapColors) if(!m_drawMinimapColors)
tile->draw(transformPositionTo2D(tilePos, cameraPosition), scaleFactor, drawFlags); tile->draw(transformPositionTo2D(tilePos, cameraPosition), scaleFactor, drawFlags);
else { else {
g_painter->setColor(tile->getMinimapColor()); uint8 c = tile->getMinimapColorByte();
if(c == 0)
continue;
g_painter->setColor(Color::from8bit(c));
g_painter->drawFilledRect(Rect(transformPositionTo2D(tilePos, cameraPosition), tileSize)); g_painter->drawFilledRect(Rect(transformPositionTo2D(tilePos, cameraPosition), tileSize));
} }
} }
@ -399,9 +403,11 @@ void MapView::updateVisibleTilesCache(int start)
void MapView::updateGeometry(const Size& visibleDimension, const Size& optimizedSize) void MapView::updateGeometry(const Size& visibleDimension, const Size& optimizedSize)
{ {
int possiblesTileSizes[] = {1,2,4,8,16,32};
int tileSize = 0; int tileSize = 0;
Size bufferSize; Size bufferSize;
if(!m_drawMinimapColors) {
int possiblesTileSizes[] = {1,2,4,8,16,32};
for(int candidateTileSize : possiblesTileSizes) { for(int candidateTileSize : possiblesTileSizes) {
bufferSize = (visibleDimension + Size(3,3)) * candidateTileSize; bufferSize = (visibleDimension + Size(3,3)) * candidateTileSize;
if(bufferSize.width() > g_graphics.getMaxTextureSize() || bufferSize.height() > g_graphics.getMaxTextureSize()) if(bufferSize.width() > g_graphics.getMaxTextureSize() || bufferSize.height() > g_graphics.getMaxTextureSize())
@ -416,6 +422,10 @@ void MapView::updateGeometry(const Size& visibleDimension, const Size& optimized
g_logger.traceError("reached max zoom out"); g_logger.traceError("reached max zoom out");
return; return;
} }
} else {
tileSize = 1;
bufferSize = visibleDimension + Size(3,3);
}
Size drawDimension = visibleDimension + Size(3,3); Size drawDimension = visibleDimension + Size(3,3);
Point virtualCenterOffset = (drawDimension/2 - Size(1,1)).toPoint(); Point virtualCenterOffset = (drawDimension/2 - Size(1,1)).toPoint();
@ -456,7 +466,12 @@ void MapView::updateGeometry(const Size& visibleDimension, const Size& optimized
void MapView::onTileUpdate(const Position& pos) void MapView::onTileUpdate(const Position& pos)
{ {
//if(m_viewMode <= FAR_VIEW) if(!m_drawMinimapColors)
requestVisibleTilesCacheUpdate();
}
void MapView::onMapCenterChange(const Position& pos)
{
requestVisibleTilesCacheUpdate(); requestVisibleTilesCacheUpdate();
} }
@ -656,3 +671,14 @@ TilePtr MapView::getTile(const Point& mousePos, const Rect& mapRect)
return tile; return tile;
} }
void MapView::setDrawMinimapColors(bool enable)
{
if(m_drawMinimapColors == enable)
return;
m_drawMinimapColors = enable;
updateGeometry(m_visibleDimension, m_optimizedSize);
requestVisibleTilesCacheUpdate();
m_smooth = !enable;
m_framebuffer->setSmooth(m_smooth);
}

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@ -61,6 +61,7 @@ private:
protected: protected:
void onTileUpdate(const Position& pos); void onTileUpdate(const Position& pos);
void onMapCenterChange(const Position& pos);
friend class Map; friend class Map;
@ -99,7 +100,7 @@ public:
void setDrawTexts(bool enable) { m_drawTexts = enable; } void setDrawTexts(bool enable) { m_drawTexts = enable; }
bool isDrawingTexts() { return m_drawTexts; } bool isDrawingTexts() { return m_drawTexts; }
void setDrawMinimapColors(bool enable) { m_drawMinimapColors = enable; requestVisibleTilesCacheUpdate(); } void setDrawMinimapColors(bool enable);
bool isDrawingMinimapColors() { return m_drawMinimapColors; } bool isDrawingMinimapColors() { return m_drawMinimapColors; }
void setAnimated(bool animated) { m_animated = animated; requestVisibleTilesCacheUpdate(); } void setAnimated(bool animated) { m_animated = animated; requestVisibleTilesCacheUpdate(); }
@ -138,6 +139,7 @@ private:
Boolean<true> m_animated; Boolean<true> m_animated;
Boolean<true> m_autoViewMode; Boolean<true> m_autoViewMode;
Boolean<true> m_drawTexts; Boolean<true> m_drawTexts;
Boolean<true> m_smooth;
Boolean<false> m_drawMinimapColors; Boolean<false> m_drawMinimapColors;
std::vector<TilePtr> m_cachedVisibleTiles; std::vector<TilePtr> m_cachedVisibleTiles;
std::vector<CreaturePtr> m_cachedFloorVisibleCreatures; std::vector<CreaturePtr> m_cachedFloorVisibleCreatures;

