change in topmenu and some fixes
This commit is contained in:
parent
e3096c1648
commit
d500de9aa0
7
BUGS
7
BUGS
|
@ -13,3 +13,10 @@ numpad on windows doesn't work correctly
|
|||
skulls is rendering outside map bounds
|
||||
these are some issues when skill progressbar is 0% or 100%
|
||||
paste on x11 platform does not work correctly when doing ctrl+c in google chrome
|
||||
|
||||
walk animation doesnt reset when leaving invisible
|
||||
non tiles are no black
|
||||
drop items in container background
|
||||
can view ocean in underground floors
|
||||
|
||||
render closets -> http://i.imgur.com/yooxD.jpg
|
14
TODO
14
TODO
|
@ -17,6 +17,18 @@ move items
|
|||
use with
|
||||
|
||||
|
||||
move count itens
|
||||
open/close vip/skills
|
||||
move windows, go back in containers
|
||||
open private chat
|
||||
reopen channels
|
||||
fix use with
|
||||
move windows
|
||||
let windows open while playing
|
||||
fix auto repeats in lineedit
|
||||
trade
|
||||
battlelist
|
||||
offer window
|
||||
|
||||
====================================================
|
||||
Low priority TODO
|
||||
|
@ -25,8 +37,8 @@ Low priority TODO
|
|||
review directories loading search
|
||||
load modules from zip packages
|
||||
create a class for reading binary files
|
||||
rework lua/c++ logger
|
||||
ake protocol class compatible with old tibia protocols
|
||||
rework lua/c++ logger
|
||||
|
||||
== Graphics
|
||||
use CoordsBuffer in font
|
||||
|
|
|
@ -80,6 +80,14 @@ function TopMenu.removeButton(param)
|
|||
button:destroy()
|
||||
end
|
||||
|
||||
function TopMenu.hideGameButtons()
|
||||
gameButtonsPanel:hide()
|
||||
end
|
||||
|
||||
function TopMenu.showGameButtons()
|
||||
gameButtonsPanel:show()
|
||||
end
|
||||
|
||||
function TopMenu.getButton(id)
|
||||
return topMenu:recursiveGetChildById(id)
|
||||
end
|
||||
|
@ -87,3 +95,7 @@ end
|
|||
function TopMenu:getLogoutButton(id)
|
||||
return TopMenu.getButton('logoutButton')
|
||||
end
|
||||
|
||||
|
||||
connect(Game, { onLogin = TopMenu.showGameButtons,
|
||||
onLogout = TopMenu.hideGameButtons})
|
|
@ -25,45 +25,13 @@ GameTopButton < UIButton
|
|||
icon-color: #ffffffff
|
||||
image-border: 3
|
||||
|
||||
$hover:
|
||||
$on:
|
||||
image-clip: 0 0 26 26
|
||||
image-color: #ffffffff
|
||||
icon-color: #ffffffff
|
||||
|
||||
$first:
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
margin-top: 4
|
||||
margin-left: 6
|
||||
|
||||
$!first:
|
||||
anchors.top: prev.top
|
||||
anchors.left: prev.right
|
||||
margin-left: 6
|
||||
|
||||
TopLeftButton < TopButton
|
||||
$first:
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
margin-top: 4
|
||||
margin-left: 6
|
||||
|
||||
$!first:
|
||||
anchors.top: prev.top
|
||||
anchors.left: prev.right
|
||||
margin-left: 6
|
||||
|
||||
TopRightButton < TopButton
|
||||
$first:
|
||||
anchors.top: parent.top
|
||||
anchors.right: parent.right
|
||||
margin-top: 4
|
||||
margin-right: 6
|
||||
|
||||
$!first:
|
||||
anchors.top: prev.top
|
||||
anchors.right: prev.left
|
||||
margin-right: 6
|
||||
|
||||
TopPanel
|
||||
id: topMenu
|
||||
|
@ -77,7 +45,11 @@ TopPanel
|
|||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.left: parent.left
|
||||
width: 150
|
||||
layout:
|
||||
type: horizontalBox
|
||||
spacing: 4
|
||||
fit-children: true
|
||||
padding: 6 4
|
||||
|
||||
Panel
|
||||
id: gameButtonsPanel
|
||||
|
@ -85,13 +57,21 @@ TopPanel
|
|||
anchors.bottom: parent.bottom
|
||||
anchors.left: prev.right
|
||||
anchors.right: next.left
|
||||
layout:
|
||||
type: horizontalBox
|
||||
spacing: 4
|
||||
padding: 6 4
|
||||
|
||||
Panel
|
||||
