walk almost like tibia

master
Eduardo Bart 13 years ago
parent 825502d184
commit d6a29b7cb7

@ -62,18 +62,32 @@ void Tile::draw(int x, int y)
m_drawElevation = MAX_DRAW_ELEVATION;
}
// creatures
// creatures, check for walking creatures in 2x2 tiles
for(int xi = -1; xi <= 0; ++xi) {
for(int yi = -1; yi <= 0; ++yi) {
TilePtr tile = g_map.getTile(m_position + Position(xi, yi, 0));
for(CreaturePtr creature : g_map.getTile(m_position + Position(xi, yi, 0))->getCreatures()) {
// own creatures that are walking to east/south
if(xi == 0 && yi == 0 && creature->getWalkOffsetX() <= 0 && creature->getWalkOffsetY() <= 0) {
creature->draw(x - m_drawElevation, y - m_drawElevation);
// creatures from other tiles that are walking to north/west
} else if(xi != 0 && yi != 0 && (creature->getWalkOffsetX() > 0 || creature->getWalkOffsetY() > 0)) {
creature->draw(x - tile->getDrawElevation() + xi*32, y - tile->getDrawElevation() + yi*32);
}
bool draw = false;
// own creature not walking
if(creature->getWalkOffsetX() == 0 && creature->getWalkOffsetY() == 0 && xi == 0 && yi == 0)
draw = true;
// own creature walking west/east/north/south
else if(xi == 0 && yi == 0 &&
creature->getWalkOffsetX() <= 8 && creature->getWalkOffsetY() <= 8 &&
creature->getWalkOffsetX() > -24 && creature->getWalkOffsetY() > -24)
draw = true;
// creature walking north/south to neighbour tile
else if(xi == 0 && yi != 0 && (creature->getWalkOffsetY() > 8 || creature->getWalkOffsetY() <= -24) && creature->getWalkOffsetX() == 0)
draw = true;
// creature walking west/east to neighbour tile
else if(xi != 0 && yi == 0 && (creature->getWalkOffsetX() > 8 || creature->getWalkOffsetX() <= -24) && creature->getWalkOffsetY() == 0)
draw = true;
// creature walking in diagonal
else if(xi != 0 && yi != 0 && (creature->getWalkOffsetY() > 8 || creature->getWalkOffsetY() <= -24) &&
(creature->getWalkOffsetX() > 8 || creature->getWalkOffsetX() <= -24))
draw = true;
if(draw)
creature->draw(x - m_drawElevation + xi*32, y - m_drawElevation + yi*32);
}
}
}

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