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@ -34,6 +34,7 @@ Tile::Tile(const Position& position)
{ {
m_drawElevation = 0; m_drawElevation = 0;
m_position = position; m_position = position;
m_minimapColorByte = 0;
} }
void Tile::draw(const Point& dest, float scaleFactor, int drawFlags) void Tile::draw(const Point& dest, float scaleFactor, int drawFlags)
@ -192,6 +193,7 @@ ThingPtr Tile::addThing(const ThingPtr& thing, int stackPos)
if(m_things.size() > MAX_THINGS) if(m_things.size() > MAX_THINGS)
removeThing(m_things[MAX_THINGS]); removeThing(m_things[MAX_THINGS]);
update();
return oldObject; return oldObject;
} }
@ -217,10 +219,8 @@ bool Tile::removeThing(ThingPtr thing)
} }
// reset values managed by this tile // reset values managed by this tile
if(removed) { if(removed)
//thing->setDrawOffset(0); update();
//thing->setStackpos(0);
}
return removed; return removed;
} }
@ -281,19 +281,6 @@ int Tile::getGroundSpeed()
return groundSpeed; return groundSpeed;
} }
Color Tile::getMinimapColor()
{
Color color = Color::black;
for(const ThingPtr& thing : m_things) {
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop())
break;
int c = thing->getMinimapColor();
if(c != 0)
color = Color::from8bit(c);
}
return color;
}
ThingPtr Tile::getTopLookThing() ThingPtr Tile::getTopLookThing()
{ {
if(isEmpty()) if(isEmpty())
@ -493,3 +480,14 @@ bool Tile::canErase()
return m_walkingCreatures.empty() && m_effects.empty() && m_things.empty(); return m_walkingCreatures.empty() && m_effects.empty() && m_things.empty();
} }
void Tile::update()
{
m_minimapColorByte = 0;
for(const ThingPtr& thing : m_things) {
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop())
break;
uint8 c = thing->getMinimapColor();
if(c != 0)
m_minimapColorByte = c;
}
}

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@ -82,7 +82,7 @@ public:
const std::vector<ThingPtr>& getThings() { return m_things; } const std::vector<ThingPtr>& getThings() { return m_things; }
ItemPtr getGround(); ItemPtr getGround();
int getGroundSpeed(); int getGroundSpeed();
Color getMinimapColor(); uint8 getMinimapColorByte() { return m_minimapColorByte; }
int getThingCount() { return m_things.size() + m_effects.size(); } int getThingCount() { return m_things.size() + m_effects.size(); }
bool isPathable(); bool isPathable();
bool isWalkable(); bool isWalkable();
@ -101,12 +101,15 @@ public:
void setFlags(tileflags_t flags) { m_flags |= (uint32)flags; } void setFlags(tileflags_t flags) { m_flags |= (uint32)flags; }
private: private:
void update();
std::vector<CreaturePtr> m_walkingCreatures; std::vector<CreaturePtr> m_walkingCreatures;
std::vector<EffectPtr> m_effects; // leave this outside m_things because it has no stackpos. std::vector<EffectPtr> m_effects; // leave this outside m_things because it has no stackpos.
std::vector<ThingPtr> m_things; std::vector<ThingPtr> m_things;
Position m_position; Position m_position;
uint8 m_drawElevation; uint8 m_drawElevation;
uint32 m_flags; uint32 m_flags;
uint8 m_minimapColorByte;
}; };
#endif #endif

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@ -101,8 +101,10 @@ void UIMap::setVisibleDimension(const Size& visibleDimension)
{ {
m_mapView->setVisibleDimension(visibleDimension); m_mapView->setVisibleDimension(visibleDimension);
if(m_aspectRatio != 0.0f) if(m_aspectRatio != 0.0f) {
m_aspectRatio = visibleDimension.ratio(); m_aspectRatio = visibleDimension.ratio();
updateMapSize();
}
} }
void UIMap::setKeepAspectRatio(bool enable) void UIMap::setKeepAspectRatio(bool enable)
@ -111,6 +113,7 @@ void UIMap::setKeepAspectRatio(bool enable)
m_aspectRatio = getVisibleDimension().ratio(); m_aspectRatio = getVisibleDimension().ratio();
else else
m_aspectRatio = 0.0f; m_aspectRatio = 0.0f;
updateMapSize();
} }
TilePtr UIMap::getTile(const Point& mousePos) TilePtr UIMap::getTile(const Point& mousePos)

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@ -61,7 +61,7 @@ public:
bool isDrawingTexts() { return m_mapView->isDrawingTexts(); } bool isDrawingTexts() { return m_mapView->isDrawingTexts(); }
bool isDrawingMinimapColors() { return m_mapView->isDrawingMinimapColors(); } bool isDrawingMinimapColors() { return m_mapView->isDrawingMinimapColors(); }
bool isAnimating() { return m_mapView->isAnimating(); } bool isAnimating() { return m_mapView->isAnimating(); }
float isKeepAspectRatioEnabled() { return m_aspectRatio != 0.0f; } bool isKeepAspectRatioEnabled() { return m_aspectRatio != 0.0f; }
Size getVisibleDimension() { return m_mapView->getVisibleDimension(); } Size getVisibleDimension() { return m_mapView->getVisibleDimension(); }
MapView::ViewMode getViewMode() { return m_mapView->getViewMode(); } MapView::ViewMode getViewMode() { return m_mapView->getViewMode(); }