improve minimap
This commit is contained in:
parent
aed779a2c8
commit
d39cf361ab
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@ -25,7 +25,10 @@ local skin = {
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'spinboxes.otui',
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'messageboxes.otui',
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'scrollbars.otui',
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'splitters.otui'
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'splitters.otui',
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'miniwindow.otui',
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'items.otui',
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'creatures.otui'
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}
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}
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@ -85,7 +85,7 @@ function HealthBar.onMiniWindowClose()
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end
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function HealthBar.offline()
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healthBarWindow:recursiveGetChildById('conditions_content'):destroyChildren()
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healthBarWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
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end
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-- hooked events
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@ -121,7 +121,7 @@ function HealthBar.onStatesChange(localPlayer, now, old)
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end
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function HealthBar.toggleIcon(bitChanged)
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local content = healthBarWindow:recursiveGetChildById('conditions_content')
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local content = healthBarWindow:recursiveGetChildById('conditionPanel')
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local icon = content:getChildById(Icons[bitChanged].id)
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if icon then
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@ -53,7 +53,7 @@ MiniWindow
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ManaBar
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ManaLabel
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Panel
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id: conditions_content
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id: conditionPanel
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layout:
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type: horizontalBox
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fit-children: true
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@ -65,6 +65,15 @@ function GameInterface.init()
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Keyboard.bindKeyDown('Ctrl+L', GameInterface.tryLogout, gameRootPanel)
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Keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() TextMessage.clearMessages() end, gameRootPanel)
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Keyboard.bindKeyDown('Ctrl+.', function()
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if gameMapPanel:isKeepAspectRatioEnabled() then
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gameMapPanel:setKeepAspectRatio(false)
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else
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gameMapPanel:setKeepAspectRatio(true)
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gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
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end
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end)
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if g_game.isOnline() then
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GameInterface.show()
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end
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@ -5,9 +5,6 @@ Module
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website: www.otclient.info
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@onLoad: |
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importStyle 'styles/items.otui'
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importStyle 'styles/creatures.otui'
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importStyle 'styles/miniwindow.otui'
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importStyle 'styles/countwindow.otui'
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dofile 'widgets/uigamemap'
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@ -3,7 +3,9 @@ Minimap = {}
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-- private variables
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local minimapWidget
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local minimapButton
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local minimapWindow
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local DEFAULT_ZOOM = 45
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minimapFirstLoad = true
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-- private functions
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function onMinimapMouseRelease(self, mousePosition, mouseButton)
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@ -37,30 +39,58 @@ function Minimap.init()
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minimapButton = TopMenu.addGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', 'minimap.png', Minimap.toggle)
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minimapButton:setOn(false)
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minimapWidget = loadUI('minimap.otui', GameInterface.getMapPanel())
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minimapWindow = loadUI('minimap.otui', GameInterface.getRightPanel())
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minimapWindow:setOn(true)
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minimapWidget = minimapWindow:recursiveGetChildById('minimap')
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minimapWidget:setAutoViewMode(false)
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minimapWidget:setViewMode(1) -- mid view
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minimapWidget:setDrawMinimapColors(true)
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minimapWidget:setMultifloor(false)
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minimapWidget:setKeepAspectRatio(false)
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minimapWidget.onMouseRelease = onMinimapMouseRelease
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minimapWidget.onMouseWheel = onMinimapMouseWheel
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minimapWidget:hide()
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Minimap.reset()
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-- load only the first time (avoid load/save between reloads)
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if minimapFirstLoad then
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minimapFirstLoad = false
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if g_resources.fileExists('/minimap.otcm') then
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if g_game.isOnline() then
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perror('cannot load minimap while online')
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else
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g_map.loadOtcm('/minimap.otcm')
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end
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end
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-- save only when closing the client
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connect(g_app, { onTerminate = function()
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g_map.saveOtcm('/minimap.otcm')
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end})
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end
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end
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function Minimap.terminate()
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disconnect(g_game, { onGameStart = Minimap.reset })
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Keyboard.unbindKeyDown('Ctrl+M')
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minimapWidget:destroy()
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minimapWindow:destroy()
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minimapWindow = nil
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minimapWidget = nil
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minimapButton:destroy()
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minimapButton = nil
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Minimap = nil
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end
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function Minimap.toggle()
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local visible = not minimapWidget:isExplicitlyVisible()
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minimapWidget:setVisible(visible)
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minimapButton:setOn(visible)
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local visible = not minimapWindow:isExplicitlyVisible()
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if visible then
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minimapWindow:open()
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minimapButton:setOn(true)
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else
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minimapWindow:close()
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minimapButton:setOn(false)
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end
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end
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function Minimap.reset()
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@ -1,21 +1,11 @@
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MiniWindow
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id: minimapWindow