id: rightButtonsPanel
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.right: parent.right
|
||||
width: 70
|
||||
layout:
|
||||
type: horizontalBox
|
||||
spacing: 4
|
||||
fit-children: true
|
||||
padding: 6 4
|
||||
|
||||
FrameCounter
|
||||
id: frameCounter
|
||||
|
|
|
@ -21,7 +21,7 @@ function UIItem:onDrop(widget, mousePos)
|
|||
if not widget or not widget.currentDragThing then return false end
|
||||
|
||||
local pos = self.position
|
||||
local count = 1 -- todo make a window for it
|
||||
local count = widget.currentDragThing:getData()
|
||||
|
||||
Game.move(widget.currentDragThing, pos, count)
|
||||
return true
|
||||
|
|
|
@ -7,9 +7,9 @@ Module
|
|||
dependencies:
|
||||
- game_healthbar
|
||||
- game_inventory
|
||||
//- game_skills
|
||||
- game_skills
|
||||
- game_textmessage
|
||||
//- game_viplist
|
||||
- game_viplist
|
||||
- game_console
|
||||
- game_outfit
|
||||
- game_containers
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
Skills = {}
|
||||
|
||||
-- private variables
|
||||
local skillWindow
|
||||
local skillsWindow
|
||||
local skillsButton
|
||||
|
||||
-- private functions
|
||||
|
@ -19,7 +19,7 @@ local function getNumberString(number)
|
|||
end
|
||||
|
||||
local function setSkillValue(id, value)
|
||||
local skill = skillWindow:recursiveGetChildById(id)
|
||||
local skill = skillsWindow:recursiveGetChildById(id)
|
||||
|
||||
if skill then
|
||||
local widget = skill:getChildById('value')
|
||||
|
@ -28,7 +28,7 @@ local function setSkillValue(id, value)
|
|||
end
|
||||
|
||||
local function setSkillPercent(id, percent, tooltip)
|
||||
local skill = skillWindow:recursiveGetChildById(id)
|
||||
local skill = skillsWindow:recursiveGetChildById(id)
|
||||
|
||||
if skill then
|
||||
local widget = skill:getChildById('percent')
|
||||
|
@ -42,19 +42,22 @@ end
|
|||
|
||||
-- public functions
|
||||
function Skills.create()
|
||||
skillWindow = displayUI('skills.otui', { parent = Game.gameRightPanel })
|
||||
skillsWindow = displayUI('skills.otui', { parent = Game.gameRightPanel })
|
||||
skillsWindow:hide()
|
||||
skillsButton = TopMenu.addGameButton('skillsButton', 'Skills (Ctrl+S)', '/core_styles/icons/skills.png', Skills.toggle)
|
||||
end
|
||||
|
||||
function Skills.destroy()
|
||||
--skillsButton:destroy()
|
||||
--skillsButton = nil
|
||||
skillWindow:destroy()
|
||||
skillWindow = nil
|
||||
skillsButton:destroy()
|
||||
skillsButton = nil
|
||||
skillsWindow:destroy()
|
||||
skillsWindow = nil
|
||||
end
|
||||
|
||||
function Skills.toggle()
|
||||
|
||||
local visible = not skillsWindow:isExplicitlyVisible()
|
||||
skillsWindow:setVisible(visible)
|
||||
skillsButton:setOn(visible)
|
||||
end
|
||||
|
||||
function Skills.onSkillButtonClick(button)
|
||||
|
|
|
@ -33,7 +33,7 @@ SkillPercentPanel < ProgressBar
|
|||
MiniWindow
|
||||
id: skillWindow
|
||||
text: Skills
|
||||
size: 200 350
|
||||
height: 350
|
||||
|
||||
Panel
|
||||
id: skillPanel
|
||||
|
|
|
@ -1,19 +1,28 @@
|
|||
VipList = {}
|
||||
|
||||
-- private variables
|
||||
local vipWindow = nil
|
||||
local addVipWindow = nil
|
||||
local vipWindow
|
||||
local vipButton
|
||||
local addVipWindow
|
||||
|
||||
-- public functions
|
||||
function VipList.create()
|
||||
vipWindow = displayUI('viplist.otui', { parent = Game.gameRightPanel })
|
||||
--vipWindow:hide()
|
||||
TopMenu.addGameButton('vipListButton', 'VIP list', '/core_styles/icons/viplist.png', VipList.toggle)
|
||||
vipWindow:hide()
|
||||
vipButton = TopMenu.addGameButton('vipListButton', 'VIP list', '/core_styles/icons/viplist.png', VipList.toggle)
|
||||
end
|
||||
