walk almost like tibia
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825502d184
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@ -62,18 +62,32 @@ void Tile::draw(int x, int y)
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m_drawElevation = MAX_DRAW_ELEVATION;
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}
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// creatures
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// creatures, check for walking creatures in 2x2 tiles
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for(int xi = -1; xi <= 0; ++xi) {
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for(int yi = -1; yi <= 0; ++yi) {
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TilePtr tile = g_map.getTile(m_position + Position(xi, yi, 0));
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for(CreaturePtr creature : g_map.getTile(m_position + Position(xi, yi, 0))->getCreatures()) {
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// own creatures that are walking to east/south
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if(xi == 0 && yi == 0 && creature->getWalkOffsetX() <= 0 && creature->getWalkOffsetY() <= 0) {
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creature->draw(x - m_drawElevation, y - m_drawElevation);
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// creatures from other tiles that are walking to north/west
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} else if(xi != 0 && yi != 0 && (creature->getWalkOffsetX() > 0 || creature->getWalkOffsetY() > 0)) {
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creature->draw(x - tile->getDrawElevation() + xi*32, y - tile->getDrawElevation() + yi*32);
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}
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bool draw = false;
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// own creature not walking
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if(creature->getWalkOffsetX() == 0 && creature->getWalkOffsetY() == 0 && xi == 0 && yi == 0)
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draw = true;
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// own creature walking west/east/north/south
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else if(xi == 0 && yi == 0 &&
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creature->getWalkOffsetX() <= 8 && creature->getWalkOffsetY() <= 8 &&
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creature->getWalkOffsetX() > -24 && creature->getWalkOffsetY() > -24)
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draw = true;
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// creature walking north/south to neighbour tile
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else if(xi == 0 && yi != 0 && (creature->getWalkOffsetY() > 8 || creature->getWalkOffsetY() <= -24) && creature->getWalkOffsetX() == 0)
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draw = true;
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// creature walking west/east to neighbour tile
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else if(xi != 0 && yi == 0 && (creature->getWalkOffsetX() > 8 || creature->getWalkOffsetX() <= -24) && creature->getWalkOffsetY() == 0)
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draw = true;
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// creature walking in diagonal
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else if(xi != 0 && yi != 0 && (creature->getWalkOffsetY() > 8 || creature->getWalkOffsetY() <= -24) &&
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(creature->getWalkOffsetX() > 8 || creature->getWalkOffsetX() <= -24))
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draw = true;
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if(draw)
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creature->draw(x - m_drawElevation + xi*32, y - m_drawElevation + yi*32);
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}
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}
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}
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