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!text: tr('Minimap')
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height: 150
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icon: minimap.png
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MiniWindowContents
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padding: 3
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UIMap
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id: minimap
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anchors.top: parent.top
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anchors.right: parent.right
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size: 256 192
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margin-top: 2
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margin-right: 2
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border-width: 1
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border-color: #888888
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padding: 1
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//draw-minimap-colors: true
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multifloor: false
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draw-texts: false
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CheckBox
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anchors.top: parent.top
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anchors.right: parent.right
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margin-top: 2
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margin-right: 2
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size: 16 16
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@onCheckChange: self:getParent():setDrawMinimapColors(self:isChecked())
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anchors.fill: parent
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@ -8,9 +8,9 @@ void main()
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int j;
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int i;
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for(i = -2 ;i <= 2; i++)
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for(j = -2; j <= 2; j++)
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color += texture2D(u_Tex0, v_TexCoord + vec2(i, j)*0.0025) * 0.025;
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for(i = -4 ;i <= 4; i++)
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for(j = -4; j <= 4; j++)
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color += texture2D(u_Tex0, v_TexCoord + vec2(i, j)*0.003) * 0.008;
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gl_FragColor = color;
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}
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@ -60,7 +60,7 @@ void FrameBuffer::resize(const Size& size)
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return;
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m_texture = TexturePtr(new Texture(size));
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m_texture->setSmooth(true);
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m_texture->setSmooth(m_smooth);
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m_texture->setUpsideDown(true);
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if(m_fbo) {
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@ -44,10 +44,12 @@ public:
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void draw(const Rect& dest, const Rect& src);
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void setBackuping(bool enabled) { m_backuping = enabled; }
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void setSmooth(bool enabled) { m_smooth = enabled; }
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TexturePtr getTexture() { return m_texture; }
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Size getSize();
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bool isBackuping() { return m_backuping; }
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bool isSmooth() { return m_smooth; }
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private:
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void internalCreate();
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@ -60,6 +62,7 @@ private:
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uint m_fbo;
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uint m_prevBoundFbo;
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Boolean<true> m_backuping;
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Boolean<true> m_smooth;
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static uint boundFbo;
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};
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@ -556,6 +556,9 @@ void Map::setCentralPosition(const Position& centralPosition)
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g_game.processCreatureTeleport(localPlayer);
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}
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});
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for(const MapViewPtr& mapView : m_mapViews)
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mapView->onMapCenterChange(centralPosition);
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}
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std::vector<CreaturePtr> Map::getSpectators(const Position& centerPos, bool multiFloor)
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@ -101,7 +101,11 @@ void MapView::draw(const Rect& rect)
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if(!m_drawMinimapColors)
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tile->draw(transformPositionTo2D(tilePos, cameraPosition), scaleFactor, drawFlags);
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else {
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g_painter->setColor(tile->getMinimapColor());
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uint8 c = tile->getMinimapColorByte();
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if(c == 0)
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continue;
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g_painter->setColor(Color::from8bit(c));
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g_painter->drawFilledRect(Rect(transformPositionTo2D(tilePos, cameraPosition), tileSize));
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}
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}
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@ -399,9 +403,11 @@ void MapView::updateVisibleTilesCache(int start)
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void MapView::updateGeometry(const Size& visibleDimension, const Size& optimizedSize)
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{
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int possiblesTileSizes[] = {1,2,4,8,16,32};
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int tileSize = 0;
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Size bufferSize;
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if(!m_drawMinimapColors) {
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int possiblesTileSizes[] = {1,2,4,8,16,32};
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for(int candidateTileSize : possiblesTileSizes) {
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bufferSize = (visibleDimension + Size(3,3)) * candidateTileSize;
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if(bufferSize.width() > g_graphics.getMaxTextureSize() || bufferSize.height() > g_graphics.getMaxTextureSize())
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@ -416,6 +422,10 @@ void MapView::updateGeometry(const Size& visibleDimension, const Size& optimized
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g_logger.traceError("reached max zoom out");
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return;
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}
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} else {
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tileSize = 1;
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bufferSize = visibleDimension + Size(3,3);
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}
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Size drawDimension = visibleDimension + Size(3,3);
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Point virtualCenterOffset = (drawDimension/2 - Size(1,1)).toPoint();
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@ -456,7 +466,12 @@ void MapView::updateGeometry(const Size& visibleDimension, const Size& optimized
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void MapView::onTileUpdate(const Position& pos)
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{
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//if(m_viewMode <= FAR_VIEW)
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if(!m_drawMinimapColors)
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requestVisibleTilesCacheUpdate();
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}
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void MapView::onMapCenterChange(const Position& pos)
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{
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requestVisibleTilesCacheUpdate();
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}
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@ -656,3 +671,14 @@ TilePtr MapView::getTile(const Point& mousePos, const Rect& mapRect)
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return tile;
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}
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void MapView::setDrawMinimapColors(bool enable)
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{
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if(m_drawMinimapColors == enable)
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return;
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m_drawMinimapColors = enable;
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updateGeometry(m_visibleDimension, m_optimizedSize);
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requestVisibleTilesCacheUpdate();
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m_smooth = !enable;