|
||||
function VipList.destroy()
|
||||
vipWindow:destroy()
|
||||
vipWindow = nil
|
||||
vipButton:destroy()
|
||||
vipButton = nil
|
||||
end
|
||||
|
||||
function VipList.toggle()
|
||||
local visible = not vipWindow:isExplicitlyVisible()
|
||||
vipWindow:setVisible(visible)
|
||||
vipButton:setOn(visible)
|
||||
end
|
||||
|
||||
function VipList.createAddWindow()
|
||||
|
|
|
@ -84,6 +84,9 @@ void UIAnchorLayout::removeWidget(const UIWidgetPtr& widget)
|
|||
void UIAnchorLayout::updateWidget(const UIWidgetPtr& widget, UIAnchorGroup& anchorGroup)
|
||||
{
|
||||
UIWidgetPtr parentWidget = getParentWidget();
|
||||
if(!parentWidget)
|
||||
return;
|
||||
|
||||
Rect newRect = widget->getRect();
|
||||
bool verticalMoved = false;
|
||||
bool horizontalMoved = false;
|
||||
|
|
|
@ -38,6 +38,8 @@ void UIHorizontalLayout::applyStyle(const OTMLNodePtr& styleNode)
|
|||
void UIHorizontalLayout::internalUpdate()
|
||||
{
|
||||
UIWidgetPtr parentWidget = getParentWidget();
|
||||
if(!parentWidget)
|
||||
return;
|
||||
UIWidgetList widgets = parentWidget->getChildren();
|
||||
|
||||
if(m_alignRight)
|
||||
|
|
|
@ -37,6 +37,9 @@ void UIVerticalLayout::applyStyle(const OTMLNodePtr& styleNode)
|
|||
void UIVerticalLayout::internalUpdate()
|
||||
{
|
||||
UIWidgetPtr parentWidget = getParentWidget();
|
||||
if(!parentWidget)
|
||||
return;
|
||||
|
||||
UIWidgetList widgets = parentWidget->getChildren();
|
||||
|
||||
if(m_alignBottom)
|
||||
|
|
|
@ -639,6 +639,9 @@ void UIWidget::setVisible(bool visible)
|
|||
parent->focusPreviousChild(Fw::ActiveFocusReason);
|
||||
}
|
||||
|
||||
// visibility can change can change parent layout
|
||||
updateParentLayout();
|
||||
|
||||
updateState(Fw::ActiveState);
|
||||
updateState(Fw::HoverState);
|
||||
}
|
||||
|
|
|
@ -29,6 +29,7 @@ char Fw::utf8CharToLatin1(uchar *utf8, int *read)
|
|||
{
|
||||
char c = '?';
|
||||
uchar opt1 = utf8[0];
|
||||
*read = 1;
|
||||
if(opt1 == 0xc3) {
|
||||
*read = 2;
|
||||
uchar opt2 = utf8[1];
|
||||
|
@ -39,7 +40,6 @@ char Fw::utf8CharToLatin1(uchar *utf8, int *read)
|
|||
if(opt2 > 0xa1 && opt2 < 0xbb)
|
||||
c = opt2;
|
||||
} else if(opt1 < 0xc2) {
|
||||
*read = 1;
|
||||
c = opt1;
|
||||
}
|
||||
return c;
|
||||
|
@ -49,7 +49,7 @@ std::string Fw::utf8StringToLatin1(uchar *utf8) {
|
|||
std::string out;
|
||||
int len = strlen((char*)utf8);
|
||||
for(int i=0; i<len;) {
|
||||
int read;
|
||||
int read = 0;
|
||||
uchar *utf8char = &utf8[i];
|
||||
out += Fw::utf8CharToLatin1(utf8char, &read);
|
||||
i += read;
|
||||
|
|
|
@ -385,7 +385,6 @@ int Game::getThingStackpos(const ThingPtr& thing)
|
|||
{
|
||||
// thing is at map
|
||||
if(thing->getPos().x != 65535) {
|
||||
dump << thing->getPos();
|
||||
TilePtr tile = g_map.getTile(thing->getPos());
|
||||
if(tile)
|
||||
return tile->getThingStackpos(thing);
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
|
||||
Item::Item() : Thing()
|
||||
{
|
||||
m_data = 0;
|
||||
m_data = 1;
|
||||
}
|
||||
|
||||
ItemPtr Item::create(int id)
|
||||
|
|
|
@ -37,7 +37,7 @@ public:
|
|||
MAP_SIZE_Z = 8,
|
||||
MAX_WIDTH = 24,
|
||||
MAX_HEIGHT = 24,
|
||||
MAX_Z = 15,
|
||||
MAX_Z = 16,
|
||||
NUM_TILE_PIXELS = 32
|
||||
};
|
||||
|
||||
|
|
|
@ -133,6 +133,7 @@ void OTClient::registerLuaFunctions()
|
|||
|
||||
g_lua.registerClass<Item, Thing>();
|
||||
g_lua.bindClassStaticFunction<Item>("create", &Item::create);
|
||||
g_lua.bindClassMemberFunction<Item>("getData", &Item::getData);
|
||||
|
||||
g_lua.registerClass<Effect, Thing>();
|
||||
g_lua.registerClass<Missile, Thing>();
|
||||
|
|
Loading…
Reference in New Issue