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m_framebuffer->setSmooth(m_smooth);
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}
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@ -61,6 +61,7 @@ private:
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protected:
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void onTileUpdate(const Position& pos);
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void onMapCenterChange(const Position& pos);
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friend class Map;
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@ -99,7 +100,7 @@ public:
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void setDrawTexts(bool enable) { m_drawTexts = enable; }
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bool isDrawingTexts() { return m_drawTexts; }
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void setDrawMinimapColors(bool enable) { m_drawMinimapColors = enable; requestVisibleTilesCacheUpdate(); }
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void setDrawMinimapColors(bool enable);
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bool isDrawingMinimapColors() { return m_drawMinimapColors; }
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void setAnimated(bool animated) { m_animated = animated; requestVisibleTilesCacheUpdate(); }
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@ -138,6 +139,7 @@ private:
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Boolean<true> m_animated;
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Boolean<true> m_autoViewMode;
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Boolean<true> m_drawTexts;
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Boolean<true> m_smooth;
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Boolean<false> m_drawMinimapColors;
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std::vector<TilePtr> m_cachedVisibleTiles;
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std::vector<CreaturePtr> m_cachedFloorVisibleCreatures;
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@ -34,6 +34,7 @@ Tile::Tile(const Position& position)
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{
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m_drawElevation = 0;
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m_position = position;
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m_minimapColorByte = 0;
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}
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void Tile::draw(const Point& dest, float scaleFactor, int drawFlags)
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@ -192,6 +193,7 @@ ThingPtr Tile::addThing(const ThingPtr& thing, int stackPos)
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if(m_things.size() > MAX_THINGS)
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removeThing(m_things[MAX_THINGS]);
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update();
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return oldObject;
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}
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@ -217,10 +219,8 @@ bool Tile::removeThing(ThingPtr thing)
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}
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// reset values managed by this tile
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if(removed) {
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//thing->setDrawOffset(0);
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//thing->setStackpos(0);
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}
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if(removed)
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update();
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return removed;
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}
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@ -281,19 +281,6 @@ int Tile::getGroundSpeed()
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return groundSpeed;
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}
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Color Tile::getMinimapColor()
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{
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Color color = Color::black;
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for(const ThingPtr& thing : m_things) {
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if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop())
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break;
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int c = thing->getMinimapColor();
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if(c != 0)
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color = Color::from8bit(c);
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}
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return color;
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}
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ThingPtr Tile::getTopLookThing()
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{
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if(isEmpty())
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@ -493,3 +480,14 @@ bool Tile::canErase()
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return m_walkingCreatures.empty() && m_effects.empty() && m_things.empty();
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}
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void Tile::update()
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{
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m_minimapColorByte = 0;
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for(const ThingPtr& thing : m_things) {
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if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop())
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break;
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uint8 c = thing->getMinimapColor();
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if(c != 0)
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m_minimapColorByte = c;
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}
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}
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@ -82,7 +82,7 @@ public:
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const std::vector<ThingPtr>& getThings() { return m_things; }
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ItemPtr getGround();
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int getGroundSpeed();
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Color getMinimapColor();
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uint8 getMinimapColorByte() { return m_minimapColorByte; }
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int getThingCount() { return m_things.size() + m_effects.size(); }
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bool isPathable();
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bool isWalkable();
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@ -101,12 +101,15 @@ public:
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void setFlags(tileflags_t flags) { m_flags |= (uint32)flags; }
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private:
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void update();
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std::vector<CreaturePtr> m_walkingCreatures;
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std::vector<EffectPtr> m_effects; // leave this outside m_things because it has no stackpos.
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std::vector<ThingPtr> m_things;
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Position m_position;
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uint8 m_drawElevation;
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uint32 m_flags;
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uint8 m_minimapColorByte;
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};
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#endif
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@ -101,8 +101,10 @@ void UIMap::setVisibleDimension(const Size& visibleDimension)
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{
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m_mapView->setVisibleDimension(visibleDimension);
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if(m_aspectRatio != 0.0f)
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if(m_aspectRatio != 0.0f) {
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m_aspectRatio = visibleDimension.ratio();
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updateMapSize();
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}
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}
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void UIMap::setKeepAspectRatio(bool enable)
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m_aspectRatio = getVisibleDimension().ratio();
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else
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m_aspectRatio = 0.0f;
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updateMapSize();
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}
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TilePtr UIMap::getTile(const Point& mousePos)
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@ -61,7 +61,7 @@ public:
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bool isDrawingTexts() { return m_mapView->isDrawingTexts(); }
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bool isDrawingMinimapColors() { return m_mapView->isDrawingMinimapColors(); }
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bool isAnimating() { return m_mapView->isAnimating(); }
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float isKeepAspectRatioEnabled() { return m_aspectRatio != 0.0f; }
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bool isKeepAspectRatioEnabled() { return m_aspectRatio != 0.0f; }
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Size getVisibleDimension() { return m_mapView->getVisibleDimension(); }
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MapView::ViewMode getViewMode() { return m_mapView->getViewMode(); }
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